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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Tortuga!!! The wonderful city of Sex, Booze and G.R.O.S.S. Pirates.
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#1100  by Veteran Disciple777 - 3/15/2004 2:55:10 PM

This post belongs to THE GROSS, so we took it.
[Message Edited]

      
#1101  by Veteran Disciple777 - 3/15/2004 2:56:29 PM

1100 Has been saved from the hands of those Yordestroyers Guardians!!!


---------------------------------------------------------------

WE ARE THE GROSS. RESISTANCE IS FUTILE!!!!

      
#1102  by Veteran Captain Jack Sparrow - 3/15/2004 3:00:06 PM

Renegade, we took a major 8k hit like that last week when I put one in too. I don't know what's going on.

I'm given to understand Aging hits only take place on the player that submits when they sumbit

or

when the Stardockians run their meta wide aging program which hits regardless of whether you sumbit.

So unless it happened twice in two weeks at the exact same time you and I submitted, that's not it. It has to come from our own scores.

When did you post that anomolous from 3/13? I wasn't aware of that till now. That may be the source of your trouble. You can post a game twice. Can you load that particular game from an earlier save and repost it? (you can check before you submit whether it's anomolous)



                          
#1103  by Veteran Disciple777 - 3/15/2004 3:03:47 PM

That happened with a game I had with the old version of Galciv, not AP, and when I tried to resubmit it, didn't accepted, because I have already upgraded, but that one took 3k from my total score and didn't suppose to affect our empire, I think that something is weird, because this last one when we took the 6k down, my personal increased 6k up, so I don't know what to make of it.

      
#1104  by Veteran Captain Jack Sparrow - 3/15/2004 3:04:03 PM

When you go to submit it should let you know it's boing to be anomolous on the submission screen. Just load that game from an earlier save, Retire, check to see if it's anomolous. DON'T SUBMIT!!! Then if it isn't, play it out again till you win, then check again. And then submit. Poof, Bye Bye anomolous. If that doesn't do the trick, email someone.

                          
#1105  by Veteran Disciple777 - 3/15/2004 3:05:06 PM

I had the old version of 1.19 that didn't have the submission screen, just went thru, I already upgraded it, so no more anomalous, both happened using the same version.

      
#1106  by Veteran Captain Jack Sparrow - 3/15/2004 3:06:17 PM

I think that something is weird, because this last one when we took the 6k down, my personal increased 6k up, so I don't know what to make of it.


Mine did that once. My score went up about 8k, but our empire went down about 14k.

IT'S A CONSPIRACY. THEY'RE AGAINST US....BUT RESISTANCE IS FUTILE. ALL WILL BECOME ONE, WITH THE PIRATES. ARRRRRRGH!!!!!!

                          
#1107  by Veteran Disciple777 - 3/15/2004 3:09:25 PM

Time to ransack some MWC villages, the farmers are away to the parades and the villages are defenseless!!!!


Arrrggggggggggggggggggghhhhhhhhhhhhhhhhh!!!!!

-----------------------------------------------------------------

WE ARE THE GROSS, RESISTANCE IS FUTILE!!!!

      
#1108  by Citizen Bam_Bam - 3/15/2004 3:12:14 PM

Captain Jack--a thought

One thing you need to remember is that your individual score in the meta is based on a 5% per month decrement. The empire's score is a sum of the "profile" scores (the one you see in your individual profile--not what shows on the metaverse individual scores), which decreases at 10% per month. Since you and the Renegade have been around for quite a while, you are more likely to get hit by this "feature".

                      
#1109  by Veteran Disciple777 - 3/15/2004 3:14:49 PM

I was thinking about that too, and the block thing

      
#1110  by Citizen Bam_Bam - 3/15/2004 3:22:35 PM

On blocks and scoring: Meh. Fun is where you find it. We've seen folks running for a specific scoring goal only to be burnt out after the chase. If the game is fun, play it. If not leave it be. A little healthy competition is fun, but there is no such thing as a perfect scoring system for a game (unless there is no scoring, but I don't want people to think I am too nostalgic about MoO ). Just my 0.02 bc

                      
#1111  by Veteran Disciple777 - 3/15/2004 3:31:46 PM

I am playing for fun, this is the first game that I have found worth of playing countless hours without boring, everytime I sit at the computer I am thinking well, let me see what these pesky AI's are planning today.

