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The Prancing Pony (Fellowship of the Ring Empire Thread)
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I don't understand. Surely you're limited to offering the amount of money you have? And when has 50 years ever been the limit of anything in GalCiv?
(PS: 1600!)
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Hi all,
Missed all the drama about the cheating/cheesing during my absence this few weeks. Reminds me about the time when Staffa and I were accused of cheating by Frogboy. Always wanted to revisit that thread for a laugh but it was deleted. Personally, I'm leaning towards believing that Lothmorg didn't cheat. Like others have said, it's possible to get those kinds of scores using the strats easily available on this forum so there really isn't any reason why a player should risk expulsion by cheating.
Seems like there is a lot more excitement about MoM2 then Galciv on the main forum now. Even long gone players like Ellestar has reappeared because of this possibility of a MoM remake. I personally didn't get into MoM myself. Probably because I was undergoing military training during that period of time and only had weekends for gaming. I just downloaded the game again and after playing it awhile and reading the manual, I find that it reminds me a lot of Age of Wonders except that AoW had less city micromanagement. So I gave up on MoM and started to replay Age of Wonders 2: Shadow Magic.
I would definitely want to play a MOM game built by Stardock. Hopefully the AI would be better than the one Galciv had.
I mean Galciv's AI is good compared to other games in the same genre but you feel kinda frustrated when you see AI behaviour such as those described by Jack Sparrow in the main forum (indifference to terror stars, culturally incompetent, weak at waging war/conquering etc).
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By the way, my Drengin 1-year subscription is probably expired and is going to expire and I'm really not sure whether I want to continue it before it goes up to $99.
There really is too little information on why I would want to extend it considering that Galciv2 or Elemental is still some way off and I'm not interested in Political Machine or new updates to Galciv:AP.
Do I really want to play $70-$100 for the opportunity to download old games that I've played before but have thrown away or old games that I didn't play? I'm not really sure. Though this amount for a year for a lot of old good games could be a real bargain.
What do the rest of you think?
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Stardock has apparently extended the subscription period for my Dregnin subscription to Jan 2005 so it will be a while before I need to decide whether I should extend it.
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So we are getting Disciples II, Orb and Celtic Kings as part of TotalGaming/Drengin.
Any comments from those of you who have played them before?
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I haven't played them myself, but if they are good, I might be upgrading.
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I'm downloading Disciples II right now. The reviews I have read about it is mixed but I'm eager to try out this fantasy TBS game.
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Hey, I'm back. Now that I'm in [shudder] full time employment, I don't have much time for GalCiv.
Stardock doesn't seem to have much understanding of how Galciv worksHummm.... Really? Why do you think that? |
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I've long suspected that no-one at Stardock was any good at playing GalCiv, ever since I read this: Link
And there were all sorts of well-known flaws in the GalCiv AI that took ages to get fixed or never were fixed, even though most of them look like five minutes of work to take care of.
Reviews of things I've seen recently:
Shrek 2. Excellent animation and some good jokes. If you liked the first one, you'll probably like this, although the plot wasn't particularly compelling.
Spiderman 2. Enjoyed it a lot - especially the way Peter Parker goes through so much suffering that it eventually starts to be funny every time something bad happend to him. Rather put me off the idea of becoming a superhero - next time a radioactive animal wants to bite me, I'll try to stop it. Better than the first one, though with a few dull bits, and it took too long to end. And how come Spiderman, who can lift cars, can punch Doctor Octopus (a normal guy with metal tentacles on his back) in the face without knocking him out?
Bionicle - Mask of Light (DVD). Children's computer animation set on a planet where everyone's a cyborg, based on a Lego product range, that I wouldn't have watched if it didn't relate to my current career. Some of it was OK, but I question the logic of the part of the plot where the hero confronts the local Hitler / Satan / Darth Vader figure, who says that in order to humiliate him before he kills him, he's going to beat him at the local equivalent of one-on-one basketball.
Games played:
Roller Coaster Tycoon 2. Fun management game, although the isometric 3D is too dated. It's very hard to make paths and cables meet up when you can't tell the difference between something that's high up and something that's far away.
Civilisation III. TBS with the best AI I've ever seen. The computer players trade technology and build up their cities every bit as well as I do, although their military tactics are nothing special. That means if you have less territory than your rival, the only chance you have is to get bigger through conquest. Unfortunately, this is where it goes a bit wrong. It's ridiculously hard to hold on to cities once you've captured them. I charged into my opponent's territory, grabbed hold of his best cities, made peace, and then a few turns later they decide they admire their original culture more than mine, so they switch back. Of course you don't like my culture! I didn't expect you to! That's why I sent in a huge army to seize control of you! A huge army which has now myseriously disappeared!
GalCiv has a similar culture-flipping mechanism, of course, but in Civ3 it happens without warning or anything obvious you can do about it.
I've never played (or heard of) any of the new games I can download through my Drengin account. Tell me if they're any good, OK?
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And there were all sorts of well-known flaws in the GalCiv AI that took ages to get fixed or never were fixed, even though most of them look like five minutes of work to take care of. |
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That's why I'm more than a bit worried about Galciv2's AI with the bunch of new features that are going to be added. If Galciv1 with its relative simplicity could have its AI so thoroughly exploited, what more Galciv2?
