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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Canadian Star Federation Empire Thread
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#1900  by Veteran Gerakken - 4/10/2004 10:58:05 AM

I don't think the sentries will be any good against the spy-master!


Actually, some empires do it differently. Instead of vainly trying to keep me out, they try to keep me in. But staying trapped in some empires can be dangerous to anyone's health. Spend too long in Aldarian space and you'll see what I mean. (Oooh, the hangover from all the holidays.) And, of course, strangers staying in Canadian space too long might attract some unwanted meal time attention. Nothing like a pack of ravenous undead to keep one on their toes.

Oops. I hope I did not steal anything... but it looks like I did. Well, I am a pirate, afterall. Arr!
[Message Edited]

                      
#1901  by Veteran Captain Jack Sparrow - 4/10/2004 11:14:15 AM

BWAHAHAHAHAHHA Another G.R.O.S.S. steal by the spymaster!!!

                          
#1902  by Citizen damoose - 4/10/2004 2:02:13 PM

I hope I did not steal anything


Another G.R.O.S.S. steal by the spymaster


whatever

                      
#1903  by Citizen damoose - 4/10/2004 2:09:07 PM

RoJo... Just finished the shadow thread. You're doing pretty good over there like I said earlier.

One comment though... Your last post on the GSE... You need to go with what you think. Not what you think Bam Bam will say about your choice. Bam Bam is an excellent moderator... tough but fair.

And as an aside I too am learning all kinds of stuff over there... I finally figured out Sibcat. Good set of questions you asked. And did you notice that all us Canadians play a very similar style (e.g. JaxomCA). We all play trade/culture of one type or another and don't really concetrate on military.



                      
#1904  by Citizen damoose - 4/10/2004 2:39:02 PM

Sjet-Sa

I assume they get all the tech and ships of whatever civs surrender, right?


Nope. All the techs and ships go out the air lock.

I HATE the Drengin.


Kentucky Fried Drengin... A GROSS delicacy.

Torians, who were my largest obstacle to victory


And this is why Torian Sushi... is the #1 choice of every decerning CSF Overlord. Glad to see that you to have come to love the taste.

Couple things I learned (should've already known, but...):
- bring all the smackdown you can, it's not nice having to put another wave together
- make sure you have the tech advantage (learned that in the first game, driven home this time)


Maybe and maybe... It's not so much tech as tech and mil. You need eough to finish the job quickly. Long drawn out protracted wars aren't worth it. Too much time and money wasted. And you need enough mil left around to keep the others off your back once you've finished. You can go for the bite sized chunks approach... which is the one you took even though it was unintentional. Attacking and taking some systems then asking for peace is a viable strategy. Particularly when you can get tech, ip and cash for peace. Then build up and hit 'em again.

Some questions... How much tech whoring (selling tech for cash) are you doing? What research paths are you taking? When do you finish your colony rush and start your tech push? What's your build queue look like?

Oh... and a win... any win... is all good!

                      
#1905  by Citizen Sjet-Sa - 4/10/2004 3:20:15 PM

Well, I just started another game, with the difficulty upped a bit- all AIs on bright, large map. I'm going the opposite extreme this time: no tech whoring, and the trade ships just keep coming in from everybody. At the high point of the curve, I have 70%+ spending with 20% taxes. Unfortunately, the morale is fairly low right now, as I concentrated on techs other than morale boosters, and there hasn't been a chance for a good ole fashioned war, so I haven't built too many transports in an effort to keep my maintenance down. Once again, it appears its going to be me versus either Drengin or Torians. Altarians surrendered to Tor, Yor got a crappy starting position (with two planets this time. I find myself between Tor (w/5 systems, and the Drengin (w/7 systems), I have the same number as the Drengin. I'm keeping up on tech, and all my worlds have at least a couple of defenders, and a corvette on patrol to their credit. Now, who do I hit first, the Tor or the Drengin. Note, the Drengin are the strongest both economically and militarily, so ideally I'd get the Tor and Arceans onto my side with the smackdown, and possibly the minor races.

Shootin's gonna start soon, though.

This time it took a year and a half to scout out my area and claim the 7 systems (12-13 actual colonies). I started the tech push about the same time, and I'm in the middle of the pack at the moment, same as militarily. I've also paid off the Drengin a bit, as the other major threat are the 'kinder, gentler conquerors' and I'm on friendly terms with them. 20% of their income'll do it. I really don't want to have to show those little ETs the stick again though.