      
#1112  by Veteran Disciple777 - 3/15/2004 3:36:18 PM

We need KitWarrior to write another song that will inspire the old pirates to return to the party.

      
#1113  by Veteran Disciple777 - 3/15/2004 3:37:24 PM

#1 by Citizen KitWarrior - 1/30/2004 7:02:33 PM A pirated song for the occasion...
(talking)Pontius (sarcastically): Thanks for the help back there, mates.
Thelon: It was a rousing battle,
Capt’n.EBZ: Aye, and it reminds me of a song...
(singing)EBZ: We're a band of viscous pirates
Kit: A sailin' out to space!
Thelon: When ye hear our gentle singin'
Tornspace: Be sure you run with haste!
Pontius (talking): Oh, this is just ridiculous. C’mon crew, we've GOT to recover that map!
Hegetaga: That wizard will be done for when he falls into our trap!
Thelon: We're a club of tuneful rovers
HaveOne: We can sing at every clef
Kit: We can even hit the high notes!
EBZ: It's just that we're tone deaf
All Pirates: A pirate I was meant to be, trim the sails and roam through space!
Pontius (yelling): Let's go defeat that evil wizard!
Kit: We know he's sure to lose ’cuz we’re gonna kill his bard!

HaveOne: We're a thieving bunch of brutes
EBZ: A gang of cutthroat mugs!
Thelon: To fight us off you won’t need guns
Hegetaga: Just some jolly good earplugs!
All Pirates: A pirate I was meant to be, trim the sails and roam through space!
Pontius (yelling): Alright crew, let's get to work!
EBZ: Our vocation is a thing we love, a thing we never shirk!

HaveOne: We'll fight you in the harbor
Thelon: We'll battle you on land!
Kit: But when you meet us pirates
Pontius (talking): They'll be more than you can stand.
Hegetaga (commenting): Oh, that was a good one!
Pontius (muttering): No, it wasn't.
Pontius (yelling): No time for song, we've got to move!
Thelon: The battle will be long, but our courage we will prove!Tornspace: We're a pack of scurvy seadogs
EBZ: Have we pity? Not a gram!
Thelon: We all eat roasted garlic
HaveOne: And sing from the diaphragm!
All Pirates: A pirate I was meant to be, trim the sails and roam through space!
Pontius(yelling): Less singing, more sailing!
Kit: When we defeat our wicked foe, his ship he will be bailing!Thelon: If ya try to fight us pirates
EBZ: You'll get a nasty whackin’!
Tornspace: If you disrespect our singin'
Hegetaga: We’ll bring ya to a crackin'!
All Pirates: A pirate I was meant to be, trim the sails and roam through space!
Pontius (yelling): I'm getting so sick of you mates and your rhyming!
EBZ: We're ready to set sail, though the cannons need a primin'!Kit: We're troublesome corsairs
Thelon: Who've come to steal yer treasure!
EBZ: We’d shoot ya in the buttocks
HaveOne: But we've got to rest by measure!
All Pirates: A pirate I was meant to be, trim the sails and roam through space!
Pontius (yelling): Stop, stop, stop!
Thelon: The brass is what we'll polish and the deck is what we'll mop!
Pontius: You say you're nasty pirates,
Pontius: Thieving scheming bushwhackers,
Pontius: But from what I've seen just now,
Pontius: You're just a bunch of slackers!
All Pirates: A pirate I was meant to be, trim the sails and roam through space!
Pontius: We'll surely avoid scurvy if we all eat an orange(crew desperately tries to think of a word to rhyme orange with)
EBZ: and...
Kit: um...
Thelon: well...
Hegetaga: uh...
HaveOne: Door hinge?
Kit: No, no...
Thelon: Guess the song's over then.
EBZ: Guess so...
Hegetaga: OK... back to work?
Pontius: Well gee... I feel a little guilty now.


