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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Canadian Star Federation Empire Thread
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#3625  by Citizen Weyrleader - 7/13/2004 8:19:56 AM

Trespassers may be eaten


Damoose must either be desparate or he has too much in the fridge and doesn't want to be bothered tracking down new prey.

Oh, oh, a trophy to take home, the top spot, quickly exits with the prize.
[Message Edited]

                            
#3626  by Citizen damoose - 7/13/2004 10:00:31 AM



                      
#3627  by Citizen Paguma - 7/13/2004 2:38:03 PM

I have a game that I think is pretty close to finished. Hopefully I can polish it off tonight and submit. I think it's enough to get me back into the top 25.

It's a bit risky, it still could fall through my fingertips. I think it requires me to negotiate another alliance with someone who is stronger than me. That sometimes can be challenging...

                        
#3628  by Citizen Paguma - 7/13/2004 2:39:57 PM

WooHoo! Tech... Former CSF overlord is #1 in the Metaverse. WTG Tech!


Too bad, if he was still with us, we'd be the #3 Empire!

                        
#3629  by Citizen Paguma - 7/13/2004 6:43:47 PM

Crap... It was about 3000 short of making the top 25. Now I need to play another one, probably won't have time for that until the weekend.

Oh, and that game I was telling you about where I have 5 times the influence as the Arceans... The planet finally flipped. I think that's my 1st time flipping a planet in Maso since the new stupid rules went into affect. I still maintain they are just stupid. Paying for these cultural bonuses is the ultimate insult. They don't do crap anyway, AND you're going to charge me? Sounds like Dalton McGuinty! I think they really over-compensated for culture bombing to the point it's hard to even protect yourself from being bombing, as per my other game where I couldn't prevent the Torians from flipping my planets.

Anyway, I'm just one voice, and not a particular loud one anyway...



                        
#3630  by Citizen Paguma - 7/13/2004 6:46:20 PM

You know, if we could convince Technician and Exalted Drui to return to fight for the homeland, we'd be the #2 Empire!

What would it take guys? PEI? Newfoundland? Join now, I'll throw in Nunavut!

                        
#3631  by Citizen Evil Druid - 7/13/2004 7:23:29 PM

My own crypt in the graveyard and all the beer and the bacon I can eat.

Have not tried the cultural take over since my alliance bing but it sounds stupid. The rules should be the same for both sides on the cultural flip.

                          
#3632  by Citizen Weyrleader - 7/13/2004 8:00:51 PM

The rules should be the same for both sides on the cultural flip.


This is one of the problems I have with Stardock. They seem to want to make it hard for human players but easy for the AI. We can no longer use more than 50 year for bribes, etc, etc, etc. Doesn't make much difference in the tactic, but changes the whole tenor of the game.

                            
#3633  by Citizen Evil Druid - 7/13/2004 8:18:45 PM

Not much incentive to upgrade. Upgrade so it's harder on you and easier on the AI. I don't think so.

                          
#3634  by Citizen damoose - 7/14/2004 6:06:08 AM

Ummm Guys... People are smater than computers so the only way to make it challenging is to restrict the human players and give the AI masive bonuses.

Writing a good AI is a difficult job and the GalCiv AI is d&mn good, but still not a human.

Besides... If it wasn't harder or more challenging then why play?

My 2 BCs.

                      
#3635  by Diplomat Technician - 7/14/2004 6:27:35 AM

This is one of the problems I have with Stardock. They seem to want to make it hard for human players but easy for the AI.


Yes this is true but this is the Maso level.
Want a more balanced game play at lower levels where AI get no advantages.

I understand Stardocks reasoning.
[Message Edited]

                          
#3636  by Citizen Paguma - 7/14/2004 8:14:01 AM

I still think more focus should have been put on making the AI smarter rather than giving more and more bonuses. That's why I'm playing Masochistic. I want smarter AI, not one that cheats mroe.

This is usually what drives me away from other games.

I know making a better AI is difficult, but that's why it is so important. It would distinguish itself from other games.

Especially since unlike other games Stardock has a weatlh of knowledge about people's playing habits that was accumulated from the Metaverse. I was under the impression this was going to be used to make the AI smarter, not to counter the players by giving them "bonuses".