If I win this game, I'm gonna get my first two medals, 'cause I've never gotten less than 2,000 on a win, and I've got four of 'em right now.
[Message Edited]

                  
#1906  by Citizen littlewotts_ - 4/10/2004 3:35:39 PM

I might be wrong, but I think the 5 games w/ 1000 points is from the days when you only got about 400 points a game. The medal was earned by playing 5 games and having a Meta score of 1000.

                          
#1907  by Citizen damoose - 4/10/2004 3:43:00 PM

Hummm... 70% spending with 20% taxes... Where's the money coming from? How much did you give the Drengin? For how long? Did you try and buy a war between the Drengin and the Torians? Who else is left?

And are you buying ships from the AI? Transports, capital ships and what not? Ready mad invasion force.

What do you research first and what do you build first?
[Message Edited]

                      
#1908  by Citizen damoose - 4/10/2004 3:50:58 PM

It has become abundantly clear, that Technician is our champion!


Woot! Woot! Woot!

Indeed!

Must be all those Yor parts the G-men are handing him.

Things have never looked better for the Canadian Star Federation!


To us!
[Message Edited]

                      
#1909  by Citizen damoose - 4/10/2004 3:55:58 PM

I just noticed I finally got my shield upgraded


Boss...

Checked your avg. diff. in the statbot... 8.49.
[Message Edited]

                      
#1910  by Citizen damoose - 4/10/2004 3:58:17 PM

We passed 2 empires today. We're not in 5th. GROSS is only 30K in front of us.


Yes... Well the Jedi aren't going to make it easy for us... They passed again. But Euros are still behind us.

Overall I'd say

                      
#1911  by Citizen Paguma - 4/10/2004 10:15:56 PM

Oops, just noticed I forgot to submit my 2nd win this morning.

Sorry about that one guys, I ended up Neutral. I was even evil for 95% of the game, I managed to get myself back to neutral just in time to win the game by alliance with my Altarians "friends".

Is it me, or are the Altarians almost always the top power in AP? It used to vary a lot more, right now, they always end up being one of the biggest empires in my games.

                        
#1912  by Diplomat Technician - 4/10/2004 10:26:22 PM

Altarians almost always the top power in AP


Have not really noticed but yes Altarians are always strong.

Series tied, off to Ottawa.

Got see how strong the force is with the Jedi,
and see if the pirates can be brought to justice.
[Message Edited]

                          
#1913  by Citizen NewfyScotian - 4/10/2004 10:47:43 PM

RoJo... Just finished the shadow thread. You're doing pretty good over there like I said earlier.


Please forgive me for asking, what thread are you talking about here? I can't seem to find it.

Your last post on the GSE... You need to go with what you think. Not what you think Bam Bam will say about your choice. Bam Bam is an excellent moderator... tough but fair


What or where is GSE and what is the topic here?





                          
#1914  by Veteran Captain Jack Sparrow - 4/10/2004 11:13:39 PM

I HATE the Drengin.


Oh but they're so flavorful with those 11 herbs and spices.

                          
#1915  by Citizen NewfyScotian - 4/10/2004 11:29:16 PM

Welcome Sjet-Sa, ask your questions and we will help you as much as we can. Also there are plenty of other empires that will help you as well.

I thought I would throw my .00002 cents in (US curency converted to CDN). This is long and others "will" have different opinions. Remember that there is no perfect strategy but what works for you.

I play tiny maps with abundant and tight clusters mostly because my computer is very slow.
I start with Federalist for production bonuses
My bonus settings are;
Social +50
Military +30
Diplomacy +20

I set all the AI to Genius which makes the game level set to crippling. I stopped trying to play MASO on tiny as it seems to be impossible for me.

My tax is set to 39% and my spending is set to 100%.

When playing Tiny, I typically only get 1 to 3 starting planets (not nessecarily systems). This means that I set my spending to 30 Social and 70 research. I need my research for tech whoring. I will adjust these settings when I am able to build 2 - 3 trade goods. Then I flip flop the settings.

I tech whore as much as possible. You never get much but every little bit helps. When I play tiny my strategy is to find all the AI as fast as possible especially the Alexians (minors) because they pay the best.