This was the first song of this thread, I think it is time to renew the old spirit.
[Message Edited]
[Message Edited]
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#1114  by Veteran Disciple777 - 3/15/2004 3:44:14 PM

My new ship "t" has decloaked behind Paguma's flying fortress, I think this is the time of our revenge, you shall paid for what you did to our brother Captain Green!!!!!

18-Paguma-------------- 62 508938
19-The Renegade 280 503656

I hope that this way you can read it better. Sorry for that I just copied and pasted.
[Message Edited]

      
#1115  by Veteran Grand_Admiral_Thrawn - 3/15/2004 3:45:21 PM

Ouch. That is really hard to read Renegade.

                      
#1116  by Veteran Captain Jack Sparrow - 3/15/2004 4:27:02 PM

On blocks and scoring: Meh. Fun is where you find it. We've seen folks running for a specific scoring goal only to be burnt out after the chase. If the game is fun, play it. If not leave it be. A little healthy competition is fun, but there is no such thing as a perfect scoring system for a game (unless there is no scoring, but I don't want people to think I am too nostalgic about MoO ). Just my 0.02 bc



I don't know whether you were here at the time but we were once on top of that heap right where sf is now. In fact we had it for a long time, Lost it, for a week or two, then had it again for a long time. I've also been on top on the individual boards. We hit the top, hit that wall, then the SF broke away from us b/c many of us retired. Many others had school responsibilities, etc. So we've already been through that sort of thing. It appears that most of my class from the academy, so to speak has retired. So I know the cranke em up, get to the top, burn out thing. I think I'll burn out long before I hit 200 submissions. I take what victory comes now. It's usually an alliance. Why prolong the drudgery when you've already won?

I think there's something more happening with the system. I cleaned up and resubmitted a game for more points. Just for kicks I tried it again with a different game. That seems to be when the wierdness happens. I'm thinking the individual score is calculating correctly, but the other is not in that one special case.

On the moo thing. I saw that bam bam. The guy you were talking too made the claim he could pimp the whole place on just Ion weapons and small bombers early.

Can't happen in a larger galaxy. You can't get to the aliens in the far corner in time and their at least merculite missiles or scatter pack V rockets by that time would tear you to shreds. Now you can harrass underdeveloped worlds like he said and thus gain enough of an advantage that you can get a tech edge, but untill you get it, in no way can you do any damage to the fully developed alien worlds.

Ion cannon happens to be a light weapon in the game. It's extremely early and the Guardian would cut up even the biggest fleets armed with it as he goes first, has the extended range special and also has the plasma torpedos. It's below even Mass Drivers. He must be thinking of something else.

                          
#1117  by Citizen Bam_Bam - 3/15/2004 5:07:06 PM

I am struggling to keep interest, even after only playing 29 games. My biggest problem right now is lack of time to playtest the AP beta more to make balance suggestions. Not that mine is the most complete or expert opinion, but I have a pretty good feel for good game balance.

On MoO and quick military rushes. Yeah. We've been musing over that one over on the RB boards. We concluded that an early military rush at higher difficulties (and larger maps) is not credible. Funny thing, we've been dusting off our old copies of MoO with hopes of running some SGs and perhaps a tournament like the Civ3 epics. MoO does not have a very strong AI (none of us claimed it did), but several features (most notably the way tech research is done) have never been beaten, IMO. So far, from what I have played, seen, and read, our glasses are not overly rose-colored.

GalCiv has come closest in the space 4x games I have played to getting the scope of the game right since MoO. What is missing (for me) is uncertainty. Once you get stable relations, it is a matter of time until you win. Even with a single runaway AI (which is the toughest of situations), you can send dreadnaughts full of cash their way as you slowly assimilate the rest of the galaxy. Alliances that last foreever, and dominant AIs that you can buy off at will make the game less for me. Hopefully that will improve a bit as the AP gets tweaked.