I charged into my opponent's territory, grabbed hold of his best cities, made peace, and then a few turns later they decide they admire their original culture more than mine, so they switch back. Of course you don't like my culture! I didn't expect you to! That's why I sent in a huge army to seize control of you! A huge army which has now myseriously disappeared! |
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People were complaining about this when I was playing Civ3. I think they changed it such that the occupational army would reduce the chances of flipping. Or at least not make it look like the city milita demolished an entire army which just kicked the butt of their regular army. Can't remember the actual tweak.
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#1617
by Veteran vincible - 7/25/2004 8:46:05 PM
Hmm... culture AI (or lack thereof) was what I was particularly thinking of when I made that comment. It was thoroughly broken when I first played the game. In my *very first* game, I figured out that the AI wouldn't notice a cultural offensive if your culture starbases weren't in its sector. I initially chalked this up to me playing on a low difficulty level, but that wasn't it. The AI just simply can't play that aspect of the game, and it's never really been fixed. And meanwhile, Stardock has pushed through a bunch of (imo) tangential patches and questionable features. Sure, embargoes are cute, but who uses them? And who really really wanted logistics in the game?
Galciv can't compete with other games in complexity. It shouldn't try--it's not designed for it. What it has is simple but deep gameplay.
Also Stardock occasionally catching people "cheating." I don't have an opinion about the Lothmorg thing since I haven't really been following the forum recently, but the earlier one with Staffa was just absurd. Brad just couldn't figure out how Staffa was researching things "out of order." It turned out Staffa was just trading for techs, like any sensible player would.
I don't want to badmouth Stardock. They're still head and shoulders above most other companies I have experience with. But I don't think they play Galciv much.
It's ridiculously hard to hold on to cities once you've captured them. |
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Yes, this was definitely patched.
Other games:
Disciples (from Drengin) looked promising. I downloaded it yesterday but I didn't have time to do more than play three turns on the first level. It got some nice reviews though.
I've been playing MOO2 in my scarce gaming time. The one thing which is driving me *nuts* is the lack of a Galciv-style governor. (This is one of the best features of Galciv imo--reduces micromanagement enormously. I hope every 4X TBS game ever made from now on copies this feature.) Otherwise, MOO2 is still the great game I remembered.
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No, you're an idiot! MOO1 was the good game, MOO2 was a disaster!
Just kidding. I loved MOO2. I'd be playing it now if I hadn't destroyed the CD. It's fun to design a specialised race that's entirely dedicated to, say, capturing enemy ships.
Simple build-queue governors work well on GalCiv (and would be even better if you didn't lose the queue when you restarted), but wouldn't be as good in some other games. Deciding what to build is more tactical in Civ3, (eg the corruption-reducing courthouse is more important in corrupt cities, the harbour can't be built at all except at the coast, etc.) and it mixes military units with social improvements in the same queue.
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Sure for busting in on your discussion, allthough i agree that i would have been nice if Stardock had looked more into making the AI more competitive - in regards to Tech, Culture and Alliance victories (instead of just nerfing the scores) -i still think GalCiv has one of the best AI's i have ever seen.
I'm currently playing EUII and allthough the game is pretty complex, and therefore interesting (IMO) the AI's has got nothing to offer.
Besides its great to see the Drenginnet convertede to gamingnet and extended for another year.
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would have been nice if Stardock had looked more into making the AI more competitive - in regards to Tech, Culture and Alliance victories |
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It's not that good at war either. It never does surprise attacks, never defends itself properly against your surprise attacks (unless you leave your fleet hanging around too long), it will sell you its entire fleet for tech (leaving it entirely at your mercy), and the way it sends fleets around is pretty unfocused.
(There's also a lot I like about the AI, especially the personalities of the aliens.)
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Yeah, I saw that when it first came out. It had a lot of cool bits, and the look and feel of the near future was pretty convincing, but it was also unsatisfying. For one thing, they kept seeming to promise things and then not deliver on the promises. Like, Cruise's character was addicted to some kind of drug, but that never seems to have any impact on the plot. The underground doctor who was performing the eye surgery on him reveals as the anaesthetic takes effect that he has a serious grudge against him, doesn't do anything much about it. He's told his new eyes must not be exposed to light for a period of time, but he is forced to open them, with no noticeable consequences. We're told that the psychics need to stay in their nutrient pool, but when he takes one out, she's fine. It's all like that.
Also, the moral dilemma at the heart of the story seems to be: If we could predict that someone was going to commit a crime, should we intervene to stop them? Or should we allow them their free will and hope they decide not to do anything wrong.
The film-makers then 'load' the argument. Since no crime has been committed yet, you might think they'd do something mild, like take the potential murderer away from their victim and give them some form of therapy. Instead, they are taken away and stuck in a tube, without any right to a lawyer, a trial, a phone call, or any contact with the outside world. In case you're still unconvinced, they then reveal that a lot of the time, the psychics are wrong.
At the end, they abolish the system of psychic murder-prevention... I can't believe that would last, since every future murder would bring demands for its reinstatement.
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Talking to the "boss" of Star Chamber now.
He's exploring the possibility of getting Star Chamber onto Totalgaming.net.
Would be great if it happens. Maybe some of you Galcivers will decide to give it a spin and join Killa and myself here.
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How would that work? Would you get more than the free download version?
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