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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


The Prancing Pony (Fellowship of the Ring Empire Thread)
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#1525  by Citizen Matthew Downie - 6/22/2004 12:07:06 PM

Go ahead and make your jokes, the whole thing is kinda funny in sad way.

We've heard from those who accuse others of cheating, and from those who deny that they are cheating, but why have we not yet heard anyone speak up in favour of cheating? I say, we are entitled to high scores! Did we not pay them money for their product? And why should I have to play the same game again and again, just so I can get the high score I crave? Which is the greater crime? To waste a life, the only life we're ever going to get, with computer games, or to tweak a few trivial bytes of hex? Who is to say that your bytes are better than mine? Are not all bytes created equal? In summary, if Frogboy hadn't intended us to cheat, he wouldn't have given us modding tools.
Thank you.

                          
#1526  by Citizen NewfyScotian - 6/22/2004 12:22:45 PM

Who is to say that your bytes are better than mine? Are not all bytes created equal?


Hey!!!! waitjustaminutehere! You did not get on or off your soapbox.

But to answer your question my bytes are from the 8 bit original grand daddy of em all the intel 8008 micro. So I think that my bytes are slightly wiser than your own.


[Message Edited]

                          
#1527  by Veteran the 3rd child - 6/22/2004 12:28:00 PM

YOUR ALL CORDIALLY INVITED TO THE DIPLOMATS NEW SITE AT WWW.DIPLOMATS-EMPIRE.COM!

                      
#1528  by Citizen NewfyScotian - 6/22/2004 12:29:53 PM

YOUR ALL CORDIALLY INVITED TO THE DIPLOMATS NEW SITE AT WWW.DIPLOMATS-EMPIRE.COM!


Just like politicians to spam their ideas everywhere.

                          
#1529  by Citizen Matthew Downie - 6/22/2004 12:57:03 PM

I'm still boycotting the diplomat forums. I blame them for sucking the life out of the main forum.

                          
#1530  by Citizen NewfyScotian - 6/22/2004 1:21:23 PM

I'm still boycotting the diplomat forums. I blame them for sucking the life out of the main forum.


I will continue to post in the GALCIV forums.

The diplomats do have a nice web site though.

                          
#1531  by Citizen damoose - 6/22/2004 2:23:45 PM

I post in both.

                      
#1532  by Veteran vincible - 6/22/2004 8:39:27 PM

Just intended to poke my head in for a brief hello... and wow, big changes are happening.

I'm going to have to remain agnostic on the cheating issue, for now. What Stardock has said is, if true, pretty damning. However, Stardock has shown itself to be pretty incompetent in this regard in the past. The best example would be Frogboy accusing Staffa of cheating (his "impossible" research tree), when all Staffa was doing was fairly ordinary tech trading.

Meanwhile, extremely belated congratulations to Ricbayer!

                        
#1533  by Citizen Matthew Downie - 6/24/2004 4:14:01 AM

Still no reply to my post 1524 about which PCX files are standard?

I've taken up messing around with the political parties. I created one that had +100% influence & +50% diplomacy and tried to win a tiny abundant just by colonising planets and waiting until the neighbouring worlds flipped to me. To make sure the AIs didn't pick it, I gave it several disadvantages: -95% attack, defence, hit points and ship repair. This last was a mistake. Negative ship repair causes all your ships to fall to zero hit points. At this point, they go a bit funny. For example, your world can be invaded by transports when it's defended by a zero hit point ship.
Oddly, this all resulted in an interesting and challenging game. Because I had effectively no military, the AIs were extremely aggressive, and having flipped a couple of races out of existence I had very little trade income. Then I built a culture base in a shared system, which started a war, and I flipped his world in that system but then had my own invaded, and then he destroyed my influence resource base...
I won in the end - my massive diplomacy allowed me to bribe for peace before he completely destroyed me - but it was no sure thing.
Scored 40K - not bad for tiny - but didn't submit it, because I intended to cheat, even if it didn't work out that way.

