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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Canadian Star Federation Empire Thread
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#1000  by Veteran Icho Tolot - 3/14/2004 6:03:28 PM

is hitting at the right moment

#1000 saved from marauding Guardians and Zillas
[Message Edited]

                          
#1001  by Citizen Slothrop Master of V-2s - 3/14/2004 6:03:39 PM

Your numbers don't line up.

                        
#1002  by Diplomat Technician - 3/14/2004 6:03:41 PM

The evil of music is bad as well

                          
#1003  by Citizen damoose - 3/14/2004 6:03:59 PM

Now that is JUST wrong!
[Message Edited]

                      
#1004  by Diplomat Technician - 3/14/2004 6:04:00 PM

1000

                          
#1005  by Veteran Grand_Admiral_Thrawn - 3/14/2004 6:04:58 PM

Nope.

                      
#1006  by Citizen Slothrop Master of V-2s - 3/14/2004 6:05:38 PM

Very bad. missed by 4.

                        
#1007  by Citizen Slothrop Master of V-2s - 3/14/2004 6:06:25 PM

Ok everyone, let's go to the guardian's thread. They are approach 4000!

                        
#1008  by Citizen Vir Cotto - 3/14/2004 7:19:21 PM

The evil of music is bad as well


I didn't think it was all that bad Tech, it has the right dark moodines to match the "evil" icons/buttons. I always felt that the "good" buttons and screens were a little sterile, but that's just me.

And congrats on 14th place!

                  
#1009  by Diplomat Technician - 3/14/2004 8:19:19 PM

I guess if I really wanted I can create a playlist.

Thanks maybe hard to go much higher,
running into a group of very active Maso Players.

                          
#1010  by Citizen Lothmorg the Black - 3/14/2004 9:30:53 PM

It's cheese I use extensively by the way, but it's still cheese.


Ditto.


          
#1011  by Citizen littlewotts_ - 3/14/2004 9:41:51 PM

Cheese is good.

                          
#1012  by Citizen Lothmorg the Black - 3/14/2004 9:50:00 PM

Mmmmm. Cheeeeese.

          
#1013  by Citizen damoose - 3/15/2004 6:48:42 AM

Thanks maybe hard to go much higher,running into a group of very active Maso Players.


That's why they call us the UnDead Tech... You think we're not around, down and out and then all of a sudden... wham!

LUNCH!

                      
#1014  by Diplomat Technician - 3/15/2004 6:57:46 AM

You think we're not around, down and out and then all of a sudden... wham!


Guardians this means you

Somebody all ready posted pushed me down to 13; not working today I guess.

13 is kind of a lucky number for the Undead.

                          
#1015  by Citizen damoose - 3/15/2004 7:01:38 AM

13 is kind of a lucky number for the Undead




Oh ya!



                      
#1016  by Citizen damoose - 3/15/2004 7:03:19 AM

I braced for incoming...

So I'm like the change in the PPs. I think it's much more balanced that it was before.

Anyone else feel the same?

                      
#1017  by Diplomat Technician - 3/15/2004 8:09:28 AM

You know I feel Stardock did write and should control how the game plays.

Here are my problems,

There is no control Stardock can patch the game to eliminate the use of the Party Place but nobody is forced to update.

I am not sure I understand the concept of some modules costing money and some do not. Even if you can get by that I agree if you build a module on a Starbase there should be an automatic yes I accept the charge.

It once more forces people to win games by declaring war by making cultural attacks next to impossible. The game should have multiple victory paths. Nobody plays a technological win the penalty is to extreme.

I can not defend my own systems from cultural attack. I had Torians 2 sectors away my system had class 20 planet and two starbases but still the sector was Torian green and my system almost flipped. I checked the sector influence Torians was 500 and I was 140. There system was two sectors away !! I was not trying for a cultural attack but I also could not mount a cultural defense.

I braced for incoming...


Why would that happen ?



