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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Canadian Star Federation Empire Thread
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#1075  by Citizen damoose - 3/16/2004 6:53:43 AM

I have 2 planets with embassies and cultural exchange centers and 9 party palaces and can't turn a single planet in an adjacent sector


Interesting. I had less than 1 and turned the AI more than 2 sectors away... twice. But, I had two influence wonders at the time, but no influence resources. I currently have all the influence resources in the game and have them maxed out. I bought or traded for them. Currently flipping planets every three to six months game time. I also invaded a minor in the same sector as the AI which had two planets very high end planets. I have now turned the entire cluster, that 7 systems across across 4 sectors

Prevouse versions I didn't need to have any wonders or influence resources to flip an AI... just a couple or three PPTS would do it in a turn or two.

So bottom line for me is that I need to work harder to get the AI to flip. I need to use more strategies than previously, and this increases my fun and playability factor. And it is all about fun for me.

Still doesn't change the fact that they cannot respond effectively... Like I'm currently adding PP mods to a mining base in a sector with 3 AI planets. Been doing that for over a year game time and no response.
[Message Edited]

                      
#1076  by Veteran Terl - 3/16/2004 7:42:02 AM

Still doesn't change the fact that they cannot respond effectively


I only got AP yesterday (so my experience is limited) but I noticed the AI got fairly ticked off when the starbase went up. I got an immediate "Give it to us or else" message. When I declined they pounced all over it. Of course they are all dead now due to their insolence.

                    
#1077  by Citizen damoose - 3/16/2004 7:52:13 AM

Terl,

I think it depends on if it's a resource base or not. Plain SBs yes, although you can finesse those if you have a planet in the same sector. By slowly incrementing the influence mods you add to keep yourself a couple of hundred points on either side of the AI.

But just dropping PPs in an AI sector with planets… Yup. It war time for sure, at Maso.

                      
#1078  by Veteran Terl - 3/16/2004 7:58:01 AM

Thanks damoose. That could have been part of the problem, it was a stack of 4. My planet and the Drengin one were in the same sector and only about two starbase icons apart but they still got ticked off.

I wonder if the Arceans are a factor in this. They currently own about all the right half, influence wise, of the small galaxy I am playing. The sector in question with my and the Drengin planet shows in Arcean color (even though I have built all kinds of influence stuff )

I have been enjoying using the Drath as my "hitmen". So far they have attacked the Arceans twice for me and I have bribed them to go after the Drengin.

It is my first try in AP and I will say I am enjoying it...different in some ways from the base GalCiv and boy is the galaxy crowded now!
[Message Edited]

                    
#1079  by Diplomat Peace Phoenix - 3/16/2004 8:04:17 AM

But just dropping PPs in an AI sector with planets… Yup. It war time for sure, at Maso.


If you see an AI dropping PPs in your sector, wouldn't you declare war?
The AI seems logical to me.

I think it depends on if it's a resource base or not

You mean that we could have super weapon that can be dropped into AI sector without any problem: Terror stars with mining resource and Party Palace.
Sure, it is a tortoise on larger map. So you will probably be bored before flipping all planets with these tortoises

                          
#1080  by Veteran Terl - 3/16/2004 8:08:39 AM

You mean that we could have super weapon that can be dropped into AI sector without any problem: Terror stars with mining resource and Party Palace. Sure, it is a tortoise on larger map. So you will probably be bored before flipping all planets with these tortoises


That is a large part of why I have just started using military invasions as much as I can.

                    
#1081  by Veteran Theoden of Rohan - 3/16/2004 8:48:11 AM

It appears the game strategy in AP has shifted drastically. No longer can you count on the old standby of culture flipping.

Invasions are much more economical, quicker, and effective. Apart from that, a good Terror Star will do the trick!

                          
#1082  by Veteran Terl - 3/16/2004 8:52:10 AM

Invasions are much more economical, quicker, and effective


And more fun! Just imagine running off the platform of the combat transport screaming "Die Yor scum!" and blasting the little $#%^&* to smithereens

                    
#1083  by Veteran Theoden of Rohan - 3/16/2004 9:05:14 AM

MWAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!

Yes, invasions are my favorite part of the game!

                          
#1084  by Citizen Kazzryl - 3/16/2004 9:45:32 AM

Grumble, I never had to use military tactics before. Entirly different game, granted more fun. What are some of the more benefical influence resources? How is everyone handling trade goods since they don't sell like they used to?

                        
#1085  by Veteran Theoden of Rohan - 3/16/2004 9:48:52 AM

Trade goods are very useful now...you just don't get any money from them! I use my TGs to trade for the AI's military, they seem to be perfectly happy to trade their entire military for a few TGs.