In other news, I have just accepted a job. Yes, for the first time since any of you have known me, I will have an income.
The pay may not be very good, and the deadlines may be tight, and I may have to spend two hours a day commuting, and I may not have a very strong belief in the product I'll be working on (a GBA RPG with no save feature), but at least... Err...

                          
#1534  by Citizen Weyrleader - 6/24/2004 5:10:48 AM

Scored 40K - not bad for tiny - but didn't submit it, because I intended to cheat, even if it didn't work out that way.


Love it

                            
#1535  by Citizen Matthew Downie - 6/24/2004 5:52:54 AM

Love it

It's called ethics. But, heck, you're a Guardian, I can't expect you to know about that kind of thing.

                          
#1536  by Veteran Grand_Admiral_Thrawn - 6/24/2004 9:43:53 AM

Congrats on the job Matthew. And that sounds like one heck of an interesting game. If you had submitted that, it might have broken the tiny record, I'm not sure.

                      
#1537  by Citizen Weyrleader - 6/24/2004 9:51:42 AM

It's called ethics.


Matthew, ethics are good (actually, ethics can be bad, depending on what they are). Ethics must be based on absolutes to have a foundation, else they float all over the place. What's good for me may not be good for you, etc.

What I loved was not the intent not to submit, but the intent to cheat, and in my interpretation, failed.

                            
#1538  by Veteran Grand_Admiral_Thrawn - 6/24/2004 9:56:59 AM

Ethics? Those just get in the way of having fun!

                      
#1539  by Citizen Matthew Downie - 6/24/2004 10:44:29 AM

Ethics must be based on absolutes to have a foundation, else they float all over the place.

What's good for me may not be good for you, etc.

An interesting stance...
The latter statement implies that it is foolish to base ethics on absolutes, because they need to be tailored to the people involved. But the former statement says that if ethics are not absolute, they are worthless. One could conclude that you believe that all ethics, absolute or otherwise, are worthless. Is that a fair summary of your position?

I must stop trying to get into ethical debates on the internet. The last time it happened (in a MMORPG), I told a friend (who was trying to recruit me as a PKer) that since it was possible to sell game items for real world money, that game money was effectively real money, and that theft in-game was therefore ethically equivalent to real theft.
He listened to this, and simply responded, "What's the matter with you?"
I was hugely impressed. I recommend his approach to anyone who wants to win an argument, irrespective of the situation or logical merits of the case.

                          
#1540  by Citizen Weyrleader - 6/24/2004 12:13:19 PM

all ethics, absolute or otherwise, are worthless. Is that a fair summary of your position?


Actually, my firm believe is that ethics must be based on an absolute foundation. I meant to imply that if they are not, then what is good for me may not be good for you. With absolutes, we all have a common reference. Without getting into a religious war, my belief is that the absolute foundation for ethics is available.

                            
#1541  by Citizen Matthew Downie - 6/24/2004 2:31:55 PM

Ah, I misunderstood before. When you said, "what is good for me may not be good for you," I originally interpreted "good for you" in a "spinach is good for you" kind of way.

Absolutes are tricky. Unless you have absolute certainty about the answers to such questions as, "Do fish mind being caught?" and "What happens after we die?", can you have absolute confidence in the ethical code you adopt as a result? And if you do have that kind of faith, other people's fundamental beliefs will be different so you'll be unlikely to convince anyone else.

                          
#1542  by Citizen musicfan55 - 6/24/2004 2:52:28 PM

. . . or how can you be in two places at once when you're not anywhere at all (Firesign Theater)

As the Monty Python troupe would say - "Now for something completely different"

This is an interesting thread and it was good to see vincible post and tell us about an event long ago. Vincible thanks for the congrats.

Saw a couple of good movies. "Total Recall" (~1990) directed by Paul Verhoeven starring Arnold Schwarzennegger was a good sci-fi flick. The body count was really high and they had to cut some gorey scenes to get up to an R rating so beware of mega-violence. The director's commentary was good too.

