|
maybe we should start selling tax-free smokes and booze, that will bring some more visitors here.
| |
|
|
You know Evil, maybe the AZNAC, the Evil Empire, and the Fellowship could combine their active members into one empire...
Just an idea.
| |
|
don't give them any ideas.
| |
|
|
well, if everyone agrees, then i have no problem doing that, but i doubt that will happen.
| |
|
|
How about The Evil Empire ANZAC and the GROSS, that sounds more suitable.
| |
|
|
Indeed (Old habit inherited from the Jedis)
| |
|
i dont think it will happen, combining empires will mean that all of the inactive players scores will be lost.
| |
|
combining empires will mean that all of the inactive players scores will be lost. |
|
Call it "pruning".
| |
|
eh, no thanks. for us, that would be kinda like chopping away everything from the neck down.
if any of you want to disband your empire and join us, that would be fine with us!
| |
|
hey, we have a nameless person in our empire!
check it out: Link
look at player ID 2191, he has no name, but hes in our empire and hes giving us 100,174 points!
| |
|
i just made the nameless guy a senator. i have no idea who he is or what his alignment is, but oh well, i think someone nameless like that deserves to be a senator.
| |
|
|
|
mind as well be the only empire on the board that has a ghost as a senator.
[Message Edited]
| |
|
|
kinda off topic (does this thread have a topic?), but does anyone else in here miss the old X-Com games?
| |
|
|
they really need to make another game like the original X-Com. i know some czech company made a game that was supposed to be like x-com a few months back, but from the reviews, the game bombed.
im not sure how they managed that, all they need to do to make a good "x-com" like game is to keep the original, square-tile, turn based format. one of the reasons why i liked it so much was because it had a chess-like feel to it. as for graphics, who cares! as long as it doesnt end up looking worse then "x-com terror from the deep". people didnt play x-com for how realistic it was, they played it for its strategy.
| |
|
|
|
|
|