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#152
by Citizen Smegged - 2/20/2004 2:54:47 AM
Well it has been said that diplomacy is everything in this game (well, diplomacy and trade). I just tried an *interesting* variant game which took both options off the table. It was an attempt at always war. I played it one difficulty higher than normal difficulty. I had an absolutely amazing start (playing a large galaxy on occasional habitability). After my initial expansion (and Toria surrendering to me) phase, I was 59% on the way to Military victory.
However, not being able to trade anything - including tech - really kills your economy, especially when you are trying to maintain a large fleet. Once the Altarians and Yor got their trade routes going (and protected) they started to pull ahead. Battleship tech was the turning point. Up until then I had managed to keep a fleet that was able to protect my homeland, and assassinate the occasional freighter. However, Death Knights punished my frigate fleet and I was soon swamped. I did however fight to the bitter end. Eventually the Yor surrendered to me since they were being pounded to a bloody pulp. The Dregnin this game were a non-entity, with just one world.
Reflecting back on the game, I would have to say that I regret settling the 13/14 PQ worlds. The cost to get them up and running, and the lack of ability to pump spending really hurt badly in this game. I may try the variant again one day, but it's a lot tougher than in Civ .
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No, you disabled the OBVIOUS ones. You know, the ones you were supposed to find... Small comfort to the scores of smoking pirate corpses on the deck, though. What a mess! |
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Well then, that's the last time we send Torian Slaves to do our raiding.
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No, you disabled the OBVIOUS ones. You know, the ones you were supposed to find... Small comfort to the scores of smoking pirate corpses on the deck, though. What a mess |
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By the way, at least try to do better than a lame grammar school comeback next time junior.
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Sirian, I'm sad to hear that you have lost interest in the game. I have always have great respect for your capability to contribute to the community (eventhough i might not always agree on the style - not meant as criticism, just stating the obvious, we can't all agree on everything).
BamBam, i'm sorry for not stating this earlier. You have in my opinion ( ) been a great diplomat without selling out on your on opinions (just the posts i have read the last couple of days)
It would be great to see a tournement, i'm sure alot of people would be interested (especially alot of the "veterans", since i think most of us need different challenges to keep the game interesting).
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#159
by Citizen T-hawk - 2/20/2004 1:17:51 PM
Hello everybody!
Longtime Realms Beyonders know me from the Civ 3 Epics, of course. I've finally installed my copy of GalCiv and will be diving in presently.
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#171
by Citizen Smegged - 2/22/2004 7:56:34 AM
I'd like to see how some other players would handle AW in an SG environment. For my AW, I left the UP at the beginning of the game. After that, I declared war on any majors I met by gifting a minor with a declaration of war. I could not work out any other way of declaring other than by attacking them (not always possible). Additionally, to make it slightly easier, I did not declare until I had researched the universal translator. By which stage I had at least one battle axe to defend each colony. Oh, and other than the minor I used as my war declaration device, I went AW on all the minors as I met them. And for the record, I did not make any tech trades, nor did I establish any trade routes.
I still believe I would have acheived more in this game if I did not settle the PQ 13/14 worlds. If a team can be gotten together and wants to do it, I could post the save for my game to the civfanatics file server for public downloading. The map is a large/occasional/tight, with War Party, +30 Weap, +30 HP, +40 Repair, +25 Courage as my choices. All victory conditions were disabled. I mean, come on this is ALWAYS WAR! Difficulty was set to challenging (default AI, all set to Bright difficulty).
-Smegged
PS I recommend using the map I used for AW, since it has already been playtested, and if winning is actually possible in AW, this is the game it will happen in.
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People in this metaverse are given a massive score incentive to win militery victories and a disincentive to win tech victories and it is completely stoopid.
Nobody's answered my post on militery victories for awile so I decided to move it here.
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