                      
#1118  by Veteran Captain Jack Sparrow - 3/15/2004 5:13:20 PM

GalCiv has come closest in the space 4x games I have played to getting the scope of the game right since MoO. What is missing (for me) is uncertainty. Once you get stable relations, it is a matter of time until you win. Even with a single runaway AI (which is the toughest of situations), you can send dreadnaughts full of cash their way as you slowly assimilate the rest of the galaxy. Alliances that last foreever, and dominant AIs that you can buy off at will make the game less for me. Hopefully that will improve a bit as the AP gets tweaked.


I think the one thing that is totally wacked is that if you have an alliance with two empires at war with each other, they both just let you stay neutral and nothing results. In Moo, they'd let you do that for a limited time, then if you tried it further, one would break the alliance and then the one left you're allied with would immediately then demand you declare war on the other. That is what should be done here.

If you're allied with two at war, then one of em should come and say hey we have more to offer than them, break it and we'll give you x... Then if you refuse, Well fine then. our alliance lies in shreds at our feet, or something to that effect.

                          
#1119  by Citizen Exar Kuun - 3/15/2004 5:16:09 PM

Why prolong the drudgery when you've already won?


Thats my current bugbear, after the first few years I am basically left clicking the turn button until I win . The problem with Galciv for me at the mo is that, as BamBam says, once you've got a half decent empire setup its almost impossible to lose without making bad decisions on purpose. I have played a couple of one-on-one's lately and that is much harder but gives you a poor point score

The new starbase rules were an oppurtunity to address this but have made the game even longer but easier at the same time in my view, not what they could have been.

Galciv is still a great game though
[Message Edited]

                      
#1120  by Citizen Slothrop Master of V-2s - 3/15/2004 5:20:41 PM

I have played a couple of one-on-one's lately and that is much harder but gives you a poor point score


I don't understand this either. The hardest game on the masochist level should be to win a Military Conquest with only one opponent civilization. Why does this score so few points???



                        
#1121  by Citizen Exar Kuun - 3/15/2004 5:25:08 PM

Why does this score so few points???


No idea, but it is alot more fun - theres alot less money about so the AI production bonuses and stuff come into play bigstyle on maso, gives them a real edge but still beatable if you know how to workaround the AI's limits.

                      
#1122  by Veteran Captain Jack Sparrow - 3/15/2004 5:26:18 PM

Thats my current bugbear, after the first few years I am basically left clicking the turn button until I win . The problem with Galciv for me at the mo is that, as BamBam says, once you've got a half decent empire setup its almost impossible to lose without making bad decisions on purpose. I have played a couple of one-on-one's lately and that is much harder but gives you a poor point score


Yeah. I've got it down to where I can win a gigantic maso rare with just 2 good planets and 3 subpar ones to start. And unless i get the dreaded, your amassador was an idiot and tried to kill empoerer x, or your stupid ambassader insulted emporer y and you're now at war, it's easy. I think I'm still around merely because I won't frame my wins anymore and I limit my play to about an hour a day at most.

I agree. Galciv is a great game. A shelf life of about a year is a measure of a great game.





                          
#1123  by Veteran Captain Jack Sparrow - 3/15/2004 5:29:58 PM

I think the hardest game is Gigantic, Abundant, Maso. 1 other civ on the board.

You don't get all the trade.
You cannot control the planet rush as easily even on a good start.
You cannot stop the ai from getting enough systems to make its bonuses really start to add up.

Maso Gigantic rare (what everyone is cranking) is easy. You get 5-8 planets (3 of them 15+) it's over.

                          
#1124  by Citizen Exar Kuun - 3/15/2004 5:31:33 PM

I think the hardest game is Gigantic, Abundant, Maso. 1 other civ on the board.


I agree but with a slight modification - use a medium galaxy, you meet each other much sooner and you have less time to spread out and get your own house in order before you meet the aliens

                      
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