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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


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#400  by Citizen Lothmorg the Black - 3/23/2004 1:08:43 PM

Oh well. #400.

          
#401  by Citizen HairyTheTaco - 3/23/2004 4:02:08 PM

maybe we should start selling tax-free smokes and booze, that will bring some more visitors here.

                  
#402  by Veteran Evil Roy - 3/25/2004 9:58:39 PM

hey hairy, bakka, da ANZACs depleted too....shall we talk again?

sigh



                      
#403  by Veteran Grand_Admiral_Thrawn - 3/25/2004 10:14:56 PM

You know Evil, maybe the AZNAC, the Evil Empire, and the Fellowship could combine their active members into one empire...

Just an idea.

                      
#404  by Veteran DarkAssassin - 3/26/2004 10:17:52 AM

don't give them any ideas.

                      
#405  by Citizen Fulgrymm - 3/26/2004 6:03:16 PM

Don't have any.

                      
#406  by Citizen HairyTheTaco - 3/26/2004 6:56:37 PM

well, if everyone agrees, then i have no problem doing that, but i doubt that will happen.

                  
#407  by Veteran Evil Roy - 3/28/2004 10:26:59 PM

fair enough

                      
#408  by Veteran Disciple777 - 3/29/2004 10:59:50 AM

How about The Evil Empire ANZAC and the GROSS, that sounds more suitable.

      
#409  by Veteran Terl - 3/29/2004 11:05:53 AM

The Evil Empire ANZAC and the GROSS


More like...Nasty Bush Pirates

                    
#410  by Veteran Disciple777 - 3/29/2004 11:07:11 AM

Indeed (Old habit inherited from the Jedis)

      
#411  by Citizen HairyTheTaco - 3/29/2004 7:04:28 PM

i dont think it will happen, combining empires will mean that all of the inactive players scores will be lost.

                  
#412  by Citizen Lothmorg the Black - 3/29/2004 9:03:29 PM

combining empires will mean that all of the inactive players scores will be lost.


Call it "pruning".

          
#413  by Citizen HairyTheTaco - 3/29/2004 9:31:40 PM

eh, no thanks. for us, that would be kinda like chopping away everything from the neck down.

if any of you want to disband your empire and join us, that would be fine with us!

                  
#414  by Citizen HairyTheTaco - 3/29/2004 9:35:28 PM

hey, we have a nameless person in our empire!
check it out: http://www.galciv.com/metaverse/empires.asp?id=503 Link

look at player ID 2191, he has no name, but hes in our empire and hes giving us 100,174 points!

                  
#415  by Citizen HairyTheTaco - 3/29/2004 9:37:33 PM

i just made the nameless guy a senator. i have no idea who he is or what his alignment is, but oh well, i think someone nameless like that deserves to be a senator.

                  
#416  by Veteran Grand_Admiral_Thrawn - 3/29/2004 9:39:33 PM

Very odd.

                      
#417  by Citizen Fulgrymm - 3/30/2004 1:01:31 AM

I think that's Slithirin, left over when Ms. de Sade decided to leave.

                      
#418  by Citizen HairyTheTaco - 3/30/2004 3:32:30 PM

mind as well be the only empire on the board that has a ghost as a senator.
[Message Edited]

                  
#419  by Citizen Arcilte - 3/30/2004 8:52:26 PM

mind as well be the only empire on the board that has a ghost as a senator.


That is very interesting.

                      
#420  by Citizen HairyTheTaco - 3/30/2004 8:54:20 PM

kinda off topic (does this thread have a topic?), but does anyone else in here miss the old X-Com games?

                  
#421  by Citizen Arcilte - 3/30/2004 9:16:32 PM

does anyone else in here miss the old X-Com games?


Oh hell yeah. I played X-Com: UFO Defence Force a hundred times. I played it on the Playstation 1 with all its "shitty" load times and all. Every time one of my good team members would die, I would reset it and play the mission over... even if I was at the end. Great Game!!!

                      
#422  by Citizen HairyTheTaco - 3/30/2004 10:02:13 PM

they really need to make another game like the original X-Com. i know some czech company made a game that was supposed to be like x-com a few months back, but from the reviews, the game bombed.

im not sure how they managed that, all they need to do to make a good "x-com" like game is to keep the original, square-tile, turn based format. one of the reasons why i liked it so much was because it had a chess-like feel to it. as for graphics, who cares! as long as it doesnt end up looking worse then "x-com terror from the deep". people didnt play x-com for how realistic it was, they played it for its strategy.

                  
#423  by Citizen Arcilte - 4/1/2004 4:17:27 PM

as long as it doesnt end up looking worse then "x-com terror from the deep". people didnt play x-com for how realistic it was, they played it for its strategy.


Very true. I know that someone was "re-making" the original X-Com. I'll see if I can find the link some where.

                      
#424  by Citizen Arcilte - 4/1/2004 4:18:25 PM

And here it is... http://www.xcomufo.com/index.html Link

                      
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