Galactic Civilization

Downloads
Metaverse
NewsGroup
Community
Purchase
Galactic Forum
Strategies
Mods
Empires
Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Canadian Star Federation Empire Thread
  Search:   
Go to Bottom         Go to Bottom
#2375  by Citizen littlewotts_ - 4/26/2004 3:37:28 PM

It does help reduce the chance of p*ssing off the AI through a random event that leads to war.

                          
#2376  by Citizen Paguma - 4/26/2004 7:11:54 PM

Those are so annoying, so stupid too, since you can just reload from the last save to avoid them. I'm not going to let a carefully planned game be ruined by some stupid random event. They're just a nuissance.

                        
#2377  by Diplomat Technician - 4/26/2004 7:53:57 PM

Got one more
[Message Edited]

                          
#2378  by Diplomat Technician - 4/26/2004 7:56:11 PM

carefully planned game be ruined by some stupid random event


I been lucky avoided this waste of time

                          
#2379  by Citizen littlewotts_ - 4/26/2004 7:57:09 PM

They're just a nuissance.


I agree.

                          
#2380  by Diplomat Technician - 4/26/2004 9:51:06 PM

Got one more

                          
#2381  by Diplomat Technician - 4/26/2004 9:51:09 PM

Have a great night
[Message Edited]

                          
#2382  by Diplomat Peace Phoenix - 4/27/2004 4:18:39 AM

And one thing is important on gigantic maps: trade means lots of cash

Peace, do you build starbases loaded with trade centers along your trade routes to keep the cash flow high?

No. I just rely on the fact that mini freighter travel at 1 parsec per turn, with 12 parsecs in a sector and something like 10 sectors between the 2 planets. Starbase would be too expensive for the gain (unless using TS trade center) and I don't build constructors

And don't forget that freighters have the greatest range, so they are nice for finding AI on gigantic map
[Message Edited]

                          
#2383  by Diplomat Peace Phoenix - 4/27/2004 4:29:04 AM

Here is a question I ponder now and then ...
Is there much of a benefit to spying? I almost never do it. I am pretty sure that sometimes I can acquire techs by spying but I have not done that since I started playing Crippling. Does it work with MASO?
To me it just seems to be a waste of money.

Well, I was able to get some tech through spying on maso level. But since your total spending on spying is compared to their population (if I remember correctly a post of Frogboy), it is hard to gain tech. More, they need to have tech you don't have AND have a population that could be spyied (i.e. you need to be able to put enough BC for their population).
Sure, invading a planet is a better way to gain missing tech. And don't forget that flipping planet doesn't give you tech. But it will help as it reduce their population

Some benefits of spying:
- avoid the insult leader event (leading to a war). It could happen between AI.
- know their stats, their current research and their trade routes.

                          
#2384  by Citizen damoose - 4/27/2004 4:51:58 AM

Is there much of a benefit to spying?

Some benefits of spying:- avoid the insult leader event (leading to a war). It could happen between AI.- know their stats, their current research and their trade routes


I spy with my little BCs. As mentioned by Peace, tech aquired by spying is directly related to their pop and the cash you spend.

1 tick on the slider and you start to get their techs after you after you finish your tech tree. 2 ticks on the slider and you start to get their techs 90% of the way through the tech tree. Last game I got Beyond human from the Yor. I go Hyper trade from the Altarians, plus a couple of others. One other thing you get is access to is the evil techs... you cannot trade for them any more but you can steal them. I wonder what 3 ticks will do?

It is very expensive though.

                      
#2385  by Citizen damoose - 4/27/2004 4:58:06 AM

Those are so annoying, so stupid too, since you can just reload from the last save to avoid them. I'm not going to let a carefully planned game be ruined by some stupid random event


Oh yes... this is cheese. Cheese I personally enjoy... I mean the Die Humans Corvette event is just outragous. I'm goint to let myself get bitten to death from a thousand little corvette bites... I don't think so. RAID!

Or in this case reload.

Peace the 'raid' reference is about a insect killing spray in a can. It is a classic set of TV advertisements... just in case you were wondering.

                      
#2386  by Citizen Magnumaniac - 4/27/2004 5:03:51 AM

You on night shift Damoose, or just up early?

                          
#2387  by Citizen damoose - 4/27/2004 5:07:16 AM

Actually I got up about an hour ago... which is my usual time. Just dropping in before I get ready for work. See ya later.

                      
#2388  by Citizen damoose - 4/27/2004 5:09:53 AM

Hey Boss... you changed the logo back. That's the one I remember. Good... I thought the eyes had packed it in and I was going to need to talk to Tech to get replacements made from the Yor spare parts he has kicking around.

                      
#2389  by Diplomat Technician - 4/27/2004 7:05:53 AM

Morning,

Last night I made a effort to get starbase on a Cultural resource. Got two in my last game.


Almost made a critical mistake. I was so busy with the starbases I almost forgot "THE TRADE ROUTES".

With my style of game play building my cash reserves is very important. 2190 and I was only racking in 500BC per month.

                          
#2390  by Citizen damoose - 4/27/2004 7:19:29 AM

Then you need to buy some economic resources. Then buy the influence resources. Or alternate. Really depends on how much money I have when. I usually start with an economic resource.

                      
#2391  by Diplomat Peace Phoenix - 4/27/2004 7:30:45 AM

Almost made a critical mistake. I was so busy with the starbases I almost forgot "THE TRADE ROUTES".


And on gigantic map, trade routes could give huge amount of cash.

                          
#2392  by Diplomat Technician - 4/27/2004 7:34:44 AM

For all you lurkers the Guardians do not seem to be around, lets take over the Guardian thread ?

                          
#2393  by Citizen damoose - 4/27/2004 7:50:20 AM

Did that! The Diplos got the xx00 post. But that's OK. Kaz is a good guy. So he gets a pass on snack time today.

                      
#2394  by Citizen damoose - 4/27/2004 7:52:50 AM

And on gigantic map, trade routes could give huge amount of cash


Same on large maps. I always have trade routes maxed. Until the end of the game when I'm flipping the AI. THen it's too much trouble to keep up. Unless there's a minor still hanging around. Then I blockade and use them for trade.


                      
#2395  by Citizen damoose - 4/27/2004 7:53:44 AM

Vir, Rojo, Sa_jet... You guys lurkin'?

                      
#2396  by Diplomat Technician - 4/27/2004 7:54:35 AM

If you are drop by our new Guardian thread

                          
#2397  by Citizen Kazzryl - 4/27/2004 7:55:44 AM

No snacks today!

Doesn't cutting the trade routes cause the remaining AIs to get angry? Especially if you switch the trade to a minor?

                        
#2398  by Citizen damoose - 4/27/2004 7:56:32 AM

I usually wait until the start of the late game. Then I'm so far ahead...
[Message Edited]

                      
#2399  by Citizen damoose - 4/27/2004 7:56:49 AM

No snacks today


No I mean you don't need to worry about becoming a snack... at least for today.
[Message Edited]

                      
<<   <-   90 91 92 93 94 95 (96) 97 98 99 100   ->   >> 
   Page 96 of 202   

Go to Top    Go Back to Message Board    Go to Top
To be able to post something you have to become a member
Click here!



Copyright 1995-2025 Stardock Corporation. All rights reservered.
Site created by Pixtudio and Stardock, designed by Pixtudio.