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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


The Prancing Pony (Fellowship of the Ring Empire Thread)
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#800  by Citizen Jaws the Wayfarer - 3/3/2004 7:29:39 AM

might help

http://www.monologues.co.uk/Incredible_Plan.htm Link

                          
#801  by Citizen Matthew Downie - 3/3/2004 7:37:44 AM

Yes, that might be possible...



                           Posted via Stardock Central
#802  by Citizen Nastavnik - 3/3/2004 8:08:31 AM

Congrats, Navastnik. And just as you've won your first maso, I'm in the process of losing my first maso for a while.


Thanks Matthew!
But to be fair I must say that all AIs were not on incredible (in AP if all are incredible, it is not a maso anymore apparently) and I got very lucky when things were looking particularly bad: a +13PQ event on Sol. By the end of the game, before I attack the remaining civs, between 1/3 and 1/2 of the galaxy's population were on Sol! The pop circle in the minimap was huge!

I have a question though: in all 3 maso's I've started, I noticed that in the begining even my own homesector would be under someone else's influence! Is that constant at maso level? I would only get one or two blue sectors in the galaxy long after the game has started, and only once I've produced every influence social improvement in my planets. In that particular game, I only got one sector under my influence when I had that PQ event.

                        
#803  by Veteran Theoden of Rohan - 3/3/2004 8:09:34 AM

I just won my first maso


Way to go, Nastavnik!!

Good morning, folks!

                          
#804  by Veteran Theoden of Rohan - 3/3/2004 8:11:38 AM

I noticed that in the begining even my own homesector would be under someone else's influence! Is that constant at maso level?


It doesn't happen every game, but usually you'll have a serious influence problem in the early game...or in the case of my game last night, I struggled with influence the whole game. Just barely survived long enough to bribe the stupid Torians and get their Influence SB, which shifted the balance of power.

                          
#805  by Diplomat Peace Phoenix - 3/3/2004 8:12:21 AM

I have a question though: in all 3 maso's I've started, I noticed that in the begining even my own homesector would be under someone else's influence! Is that constant at maso level? I would only get one or two blue sectors in the galaxy long after the game has started, and only once I've produced every influence social improvement in my planets. In that particular game, I only got one sector under my influence when I had that PQ event.


Try playing tight cluster instead of scattered. And abundant setting could be some help too
And seven incredible AI give as much points as maso and it seems that it is even easier since AI have more target
[Message Edited]

                          
#806  by Citizen Matthew Downie - 3/3/2004 8:13:53 AM

I find a larger galaxy with rarer stars is the way to avoid early flipping.



                           Posted via Stardock Central
#807  by Citizen Nastavnik - 3/3/2004 8:31:44 AM

Thanks Theoden! That victory was very needed and expected, to help me heal from the beating I took in the two previous trials at maso...


I usually play medium/rare/tight clusters. I avoid anything above uncommon because I'm afraid that at the start it would give to big an advantage to one of the AI, making it impossible to handle latter on ("handle" in this case is the diplomatic form of "kill" )

And I was lucky because I reached pure good before the end of the game, I got lucky with the events and did not even need to make the changes Matthew suggested .
Only another 24 pure good games to go before my white smiley...

                        
#808  by Citizen Nastavnik - 3/3/2004 8:35:20 AM

I find a larger galaxy with rarer stars is the way to avoid early flipping.


I'll start another game tomorrow. Maybe I'll try Large/rare for a change. Gigantic is definetly to big for me, but I shall give it another go, one day.

Gotta go back to work. Only 4 hours left. Usually it would make me happy, except for the mountain of work that must be done before I leave. And I'm nowhere near the top of it... I'm afraid tonight will be another working night, the third since sunday ...
I'll try to check in later

                        
#809  by Diplomat Peace Phoenix - 3/3/2004 8:39:18 AM

I usually play medium/rare/tight clusters. I avoid anything above uncommon because I'm afraid that at the start it would give to big an advantage to one of the AI,


I consistantly play on huge abundant tight at maso level. Sure, the AI are advantages. They could also have class 26 Planet. But they have more fuel when war against each other.

BTW, you should check maso tips in the recent Diplmoats thread, or in the diplomat forums

                          
#810  by Diplomat Technician - 3/3/2004 8:39:45 AM

Matthew,

The evil Lothmorg the Black suggested you maybe able to comment on an issue I am running into.

I keep getting Chaotic Good wins, I am going to lose the pure good battle.

I feel there are two problems.

1) There are just not enough events in the game for me to pick the good choice.

