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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Special Forces OpCentre
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#1125  by Veteran Gerakken - 6/8/2004 3:00:22 PM

Sure, but you could always save time and just ask Gerakken - he probably knows what's going on before we do.


Knows and will not say, not until somebody pays.

Oops. Sorry about that. I don't make friends pay the usual rates. Too much business before pleasure today, I guess.

Hmm...maybe there's room for an empire of split personalities...


I got a hard enough time keeping track of one of each of you. I'm going to have to build extra droids to track the schizos. But there has to be advantages to a multiple personality somewhere. Like in arguing with yourself and having totally different points of view or where "being yourself" is never boring when you don't know which one of you is going to be you at the time. The possibilities!

Gerakken considers a career in madness. Some of us (including myself) are already a bit there, so what's a little extra push over the edge of the cliffs of sanity? Afterall, the jump don't hurt a bit. It's the landing that kills you. Hmmm, perhaps the trick is to start worrying about the landing after one has already jumped and it is too late to do anything but enjoy the fall. Only sane people think about the landing first. One strike against me there for trying to think rationally while going mad. It seems I can't go evil or insane fast enough.

                      
#1126  by Citizen Wild Wombat - 6/8/2004 6:13:24 PM

when iz we havin' anuvver melbourne boozeup?


Yep - I'm up for that! Just say the word/send the email mswales@hotmail.com Email

                          
#1127  by Citizen Hurley - 6/8/2004 7:39:12 PM

Just say the word/send the email


done.

Bakka,
are you going to make it so I can put a face to my bar tab?????

                      
#1128  by Citizen LORD EVIL STEVE - 6/9/2004 2:09:12 AM

done.


ME TOO

MWHAHAHAHAHAHAHA



        
#1129  by Citizen Bakka - 6/9/2004 5:05:39 AM

i'll we try my evillist to get there.. let me know and no more dicky phones allowed..

Bakka,are you going to make it so I can put a face to my bar tab?????



wasn't me. it was evil steve..



                      
#1130  by Citizen Cliffracer Slayer - 6/9/2004 2:24:12 PM

How come the random map editor seems to activly conspire to place the players in bad positions? Is it just me or the aliens? Why can't I seem to win anymore

            
#1131  by Citizen Cliffracer Slayer - 6/9/2004 2:28:20 PM

Why does the map editor conspire to give me the worst systems in the galaxy? Is it just me?

How come the bighted aliens seem to win the tech race and churn out millions of colony ships at the same time. Even with technos in charge and huge reseach abilities the AI allways races ahead of me at the beginning. How the heck does it do that. I'm on Intelligent so presumably they shouldn't get cheats.

            
#1132  by Citizen CypherPax - 6/11/2004 8:43:00 AM

Goblin Cookie,
One of the things I've noticed is that the AIs are very good at keeping their morale and production maxed... at Intelligent and up I tend not to be as efficient and I'll lag early in the game.

I like the fact the they win the tech race early as I've more aggresive and trading. I find that once I get to Dreadnoughts, they'll focus almost exclusively on expensive capital ship techs (and pre-reqs) and I'll get a huge tech lead that will never ends...

I've found that you can slow the pace of the game down by alpha striking a couple of AIs early... the AIS also trade tech and they won't grow as fast.

If you want to beat the AI in colony ships, max your spending and military production.... it works.



                         Posted via Stardock Central
#1133  by Citizen Cliffracer Slayer - 6/11/2004 3:32:47 PM

So the reason for the massive tech boom is due to the fact they start off able to trade with all the other aliens in the universe. I've noticed one crucial militery weakness in the AI though. In wars they often churn out constructers instead of fighting ships and often don't try to defend their trade routes.

            
#1134  by Citizen Exar Kuun - 6/11/2004 5:37:35 PM

Attention Special Forces

Remember the old days? When all marvelled at the skill and cohesion of your small band of warriors? SF was the pinnacle of the metaverse.

How would you like to show off some of the skills that made you the "very special few"? Come and find out how at http://www.galciv.com/forum.asp?BID=GF&id=176370#176370 Link or http://www.galciv.com/forum.asp?BID=GF&id=176369#176369. Link Both topics are the same. Make sure you sign up to one!!

                      
#1135  by Citizen Hurley - 6/16/2004 5:58:39 PM

G'day melbourne based and any visiting SF,
drinks Friday 25th? same place, 12:30?? email the iron paw!!!

                      
#1136  by Citizen Hurley - 6/16/2004 5:59:07 PM

G'day melbourne based and any visiting SF,
drinks Friday 25th? same place, 12:30?? email the iron paw!!!

                      
#1137  by Citizen CypherPax - 6/17/2004 1:56:16 PM

Hurley,

This fits in with your thesis - I'm leaving my job for a TPM position...
I know I should know better, BUT...

Hope things are going well.

Da Bear



                         Posted via Stardock Central
#1138  by Citizen Wild Wombat - 6/18/2004 9:16:11 PM

Although we have been quiet for a while, I thought I would offer support to those affected by the recent controversy over scoring. As Captain Jack points out in the Tortuga thread, those of us who have been around for a long time have been here before. There seems to be two distinct issues:

1. "Cheating" - where a save game is hacked and resubmitted. I don't think anyone here would have any problem with declaring that to be unreasonable and worthy of discipline and censure.

