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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Raven's Claw (The Galactic Guardians Empire Thread)
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#575  by Citizen littlewotts_ - 2/18/2004 1:25:48 PM

I look forward to the upcoming alliance contest


I do too!

                          
#576  by Veteran Terl - 2/18/2004 1:30:27 PM

littlewotts>> Did you check the debug.err file? It can be opened with notepad. It is one of the things Carielf will ask for.

                    
#577  by Citizen littlewotts_ - 2/18/2004 1:42:40 PM

I just looked at it, and not know what I'm looking for it seems ok. It shows the game being submitted, but I didn't see if it got a return message or and error at that point.

                          
#578  by Veteran Theoden of Rohan - 2/18/2004 1:47:47 PM

By the way, littlewotts:

2/11/2004 (1.130000) Morality: Pure Good Galaxy Size: Huge 9710
Difficulty: Beginner Win / Lost: Win: Military Conquest


2/11/2004 (1.130000) Morality: Pure Good Galaxy Size: Small 5610
Difficulty: Challenging Win / Lost: Win: Military Conquest


2/12/2004 (1.130000) Morality: Pure Good Galaxy Size: Medium 9140
Difficulty: Challenging Win / Lost: Win: Military Conquest


2/13/2004 (1.130000) Morality: Pure Good Galaxy Size: Large 11710
Difficulty: Challenging Win / Lost: Win: Military Conquest


I wholeheartedly agree with this strategy! Build up your skills in each map size and you'll get better at the higher difficulties. I spent a lot of time on Challenging and I think it helped me develop my skills to go into the more difficult levels.

                          
#579  by Citizen littlewotts_ - 2/18/2004 1:50:18 PM

Once I had went to 1.19 the challenging AI had becom just that. I lost 4 games in a row, within about 30 minutes, so my last game I backed down to normal on a large map. I'll try challenging again tonite I think.

                          
#580  by Veteran Theoden of Rohan - 2/18/2004 1:56:37 PM

I'll try challenging again tonite I think.


As long as you're having fun, play what you like!

I was pleased to look over each Guardian's stats and see that most of us have submitted (or tried to...sorry littlewotts!) a game or two the past few days! Not only does this give us a lot of empire points, but it proves that we are all still enjoying the game and that's the important thing here. Great job everybody!

                          
#581  by Citizen Lothmorg the Black - 2/18/2004 1:56:48 PM

I also find it easier, but more time consuming, to play the larger maps. Gives you a little more breathing room.

          
#582  by Veteran Theoden of Rohan - 2/18/2004 1:58:57 PM

I also find it easier, but more time consuming, to play the larger maps. Gives you a little more breathing room.


I think it's an unstated fact that the easiest maps are Large and Huge. I still find Tiny and Small to be very easy. Medium is a horror, in my opinion. Gigantic is just too dang big.

                          
#583  by Citizen littlewotts_ - 2/18/2004 2:00:55 PM

My losses I submitted were all on small maps. While I was driven to pick up the shiny for 5 of them, I was also trying out the maso strategies I read. And I tried them on the few other levels. And I got rocked.

                          
#584  by Veteran Terl - 2/18/2004 2:01:05 PM

I like playing small/medium maps. I can play them more quickly (still takes me as long sometimes as some take to do a gig maso ) and submit more often. I guess my theory is, I am not up to higher levels so I make up for that with more submissions.

I enjoy challenging right now. I have one going and should be able to finish tonight hopefully.

                    
#585  by Citizen Lothmorg the Black - 2/18/2004 2:01:19 PM

I'm sure if I tried a Tiny map right now, I'd have my butt handed to me pretty quick. Well, until I changed gears, but that's too much like work, so I'll stay at Gigantic.

          
#586  by Citizen littlewotts_ - 2/18/2004 2:02:25 PM

I think the bigger maps give you a chance to do the planet rush. I've found I do a whole lot better when I have at least one more star system than the AI.