2) The events give little to help your good alignment. They seem biased to give you an evil alignment.
[Message Edited]

                          
#811  by Citizen Nastavnik - 3/3/2004 8:53:11 AM

Hey Technician, a few days ago Matthew and I just had that same discussion. He then started testing changes to the events to increase the good alignement change, and the penalty for it. Here is an excerpt of the instructions he posted to make the changes. It's all around pages 29-30 in this thread. A lot of good stuff


The GalCiv writer is at: Link
You need to download v.1.0.0 GCInstall.zip (1.8 Mb) first and install, then download v.1.3.0 GCWriterv_1_3_0.zip (337 Kb) and unzip these files over the originals. You might want to backup all the .event files in your GalCiv data directory at this point.
Run the GalCiv Writer. There are some startup options, but I think you can just click OK.
Select Edit | Events. You can now scroll left and right through all the events in your game. To change an event, select Edit | Edit This Event. In the text, every %s is replaced by a ‘Wild Card sub’ – this should make sense when you look at it. Once you’ve finished editing, select Commit Changes (if you have the wrong number of wild cards, you will get a warning message but it’s not critical). You can now move on to another event. If you want, you can simply do Edit | Delete to be rid of an event. You can also copy an event (Copy As New) and use that as the basis for a new event of your own invention.
None of these changes are finalised until you select Edit | Write To File

As I’ve said before, the alignment gain that we’re interested in here is based on the actual numerical penalty for the good choice, and the Morality Weight. I’ve set all my weights to 5 for maximum effect, and made sure that the penalty is reasonably harsh in every case in order to justify it.
Remember: it is impossible to set a good event to give a bonus of any kind. This is a common error among novice event creators.



I was surprised that in this maso I won, I got several events, all of which gave me several good points, improving my alignement quite quickly. I guess tha AI knew that I was going to implement the changes Matthew described, and got afraid that I'd mess up all the files, and just made the events happen this time!

By the way, I only had 1 ship destroid in that game

                        
#812  by Citizen Nastavnik - 3/3/2004 8:56:14 AM

BTW, you should check maso tips in the recent Diplmoats thread, or in the diplomat forums


I'll have alook at it (as soon as I gat the chance, too much work -- this is turning into an obsession, I must force myself NOT to think about work at all this week end!) . Thanks

                        
#813  by Veteran Terl - 3/3/2004 8:56:28 AM

Nastavnik Congratulations on your maso win! Great job. I am happy you succeeded.

                    
#814  by Citizen Matthew Downie - 3/3/2004 9:01:09 AM

Technician: Does Nastavnik's post tell you what you wanted to know? Your alignment is currently 1.22, and anything less than 1.4 is enough for the Very Good smiley, so you don't have anything to worry about there. There is no smilier smiley to be earned than yours.
[Message Edited]

                          
#815  by Citizen Nastavnik - 3/3/2004 9:45:13 AM

Congratulations on your maso win! Great job. I am happy you succeeded


Thanks Terl. It required a lot of blood sweat and tears, but I managed (their blood, my sweat...) . Unfortunatelly, now I'm absolutelly incapable of working: my eyes won't open! And when they do, and look at my screen, all I can see are Yor and Drengin ships on the move, my fleet regrouping on my main defensive sector in order to be able to destroy most of their attack fleet.

I hope tomorrow I'll be able to renew that! Or maybe in a large galaxy. I really got the feeling I was lucky in that game, considering how fast I lost the other two attempts. Maybe in a larger galaxy I'll have a bit more time before facing extorsion from other civs...

                        
#816  by Citizen Matthew Downie - 3/3/2004 9:51:52 AM

Yes, it can help to actively avoid seeking out contact with the other majors. Gives you more time to prepare yourself.



                           Posted via Stardock Central
#817  by Citizen Greldon - 3/3/2004 10:14:45 AM

Congratulations, Nastavnik!

                          
#818  by Citizen Nastavnik - 3/3/2004 10:46:59 AM

Thanks Greldon!

I must say you Guardians are all very Honorable and fair play competitors!

Thanks to you all for all the advices that helped me climb the difficulty levels, step by step. I hope I'll still manage in my future games. It's all a matter of luck, either because of events like in this last game, or because of the starting position: I don't have the patience needed to ctrl N several times: too many windows to close every time. Well, that prevents me from exploiting it too much.

By the way, have you noticed that when you have the planet list on the right side of the screen you can click in the planet's social project or ship and select another one (without opening the planet's screen)? I discoevered it only in that game! It helps a lot, specially to allocate production in the most efficient way (obviously not what I am doing right now at work...).



