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Now I am signing off, two top numbers stolen today, that makes my day.
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Go GROSS, come and join us, because we are that nice!!!
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Hey vincible...the new AP beta is quite different. You might take a look over at the Canadian thread for my (and some others)thoughts on the changes.
By the way, good to see you!
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Hello everyone!
...
I can't think of anything to say.
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Not bad. In addition to the obvious say/play match, the preceding syllables rhyme as well (although actual pronunciations of 'to' and 'you' vary according to the accent of the speaker). The scansion is a little irregular - an extra syllable in the first line - but I think you carry it off. Put the stress on 'need' and stretch out 'way' and it might work as, say, an advertising jingle.
"Galactic Civilisations - from Stardock. Everything you need to say / is in the wa-ay you play!"
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Hi all. Just checking in. Been busy but have a game in process from last week to finish soon. Bye.
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Just read some reviews of AP beta in the Canadian thread and it makes me in no hurry to update versions from where I am.
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Good gaming and good luck!!!!
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Just read some reviews of AP beta in the Canadian thread |
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It sounds like cultural conquest now requires (a) at least one planet in the general vicinity and (b) a big influence bonus. That's not an unreasonable gameplay decision (annoying as it must be if you weren't expecting it and relied on party palaces alone). It's usually possible to trade techs for influence resource starbases or arrange for them to be destroyed in wars, and unless you're attempting to be a total pacifist, you can usually capture the occasional minor world in order to create influence in the right places, or failing that colonise a low PQ world in their sector.
I always thought that a simple way to make the AI respond to culture bombing would have been to make you take a relationship hit for every planet you flip or skull-and-crossbone symbol you create. That way, cultural conquest of large empires would be impossible unless you could also militarily intimidate them into acquiesence or bribe them into submission.
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It is just the fact for multiple cultural starbase, bounus are added instead of multiply. So you won't have any longer huge bonus that allows you to relies only on your bare influence in a sector. The previous formule (used in 1.20) give to a sector, with 20 influence and 6 party palace (+343% each) an anormous 151K influence point in the sector.
With the formula in the latest AP build, if you have a base influence of 20 and 6 party palaces, you will end with 431 influence in the sector. So you need more party palaces and some planets than can give a decent amount of influence to a sector.
So mining influence ressource help a lot as influence wonder and improvement. And one mustn't forget that there the influence of a sector is divided by 5 when considering the surrounding sectors.
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Might even be easy to code. |
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My proposed gameplay changes are always easy to code - I'm a lazy games programmer myself, so I know how these things are done.
My others are:
After creating a terror star, it should have to charge up for a couple of turns before it could attack. Creating a terror star in an alien system would be grounds for immediate war.
The AIs should never agree to a long-term tribute treaty that would take their total money below -100 BC.
AIs should value starbases properly - eg very high if built on an influence resource and planets are under cultural threat.
Amount AIs charge to go to war should be increased, especially if it is with a trading partner, if they have a lot of planets, etc.
Bribing someone to go to war with an AI or giving warships to someone at war with an AI should harm your relationship with that AI.
Any excess research points on a turn when you finish researching a tech should be stored up and used against whatever you research next turn instead of wasted.
More common morality events in galaxies with fewer planets.
Rather than having to scroll around looking for the minimum price to bribe someone, you should just be able to right-click on the slider or something and have it set to the correct level automatically.
AI should escort its transports with warships. (Slightly harder, but essential.)
If I attack a minor once, it will immediately launch all its warships but not move them. On my next turn, I can simply destroy whatever's left and then conquer the planet. Suggestion: Don't do this.
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Shouldn't it be posted in a GF thread? I am not sure about who is bowsing this thread.
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Shouldn't it be posted in a GF thread? |
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I was hoping to see if there was any support for my suggestions before putting them somewhere everyone will read. I mean, I wouldn't want to be one of those people who spams the world with their tedious opinions.
Also, I don't have AP, so I can't be sure these are what's currently needed.
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