                          
#1086  by Citizen damoose - 3/16/2004 9:56:38 AM

Entirly different game, granted more fun


Yup. That it is. If you depended enitrely on PP constructor stacks then it's a bit of a shock. You definately need to use a more balanced strategy approach.

However, the changes do not deal with the basic AI flaw of stable relations means a win. Hence the AI does not respond effectively to culture attacks, they will not break alliances with you, they don't don't keep relations hostile if you start a war then beg for peace. They go directly to neutral, yada, yada, yada.

But after saying all that it's still a good game, I'm still playing and still having fun.

                      
#1087  by Citizen damoose - 3/16/2004 10:00:53 AM

You mean that we could have super weapon that can be dropped into AI sector without any problem: Terror stars with mining resource and Party Palace.


Yup. Use them all the time. THe AI doesn't treat Resource based PPTSes as threats... Stupid ETs.


Sure, it is a tortoise on larger map. So you will probably be bored before flipping all planets with these tortoises


That's why you need multiple PCs one to hit the turn key on and one to browse the borads.

                      
#1088  by Citizen Paguma - 3/16/2004 10:07:05 AM

Interesting. I had less than 1 and turned the AI more than 2 sectors away... twice. But, I had two influence wonders at the time, but no influence resources.


I had 2 of the influence wonders as well. Forgot to mention that.

And more fun!


That's a matter of opinion. I find military games can get tedious quickly.



                        
#1089  by Citizen damoose - 3/16/2004 10:13:53 AM

Pure military games... ya I can see that. That's why I don't really play shooters anymore. Same, same, same.

Each to his (or her, must remember the Evil Lady if she's lurking) own.

[Message Edited]

                      
#1090  by Citizen Paguma - 3/16/2004 10:26:56 AM

I would like to see the cultural attack re-emerge as a legitimate strategy. I was one of the people pointing out before it had to be fixed, but these changes go too far. Now it's just not viable. It costs way too much.

I'm not sure if it matters or not, but also keep in mind, all my opinions are based on games played at the masochistic level. Not sure if that affects your, or the AIs cultural influence, as that may have a signficant impact if it does.

                        
#1091  by Diplomat Peace Phoenix - 3/16/2004 10:31:30 AM

I think that AI has influence bonus at maso level.

                          
#1092  by Veteran Terl - 3/16/2004 10:31:33 AM

I would like to see the cultural attack re-emerge as a legitimate strategy. I was one of the people pointing out before it had to be fixed, but these changes go too far. Now it's just not viable. It costs way too much.


I take it as being a little more representative of the costs that would be required to actually do this. Think of what would be required to drop a starbase somewhere and what would have to be on this starbase to convince another culture to flip to your way of thinking. And do it all peacefully....

                    
#1093  by Citizen Paguma - 3/16/2004 10:45:28 AM

I'm not even concerned about the costs! I'm concerned that you just can't do it. As I mentioned, I had 2 planets with cultural upgrades, 9 party palaces, 2 influence wonders, and could not turn a planet in an adjacent sector with a single planet.

That's not to mention the extreme cost associated in building 9 party palaces! What is that 108 constructors, the costs for those starbases, as well as the very expensive module upgrades.

Funny thing is, in the game that I was testing, I had 100,000 credits at one point. I think I had a +40 Economics though.

                        
#1094  by Veteran Disciple777 - 3/16/2004 10:50:20 AM

Got snacks???

      
#1095  by Diplomat Peace Phoenix - 3/16/2004 10:52:20 AM

could not turn a planet in an adjacent sector with a single planet.


What is the influence of this planet?
What is your influence in the sector where this planet is?
What is your influence in the adjacent sector?


                          
#1096  by Veteran Disciple777 - 3/16/2004 10:54:07 AM

The Cultural Flip is getting tougher in the new version.

      
#1097  by Veteran Disciple777 - 3/16/2004 10:54:29 AM

Alliance or Military Conquest are the only 2 options now

      
#1098  by Veteran Terl - 3/16/2004 10:54:30 AM

I'm not even concerned about the costs! I'm concerned that you just can't do it. As I mentioned, I had 2 planets with cultural upgrades, 9 party palaces, 2 influence wonders, and could not turn a planet in an adjacent sector with a single planet.


I missed this...sorry. Wow! I wonder if they changed influence calculations or something. I have not gotten very far in my first game of AP yet (just got it yesterday evening) but it does seem influence is different somehow.

                    
#1099  by Veteran Disciple777 - 3/16/2004 10:54:39 AM

99 snacks and one bottle of rum.
[Message Edited]

      
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