                          
#1018  by Citizen Paguma - 3/15/2004 8:38:17 AM

I can not defend my own systems from cultural attack. I had Torians 2 sectors away my system had class 20 planet and two starbases but still the sector was Torian green and my system almost flipped. I checked the sector influence Torians was 500 and I was 140.


Yeah, I'm not sure how the computer gets such huge influence bonuses.

Although in my last game, it was so sweet to see all the other races bowing before me. I love it when you get an incoming message from one of the AI races offering tribute when you didn't even ask!

                        
#1019  by Veteran Grand_Admiral_Thrawn - 3/15/2004 8:44:57 AM

Yeah, I'm not sure how the computer gets such huge influence bonuses.

Yeah, I've noticed that too. Some of my maso games had the AIs like 5 sectors away and they somehow had control of one of my sectors with one of my planets in it. It was a yellow star too, so it wasn't a crappy planet or anything like that. The bonuses don't show up either. That has to be something like a 200% influence increase.

                      
#1020  by Citizen damoose - 3/15/2004 8:49:00 AM

There is no control Stardock can patch the game to eliminate the use of the Party Place but nobody is forced to update


Yeah... Though it would be ok I think if scores in the 'verse were totalled by game version. That would help.

Even if you can get by that I agree if you build a module on a Starbase there should be an automatic yes I accept the charge


Usability issue. And yes there should be an option to tune off the 'confirm' dialog.

It once more forces people to win games by declaring war by making cultural attacks next to impossible. The game should have multiple victory paths


Hummm... You can win by culture but it takes a heck of a long time and you have to use PPs in one form or another. Which means managing your economy, yada, yada, yada.

Nobody plays a technological win the penalty is to extreme


Agreed.

I can not defend my own systems from cultural attack


Really? Why? Don't have the money, don't have the tech? Don't have influence resources? And you can always poison pill the AI. Strip the planets before they flip. I mean you are going to get them back eventually right?

Why would that happen


I think a good number of the players really, really, really don't like the changes to culture and SBs. So I am expecting a... virgorus discussion.

You know I feel Stardock did write and should control how the game plays.


Agreed.

                      
#1021  by Citizen Kazzryl - 3/15/2004 8:53:39 AM

Drop on by... And I am talking about you Kazzryl


How's that?

                        
#1022  by Citizen Kazzryl - 3/15/2004 8:56:49 AM

I'm glad others are noticing the big differences in the new beta for AP. I can't trade techs for cash (for anything near reasonable) at both challenging and tough difficulties. Much longer game, too. I'm glad I only play small maps.

                        
#1023  by Diplomat Peace Phoenix - 3/15/2004 8:57:07 AM

I can not defend my own systems from cultural attack. I had Torians 2 sectors away my system had class 20 planet and two starbases but still the sector was Torian green and my system almost flipped. I checked the sector influence Torians was 500 and I was 140. There system was two sectors away !! I was not trying for a cultural attack but I also could not mount a cultural defense.


What is the influence of your star in this sector? If you multiply by 5, you will have the effect of this star in the sector. What are the bonus on the starbases? What is your empire wide influence bonus?
If your are really desesperated, you could always save and reload, since some turns are needed in ordre to have the influence back on all sectors

                          
#1024  by Citizen damoose - 3/15/2004 9:05:12 AM

Kazzryl! Good to have you drop by.

I can't trade techs for cash (for anything near reasonable) at both challenging and tough difficulties


Yes... That's true in the 1.2 GalCiv as well. Tech whoring for cash was just too easy IMHO at any level. Altough the second round of minors will buy tech for cash. Helps fuel the PPTS revolution.

The AI still trades tech for tech and IPs though. I wish that the AI would values IPs as well. I think when they got rid of the 1 IP chesse they went a little too far.

Yes... Large maps can take a long time. Days in my case. I just don't understand how the Gaurdians can drop 3 or 4 60K games in an 8 hr period.

                      
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