                        
#819  by Citizen Matthew Downie - 3/3/2004 11:05:00 AM

The Guardians are our allies, not our competitors. At the moment, anyway. After they've read my next song, who knows?



                           Posted via Stardock Central
#820  by Citizen Matthew Downie - 3/3/2004 11:05:38 AM

The Improbable Plan

There’s a story told in the forums
And I’ll tell it as well as I may
The legend of Lothmorg and Greldon
And the incredible games they did play.

It all started off on a cold day in March
The night the new Clone War began
When two birds of a feather teamed up together
To outdo an improbable plan.

Now Greldon was kindly and noble
And everyone smiled at his name,
While Lothmorg was bad; some called him a cad
And denounced him in furious flames.

But despite this disparity in their morality
They were friendly as two friends could be
Guardians together through fair or foul weather
Defending the right to be free.

Said Greldon, “We have a problem,
We’re in quite a bleak situation.
We exceed TriForce score by a million or more
There can be just one explanation:”

“The pirates and Jedi and Forces
Have formed an Improbable Plan.
Without any shame, they’ll hold back each game
‘til the end of the Clone War’s lifespan.”

“On March 31st they’ll all do their worst.
They’ll submit every game all at once.
To lull you and me with false security
‘til it’s too late to make up the balance.”

“Our duty is plain as a pikestaff,”
Said Lothmorg, “It’s down to me and you.
Everyone knows that the Fellowship blows
Since they lost the help of us two.”

“The Diplomats are just doormats
‘cept for a few of their best.
To take on the giants of the TriForce alliance
We just cannot count on the rest.”

So Greldon went back to his home
Called in every favour he could
The vagrants he’d saved and the orphans he’d raised
For he’d spent all his life doing good.

In a spirit of caring, and also of sharing
They all formed up as a team
Cranking Gig Maso games in Greldon’s name
It was all working out like a dream.

And Lothmorg returned to his factory
Where the children were chained to the floor
He said, “Stop making shoes, to pay off your dues
You’ll all play GalCiv ‘til you’re sore.”

Such games they did play! Three submissions a day!
The two of them shot up the Metaverse board,
While Greldon went on nursing a wounded swan
And Lothmorg boozed, gambled and whored.

The RDG lead, it grew larger
We all thought our enemies spent
We’d ne’er seen before the likes of this war
But the two men still weren’t quite content.

The vision of Wombats and Sparrows
With a hundred saved games in reserve
Filled them with awe – at the end of the war
Would they get the result they deserved?

So Greldon gathered more friends and family
And asked for the President’s aid
And went to The Pope just to mention his hope
That he’d send Greldon each game he played.

And Lothmorg sent ransom letters
To offer his captives returned;
They’d soon be rejoining those parents who would join in.
This win wouldn’t half be hard earned.

Wins were submitted two times an hour,
Then three, then four times, then more.
Some grew suspicious and others quite vicious
They were looking to settle the score.

“60K every game? Have they no shame?
Gigantic in under ten minutes?”
The lead grew and grew, first a billion, then two.
Could the TriForces pull back a big finish?

The day finally came. Who’d win all the fame?
(Well, honestly: who do you think?)
The tension was high as the deadline went by
And everyone clicked on the http://idle.thehueys.com/midwest/clonewar/ Link

The TriForces had all played with honour
Submitting as each game was won.
“The Plan was all mythical!” cried Lothmorg, “That’s typical!
We’ve been had! We’ve been robbed! We’ve been done!”

The RDGs had won by a light year
In Total and Galaxy Score,
But the Triforces had won by a whisker
In Defiant and Excelsior.

The Wars had been fun, so said everyone
And everyone called it a draw.
Save Lothmorg, who took his friend Greldon
And nailed his poor head to the floor.



                           Posted via Stardock Central
#821  by Veteran Theoden of Rohan - 3/3/2004 11:15:04 AM



Great job, Downie!!!

                          
#822  by Citizen Nastavnik - 3/3/2004 11:17:13 AM

The Guardians are our allies, not our competitors.


Yes I know . But i'm sure they would have been just the same without the alliance (temporary one in I understand things right). But even if they were enemies they would still be "brothers in arms" for me (ok, let's say "step-brothers" , since they left Middle Earth but that has not changed their ways )

                        
#823  by Veteran Theoden of Rohan - 3/3/2004 11:20:16 AM

that has not changed their ways


We remember our roots!

                          
#824  by Citizen Lothmorg the Black - 3/3/2004 11:22:55 AM

The Improbable Plan



That was Great!

You never cease to amaze me.

          
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