OK. So what happens on Maso then? |
|
Well, I get over run. My strategy works great for all but MASO. I fall behind tech so fast everywhere I can't sell much and I find that I can't make friends with anyone except the minors.
I suck so bad at it that I just don't like even trying MASO anymor. If I won every once in awhile I would keep at it.
I have never seen any strategies that relate to tiny / small.
When playing tiny / small crippling I have tried several different strategies. Planet rush, flipping, all out war with everyone, trade war and crippling them by selling tech and keeping them broke. Most of these work reasonably well some better some worse.
What I really like for tiny / MASO would be a small walkthru.
| |
|
|
|
|
|
My strategy works well on Maso, but I almost never get wonders before like 6-7 years in. Too much base social building.
| |
|
|
|
|
#959
by Citizen Paguma - 3/13/2004 6:47:50 PM
Well it's filled with bugs right now. I kept getting messages saying the UP had passed a resolution limiting the upgrades to 0 modules. There were no resolutions and certainly none at 0!
Then, this whole logistics thing is just getting really annoying. I have to pay to build the constructors, pay to build the starbase, and then pay for each upgrade. It makes building things very annoying because I have to answer a prompt each time a constructor docs. I tend to build starbases quickly, or at least I used to. So I'd be brining in 10+ constructors at a time, well now I have to confirm each one's upgrade as well.
Not to mention the whole concept of Logistics is completely screwed up. If it is difficult to manage the large numbers of starbases it should have a higher upkeep rather than a higher cost. That just doesn't make any sense. The materials magically reappear instantly after I disband another starbase too.
Not to mention the fact cultural attacks seem to be pretty much impossible now. Certainly this has been something that has been greatly abused and needed addressing. Elminating a path of the game is not how I would have addressed it. A very simple solution could have gone a long way. If the AI simply could recognize a cultural attack, so they could deal with it. i.e. if their sectors are culturally dominated by someone else, and they have starbases nearby, then do something about it!
Anyway, the whole experience was extremely unpleasant to me, as it forced me to play the game in a way I didn't want to. That's a dangerous thing to do, if you force someone to play the game other than how they would like, or how you think it should be played, then they're not likely to play for long.
I think cultural battles should and have to be part of the game. Right now, I don't know how they can be. I had a sector surrounded by 7 party palaces in one sectors, and 5 more in another, and couldn't even get the sector to turn blue. Heck it often took 4 or 5 party palaces just to get a reasonable influence in a new sector. That's basically just completely destroying the cultural attack as a viable attack. That's annoying.
| |
|
|
|
|
|
|
|
|
I would love to see Stardock offer all of the previous versions as well as the current one. I like ver 1.13 and from what I've read, I don't want to upgrade to anything else. I'm happy where I am and if I do decide to upgrade, I might be screwing myself.
| |
|
|
Just finished my first new AP Beta game, and boy...what a long, strange trip it was!
Culture bombing isn't impossible, just so incredibly expensive that most people would not do it...of course, I'm not most people and I wanted to test it out! It appears 9 Party Palaces in a sector and a few in another surrounding sector could do the trick. I suggest colonizing a crap planet in the Party sector to boost influence, then dumping it when you flip your enemy. I also got that weird 0 Modules thing...but only on certain modules...what's that about? If it popped up that message, I just tried another one until it worked. Some modules cost money, some don't. This is extremely mind-boggling to me! Either they all cost something, or none of them cost anything...paying 500 BC to build the Party Palace module seems ridiculous because you know it's just a penalty...there's no real reason behind it except to punish Culture Bombers.
When I heard people talking about the AIs not trading techs for cash, I thought maybe the minors would still play their game...nope. Nobody in the game gives you more than 2 BC for 2 or 3 months now for any tech. Not a serious problem, because I can pretty much maintain a balanced budget through trade, but for those who already had trouble with the economy, this is crippling!
There was a significant score boost for Maso it appears. I got 43,000 points for a Small map. And trust me, I earned every dang point.
| |
|
I seem to be able to flip planets with just one or two PP in a sector, but I was able to get the majority of the influence wonders in my last maso. That must have a serious affect. What bonus picks did you use?
| |
|
|
|
|
|
|
|