                        
#3637  by Citizen Weyrleader - 7/14/2004 8:32:09 AM

Want a more balanced game play at lower levels where AI get no advantages.


More balanced play is desired, but playing at dumber AI is not balanced. Restricting human behavior is not balanced either. Stardock seems to have taken the position that we cannot make the AI smarter, so we will hamstring the human player and call it "fair".

I want a better player, not a dumber human.

                            
#3638  by Diplomat Technician - 7/14/2004 8:43:20 AM


Making a game AI more intelligent than humans is a very hard thing to do.

I agree the AI does do things that are really stupid on the Maso level. If the AI showed more intelligence they would not need huge bonuses.



                          
#3639  by Citizen Paguma - 7/14/2004 9:29:57 AM

Making a game AI more intelligent than humans is a very hard thing to do.


We all agree on this. However, that is why I think this is the most important thing to focus on. This is what will ultimately keep the player interested. The player needs to feel like he's playing against something smart. If he just sees them cheating, it's not much fun. To say, well then turn down the difficulty so they cheat less is not a good solution because on the lower difficulty they are even easier to beat. That leaves a choice between having a computer that cheats or a computer that is stupid?

All I have to say is it's sad that a computer can't be as good as me, because I am a terribly lazy player that doesn't do hardly any maintenance to maximize my resources. In fact I know I waste lots. I can't believe I can even win at the highest level. When I read about other players I am amazed at how good they are. I suck... Or they're lying!


                        
#3640  by Citizen Weyrleader - 7/14/2004 11:21:06 AM

I suck... Or they're lying!


Yes

                            
#3641  by Citizen Genghis Hank - 7/14/2004 12:49:45 PM

50 year for bribes


50 years or 50 turns? 50 years isn't so bad, I only ever used 99 turns anyway.

                          
#3642  by Citizen Evil Druid - 7/14/2004 1:11:44 PM

I was using 99 turns as well which is what the max purchasing time was. Has that changed as well. Don't think I will upgrade from my current version.

Has anyone found it way more difficult to get alliance victory with the bribe restriction. I usually get the majority to Close when I give them all my techs anyway. There is always one or two that require bc bribes though. We mean turns/months not years I am sure.
[Message Edited]

                          
#3643  by Citizen Paguma - 7/14/2004 3:29:22 PM

I bribe using cash. I'm always rich anyway. It's amazing how bribes of 20k-40k go...

If that doesn't work, I'll throw in 20-40 Overlords or Excaliburs, techs and trade goods if I have too.


                        
#3644  by Citizen Weyrleader - 7/14/2004 3:32:54 PM

Has anyone found it way more difficult to get alliance victory with the bribe restriction.


Yes, it takes longer to get "all" to close with just techs as there is often one that won't get there with just techs and needs money. Multiple 100 for 50 turns often will do it, or several 5,000 bc gifts will also. Or, you can still do the 5,000 bc for 50 turns, but it is not as effective. All the limit did was put limits on how you play. The game is still won the same way in about the same amount of time.

                            
#3645  by Citizen Weyrleader - 7/14/2004 3:33:58 PM

Actually, I had one game stretch out an extra hour because one AI would not budge. I was getting ready to TS him out of existance when he finally accepted a gift that moved him to close.
[Message Edited]

                            
#3646  by Citizen Evil Druid - 7/14/2004 3:40:26 PM

Any positive about upgrading versions? I cannot see why I would upgrade at this point from 1.49

                          
#3647  by Veteran Icho Tolot - 7/14/2004 3:47:23 PM

dunno if you consider it positiv, but the AI appeares to behave smarter

                          
#3648  by Citizen Moser_Alchemist - 7/14/2004 8:28:41 PM

Any positive about upgrading versions?


Hmmm.... Let's see. The game is more challenging with 1.51.

Don't worry! As with every version upgrade you will figure out how to beat it.

                            
#3649  by Citizen damoose - 7/15/2004 7:05:02 AM

Hmmm.... Let's see. The game is more challenging with 1.51


And isn't that the point

                      
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