"Bulworth" (~1996) directed and starring Warren Beatty is a great American political satire. I am not sure how much the humor works outside the US (because our politics and money connection is so extreme and obvious here) but I think satirizing politics is pretty universal. Both of these flicks are good rentals.

Well, it was swell saying "hey". Time to go beat up on some alien AI and keep the FotR in fifth place. Hey Matthew, play a game you can submit. .

Later.
[Message Edited]

                          
#1543  by Citizen Matthew Downie - 6/24/2004 3:22:26 PM

One theory about Total Recall is that the ending is intentionally implausible (with the alien machine taking about a minute to fill the entire atmosphere of Mars with air that humans can breathe), as a clue that he really is just dreaming the whole thing.

Time to go beat up on some alien AI and keep the FotR in fifth place.

That's not very ambitious. We should be going for fourth. Now that GROSS have lost Renegade Mayito's score, they're within our reach.
I see he's given us an update on what he did. So that the AIs wouldn't choose the really good political party he created (one which gave the exact same bonuses the AIs get for being set to Incredible), he would start a game with the default party and then change the stats of his party during the game with the GalCiv Writer. This caused weird data to appear in the game submission.
Or something like that.

                          
#1544  by Citizen Matthew Downie - 6/24/2004 4:51:11 PM

Matthew, play a game you can submit.

OK, done.
I think the claim that you get better results for bribing over 9999 turns than for 99 turns really is true. I tried to get the Torians from Friendly to Close after getting all the others on my side. I gave him loads of high-end techs. Still Friendly. I gave him 100 BC a turn for 99 turns. Still Friendly. I gave him 10000 BC a turn for 99 turns. Still Friendly. I gave him my last 765 BC a turn for 9999 turns, and he went to Close. Which is a good thing, as I'd have had trouble continuing if I hadn't won that turn.

                          
#1545  by Citizen Weyrleader - 6/24/2004 5:59:22 PM

I think the claim that you get better results for bribing over 9999 turns than for 99 turns really is true


I usually use in my final close a bribe of 5000 for 20,000 turns. This brings most to a close, but sometimes I have to up that to 50,000 turns. Cheese does work

                            
#1546  by Citizen musicfan55 - 6/24/2004 8:13:00 PM

Thanks for the tasty fondu. Or is it Cartman (South Park on Comedy Central) eating a Cheezy Poof?

I will keep those tips in mind when I get tired of playing large military and want to move to huge alliance. In my only try, getting a final bribe high enough to get the Torians from Friendly to Close was tough.

Way to go Matthew on your games submission. Here's another 60k from me.

                          
#1547  by Veteran Grand_Admiral_Thrawn - 6/24/2004 10:18:20 PM

I must use ultimate cheese. I bribe people to close with 5000 over 100,000 turns. But it works more often. And 20 BCs over 100,000 turns does do a lot of good, usually a bump up a level or two. But since I don't really play much anymore, it really doesn't matter.

                      
#1548  by Citizen Naqmir - 6/24/2004 10:28:14 PM

I gave him 10000 BC a turn for 99 turns. Still Friendly. I gave him my last 765 BC a turn for 9999 turns


I dont know if anyone else has noticed or not but I've noticed if your offer the Ai's a huge bribe like 10000 BC for 99 turns and they dont move to close and then you offer them a smaller bribe, say 1000 bc for 99 turns it has always(at least in my experience) worked to move them to close.

                            
#1549  by Citizen Matthew Downie - 6/25/2004 6:05:43 AM

I wonder if the whole bribery logic is bugged? I remember when you could give them a bribe of 1 influence point and that was so low it actually fell below zero, and went around the clock to the maximum possible bribe. That's fixed now, but maybe some of our bribes are so good they go over the top and back to zero again.
I also believe that the doubled attack rating for a ship defending a planet doesn't really work.

                          
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