                          
#587  by Veteran Gerakken - 2/18/2004 2:09:29 PM

I think the bigger maps give you a chance to do the planet rush. I've found I do a whole lot better when I have at least one more star system than the AI.


Basic rule of old school playing before any various exploits and tricks of the month: Get ahead in system count any way you can and then it is only a matter of grinding them down. I prefer a nice limited war for that if I am not ahead after the colony rush. Take two planets or so while munching a few of their ships in a brief campaign, get them to sign the peace treaty, then go back to outproducing them.

                      
#588  by Veteran Terl - 2/18/2004 2:10:36 PM

Here's a question: I've never tried, but can one make a starbase with a party palace and then make it a terror star so you have a mobile party palace?

                    
#589  by Veteran Gerakken - 2/18/2004 2:12:49 PM

have a mobile party palace


Yes, and it is a favorite tactic. They flip before you reach them, and if for some reason they don't, blow them out of the sky.

                      
#590  by Citizen littlewotts_ - 2/18/2004 2:12:53 PM

Here's a question: I've never tried, but can one make a starbase with a party palace and then make it a terror star so you have a mobile party palace?


I do that, but I've never really checked the affect. I ended up blowing apart stars with it, rather than culture bombing.

                          
#591  by Veteran Theoden of Rohan - 2/18/2004 2:13:10 PM

Yup...combine them for a mobile party spectacular! I've had to resort to this tactic a few times...

                          
#592  by Citizen littlewotts_ - 2/18/2004 2:13:43 PM

Yes, and it is a favorite tactic. They flip before you reach them, and if for some reason they don't, blow them out of the sky.


Oooo!!

                          
#593  by Veteran Terl - 2/18/2004 2:19:18 PM

I have only built them once and did not realize that dreadnoughts could take them out. So, if I were to build a resource starbase I could just keep stacking modules on it with defense and such, add culture stuff later to make the party palace and then make it a death star and move it around...hmmmm. Now, if it is near Yor space that would be even better.

Lately, I have just been racing to battleships before the AI gets there and then just going for a pure military win (I sell them my "old tech" to keep them short of cash). I still get a lot of flipping if I cut the swath right.


                    
#594  by Veteran Theoden of Rohan - 2/18/2004 2:20:05 PM

I commonly will make Terror Stars out of existing resource SBs, since they are so conveniently placed in the middle of the enemy's territory. This is especially helpful when an enemy has a clump of systems that you don't want to bother invading. Let them culture flip -or- BOOM!
[Message Edited]

                          
#595  by Citizen littlewotts_ - 2/18/2004 2:22:54 PM

If you move the terror star from the resource, do you loose those abilities? I've always created a new starbase because I didn't want to lose what ever bonuses I had from the resources.

                          
#596  by Veteran Gerakken - 2/18/2004 2:26:50 PM

If you move the terror star from the resource, do you loose those abilities?


Um, the resource is inside the terror star. They travel together. It is another old tactic to use terror stars to kidnap resources to move them to safer territory.

                      
#597  by Citizen Exar Kuun - 2/18/2004 2:27:12 PM

do you loose those abilities?


Nope, the resource follows the terror star around

Edit : The spymaster beat me to it by twenty sseconds
[Message Edited]

                      
#598  by Citizen littlewotts_ - 2/18/2004 2:28:00 PM

Um, the resource is inside the terror star. They travel together. It is another old tactic to use terror stars to kidnap resources to move them to safer territory.


Outstanding!! I guess I have something new to try!

                          
#599  by Veteran Terl - 2/18/2004 2:28:02 PM

If you move the terror star from the resource, do you loose those abilities? I've always created a new starbase because I didn't want to lose what ever bonuses I had from the resources.


I was assuming that by that point in the game the resource may be irrelevant or extraneous. At the current costs of starbases in 1.19 I'm all for saving a load of bc's.

Edit: Just read that the resource moves... nevermind... that is really good to know!!
[Message Edited]

                    
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