2. "Cheesing" - where a given tactic, applied repetitively, gains a player multiple high scoring games in a relatively short period of time. In the past Stardock have certainly come down from on high and declared this not in "the spirit of the game" (notably with EBZ and his cranking tactics). The problem here is that playing against the AI, there will always be an understandable desire to "beat the AI" i.e. find the critical tactics that lead to the quickest and most elegant high score victory with the least possible effort. It's the way the human competitive instinct works, and I am surprised that Stardock are so horrified when it actually happens. The very structure of the Metaverse lends itself to the top positions being filled by those players who are good enough to have worked out how to beat the game and are prepared to put the hours of gameplay in to log many, many scores.

In the general forum Brad Wardell has stated that he is considering a similar penalty for "cheese" tactics but has not yet implemented this. Translated, this means: your scores will only count if you play the game the way Stardock wants you to. In the old days (my old days, anyway ) diplomacy picks allowed cultural bombing and wins without a significant military effort. How would Stardock police this? All games submitted with Diplo 60+ total picks are removed from the Metaverse? It is a ridiculous notion, and one that will cost Stardock customers and participation in the Metaverse. I believe as paying customers, we are entitled to play the game any way we want and submit those games (as long as they are legally obtained) whether Stardock management admire the game technique or not.

On a personal note to Lothmorg and Renegade, who have both been long term members of the community:

I am not interested in whether the claims made against you are true or false. I know both of you will be feeling very angry at the unfolding events, and I am sure you are also feeling somewhat powerless about it all, especially when you turn up one morning to find your scores at zero. Capt. Jack is right - not everything Stardock thinks is cheating turns out to be that way with further analysis, and his experiences with GROSS players backs that up.

I still check in here occasionally long after I got sick of the game, because of the quality of the people involved as players - and that goes for you two without reservation. Renegade and I have crossed swords but I would still prefer him here - it's always good value to have someone stirring the pot! No matter what the fallout and what might unfold over the next few days, I'd encourage you to keep in touch with the playing community because that is more important than a Metaverse score - people are always more important than numbers and machines. Special Forces has its time in the sun, but the friendships that developed turned out to be much more important than having the top players or the top score. Don't lose sight of that in the midst of all this other rubbish.

For everyone else that is feeling peeved - and I hesitate to suggest this - perhaps a different message of protest might be sent? Sometimes one feels that they just have to do SOMETHING; maybe officially refusing to submit any games at all for 2-3 days (or some mutually agreed timeframe) will make a public statement of protest.

Best wishes - and hang tough

                          
#1139  by Veteran Captain Jack Sparrow - 6/18/2004 10:49:29 PM

Thanks for the support there Wombie.

1. I have no problem with genuine cheaters being removed. I try to create a great empire with very few, if any rules, that's the only one. Genuine cheating gets you kicked out.

2. I'm the cheesiest one here. I used to score bomb like Staffa, Taught EBZ the bankrupting technique, then I moved over to the crankomasotechnique.
It's all cheese. Always has been. That's the human advantage. My biggest complaint with Stardock is not the meta scoring. It's that no adjustments were made in the AI itself to react to known cheese tactics. That's what the meta was supposed to be for.



                          
#1140  by Citizen LORD EVIL STEVE - 6/19/2004 2:28:30 AM

iz all a bit tense. i iz confused....



        
#1141  by Veteran TheQuack - 6/21/2004 9:06:10 PM

Hello, schkippies

Been busy with some reserve stuff, that's my reason for going AWOL - now I just have to remember the last story idea I was working on. Oh, and catch up on the goss, of course.

Best wishes to Ben and the Paxes.


Now, what's with things being "a bit tense"? I'm even more confused than that evil dude.

                    
#1142  by Citizen LORD EVIL STEVE - 6/21/2004 11:08:02 PM

lothmorg and renegade's scores were zeroed after a score audit on account of them "submitting the same game over and over".........

        
#1143  by Citizen Hurley - 6/22/2004 1:11:05 AM

#1137 by Citizen CypherPax - 6/17/2004 1:56:16 PM Hurley,This fits in with your thesis - I'm leaving my job for a TPM position...I know I should know better, BUT... Hope things are going well.


Wow! Short note, shoulder surgery, typing awkward. Chat?

                      
#1144  by Veteran the 3rd child - 6/22/2004 12:36:11 PM

YOUR ALL CORDIALLY INVITED TO THE DIPLOMATS NEW SITE AT WWW.DIPLOMATS-EMPIRE.COM!

                      
#1145  by Citizen LORD EVIL STEVE - 6/26/2004 6:49:15 AM

nice to see you again Wombie and Hurls!!!



        
#1146  by Veteran TheQuack - 6/27/2004 8:23:04 AM

So, tell us your drinking stories, why dontcha?

                    
#1147  by Citizen LORD EVIL STEVE - 6/28/2004 12:21:13 AM

So, tell us your drinking stories, why dontcha?


you jus' gonna hafta turn up to the next one.....



        
#1148  by Citizen Hurley - 6/28/2004 1:34:20 AM

nice to see you again Wombie and Hurls!!!


Ditto evil steve & lord evil steve (also Iron Paw!)

                      
#1149  by Citizen LORD EVIL STEVE - 6/28/2004 1:45:29 AM

MMM THE SOUND OF ONE HAND TYPING.....



        
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