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Mid-game wonders are a different story. |
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By then, I've usually got tech lead and can build them at leisure (apart from Galactic Monument, 'cause I never go after Star Fed myself, and some AI usually rushes it as soon as they get the tech).
As for diplo translators, their importance for me is lessened 'cause I'm playing Populists with 60% diplo pick.
Banks are nice - I maintain 100% spending at 43% tax throughout, as long as I get the trade routes established early and build banks. Having only 3 systems helps here also.
I generally use the minors for picking up the military techs that the majors don't trade cheaply (deflectors, corvettes, battleship etc).
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The strategy I am following is to get the AI's to be my friends from the beginning, bribe here, a tech there and they all will switch to friendly or warm and will stay like that for the rest of the game and after 5 or 6 years they even start getting to close and you can ally with them.
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