So Boss, I read your comments on the influence thing in the AP thread... have you tried to finesse them? Drop a SB then add a 10% mod... wait a few turns check the influence values and then add another 10%... Rinse and repeat. This works when you have a planet in a system with the AI, but I haven't had a chane to try it when I am only next door.
#1232
by Diplomat Technician - 3/20/2004 6:54:16 PM
Was glad I watched "Dawn of the Dead".
Silly movie will likely be on video next month but I enjoyed it.
Negative comments movie could of had more suspense, CGI looked fake.
Positive comments funniest zombie film I seen in awhile.
#1234
by Diplomat Technician - 3/20/2004 10:06:01 PM
damoose how is the battles going ?
Close on breaking the top 50.
#1235
by Diplomat Technician - 3/20/2004 10:11:24 PM
Dead Alive?
Lionel has the unfortunate task of keeping Mama happy while fending off all the other zombies that result from her voracious feeding frenzies. If you've read this far, you'll either be crying out for censorship or eagerly awaiting your first viewing (or second, or third...) of this wildly clever and audaciously uninhibited movie.
They're going good Tech. Just started another one. large/abundant/tight me in the sw corner with the Yor next door going up the west side of the map.
The G-men would love this one... they would not have to go hunting for Yor to kill, they are right next door.
It's Jun 2179 and I just finish my colony rush... 6 star systems, 9 planets, (1 19 and 2 17). And I've got 2 PQ 14's waiting in 2 of the systems I already own. The Yor... Well they got three.
It's time for the 1st tech rush.
Take me days to play though, 30-60 mins at a day. Still haven't figured out how to get a 40 mins game in like some of the Diplos or G-men.
Close on breaking the top 50
Ya... My last submit had me at 51. Someone must have squeked by... That wouldn't have been you... would it Kaz? Or maybe it was the Newf... I'll need to check on him.
So this game should put me above 50... when I get it submitted.
Nope. For someone who's in an empire of UnDead... I have no intrest in this sytle/kind of move at all. Watched an old (well old now) Vincent Price 'B' movie when I was a kid, 'Mask of the Red Death'... Scared the living ... right out of me. Had dreams about being buried alive for months. My imagination is way, way to active.
Tech's top ten. Tech's top ten. Tech's top ten. Ya, ya ya da ya da! Woot!
WTG Tech!!!!!!
#1239
by Diplomat Technician - 3/21/2004 8:44:49 AM
The pirate Queen is giving me a good fight.
Canada is part of the British Commonwealth.
Somebody should let Admiral Nelson know pirates lurk around here. We all know what the British do to pirates?
#1240
by Citizen Vir Cotto - 3/21/2004 10:00:11 AM
We all know what the British do to pirates?
Yup, they either hanged them or gave them comissions as "privateers" and told them to go bug the French or the Spanish or anyone else who was annoying the Brits at the time.
And more congrats to Technician making it to the top 10.
Somehow I think we will all soon be congradulating him on making it to the top 5.
[Message Edited]
I've got a question for the more experienced undead and "snacks" out there. I'm wondering what calculations the game went through to have the following happen.
The was a sector in my happy blue influence area that had two colony worlds of a minor race, and they were on the verge of defection. no other colonies of any other race were in the sector and the only colonies in baording sectors were mine. I had more influence in the sector than the closest other major race (the Torians in this case) by about triple. (At least that's what the numbers said as far as I remember them.) However, when these colonies did defect they defected to the Torians who all of a sudden now had double the influence points in that sector over what I had (which I'm guessing was due to the deffection).
My question is, since I had the greater inflence in the sector leading up to and, for all intents and purposes, durring the defection, why didn't they deffect to me?
First were you at war with the minors? Next were any of the majors at war with the minors? Next was it a flip or a surrender?
I suspect that the minor in question was at war and decided to surrender to a major. Just not you... Really ticks me off when that happens. I've never really been able to discern a patteren. It is over all influence, is diplo relations, is it where everyone sit on the mil/pop/soc. power curve? I bet it's a combination of them all if I had to guess.
If you had a save any where near that time... If you realod it I bet they cave to some one else. Not much you can do about it really that I've found. You just need to keep a eye and invade just before you think they are going to go. Really sucks if you're tech whoring for cash cause you lose the money I think. The only thing to do now is put in an sb and some party modules and hope the Troians don't take offence. Do it slow and easy and it should be ok. You don't want to open to big a gap between your influence and their to fast or they get pissed... at least at the higher difficulties.
For what it's worth that's what I know.
Tech or the Boss may have other insight... Or somae of the 'snacks' might as well... good one Vir... Undead or snacks.
[Message Edited]
#1246
by Diplomat Technician - 3/21/2004 6:07:04 PM
I suspect that the minor in question was at war and decided to surrender to a major.
Agreed, major races like waring against minor races.
One of the things I like doing is parking transports next to minor planets. Major race comes by wipes out the minors defenses and I envade.
I you can back out of this spot. Talk to the minor race, check the diplomatic relationss with the Torians and I bet they are at war.
I reasonably sure they were at war, but the notification about the worlds stated that they flipped not surrendered. The Yor invaded the last colony of this particular minor and removed them from the game so I know it wasn't a surrender. I wouldn't have minded so much if the Torians had simply invaded the minor, at least then I'd have understood what happened.
thanks for the advice about the transports though, it sounds like a cheap, yet incredibly effective trick.
I did win the game in the end though, through a good negotiating skills (read bribery) I forged a 3-way Human, Torian, Yor alliance. The Torians were the "run away" power and the Altarians and Dregin surrendered to the Yor, so Fortune was not smiling on the humans in that game. Therefore, I gave Fortune the finger and bribed my way to victory.
#1248
by Diplomat Technician - 3/21/2004 9:15:55 PM
I find minor races that I can reach with my ships easy prey.