I sell every thing but try not to buy anything. I do not go after the propulsion techs right away. Let the AI get them, then buy controlled gravity several years into the game so you can build the trade good gravity accelerators.

The build queue for social production is important. It is pretty much standard fare and listed in several threads. You have to be careful not to build things that drain your economy.

When you get TRADE send out 1 freighter to each of the weekest AI so you can keep them friendly with you.

I usually attack and wipeout the strongest or second strongest AI when I can build transports and starfighters. Then I regroup and go after the weaker AIs.

I can usually win a game in about 2 hours sometimes as much as 3 if I get a really bad start.

Disclaimer:
This strategy is not fully listed here and it is an amalagmation of other peoples strategies. I play a much different game on medium maps, although I do not play medium very often.


Notes: I always (now at least) try to end up Good. But I take the good for me alignment events when they happen. About half way througth the game I start taking the good alignment picks regardsless of what they do to me. Sometimes I even get up to pure goody two shoes.

Keep a close watch on the AI's tech. If they are hostile to you and suddenly they get battleship or any better ship tech (than you have) consider going to war immediately before they can build these ships.

Take out any military resource starbases of the AI you are about to go to war against before you actually attack any of their ships. This weakens them. Bring along some constructors and take over the starbase before you attack and you will be stronger.

Hang spare constructors at AI owned starbases so if they are destroyed you can take them over right away.

A big one (for me at least) when building colony ships early in the game do not load too many colonists on these ships. A new colony will populate quick enough but your established colony needs the population more for taxes and social / military projects.

I can go on but I think I will take a break and have some barbequed Torian baby back ribs.

Just have fun!

                          
#1916  by Citizen NewfyScotian - 4/10/2004 11:41:38 PM

OK ... OK

I want to add a couple more things;

Other than the Diplomacy tech I never sell any other diplomacy type techs. Having a lead in Diplomacy is benificial no matter what type of game you play.

The social build queue is important. (I said before). But just as important is canceling projects on planets that you take over to retain the social projects that you want. This will save you money.

A little thing about Luck that I have noticed. Luck is great at the lesser than crippling and tough levels because it usually will allow you to get 1 or more Ranger ships sometime when every one is just starting to build battle ships.

Minors do not surrender. This is can be exploited to your benifit. Will explain later. I can't give everything away.

I really am finished with this topic for now



                          
#1917  by Diplomat Technician - 4/11/2004 12:16:14 AM

Newfyscotian,

This link is the thread where the "Training Succession Game" is explained. http://www.galciv.com/forum.asp?id=146571&BID=GF&page=1#160313 Link

The actual game is hosted on another board, the details are in this thread.

                          
#1918  by Diplomat Technician - 4/11/2004 12:17:54 AM

Torian baby back ribs




                          
#1919  by Diplomat Technician - 4/11/2004 12:19:01 AM

Oh but they're so flavorful with those 11 herbs and spices.


Tastes just like chicken

                          
#1920  by Veteran never-never - 4/11/2004 1:02:29 AM

hello toast

                        
#1921  by Citizen NewfyScotian - 4/11/2004 1:04:57 AM

"Training Succession Game"


Thanks, I am following the latest game now. Very interesting. One of these days when Doom 3 gets released I will upgrade my computer. Until then I will only be able to view these large games. Yes, I am and always was an iD fanatic. I luv DOOM and will continue to wait painfully to upgrade my computer



                          
#1922  by Citizen damoose - 4/11/2004 5:01:27 AM

Hey Newf... Good to hear from you...

What or where is GSE and what is the topic here?


Galactic Stock Exchange and I see Tech drop the link to the SG already.

will continue to wait painfully


And no... don't do it... don't wait... go out and get that new computer right now so you can play GalCiv... large maps and better are calling you.


Nice run down of your game style.
[Message Edited]

                      
#1923  by Citizen damoose - 4/11/2004 5:02:10 AM

hello toast


Well Heelloo... snack

Guys... Snacks in the halls... Come and get 'em.
[Message Edited]

                      
#1924  by Citizen damoose - 4/11/2004 5:19:08 AM

Don't usually do this but... The race is very close...

3 Fellowship of the Ring 3774050
4 G.R.O.S.S. 3555666
5 The Jedi Republic 3530297
6 Canadian Star Federation 3522728
7 European Alliance 3464792

Godd job guys...

                      
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