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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Raven's Claw (The Galactic Guardians Empire Thread)
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#6350  by Citizen damoose - 4/2/2004 6:51:23 AM

Hey Terl... Any Yor survive the night?

                      
#6351  by Veteran Terl - 4/2/2004 6:54:00 AM

Hey Terl... Any Yor survive the night?


Not a one Well, if they are still floating around in space with the debris that was once their homeworld they could be alive. I'll send a few scouts by the area just to make sure

                    
#6352  by Citizen damoose - 4/2/2004 6:58:10 AM

Cool... Make sure you let Tech know... He's always looking for extra part.

                      
#6353  by Veteran Terl - 4/2/2004 7:04:06 AM

Cool... Make sure you let Tech know... He's always looking for extra part.


I have multiple freighter routes designated for just this cause. I strive to keep him well supllied. Unfortunately, many of the parts are quite damaged. Good thing he is very capable

                    
#6354  by Citizen Magnumaniac - 4/2/2004 8:20:19 AM

Hi folks, interesting AI thing I noticed last night...

I set all AIs to neutral / evil for a game, and played as I normally do. i.e. research a few basic techs, and trade them around for all the techs that give early game wonders / TGs. All proceeding normally until I realised that no-one had researched nano-metal composition, and I had to research it myself to build the TGs.

Now, with a plethora of war-happy AIs, you would have thought that a TG giving a nice hit point bonus would be a fairly high priority item, not to mention the manufacturing capital. I thought it was just a fluke, so repeated the dose - and got exactly the same outcome, so it must be "good" AIs that normally research this. Bit of a hole in the AI there I think, especially as after I researched it and built the TGs, they gave very good trades for it

On a none-game note, check this link out (lots of photos, so may be slow on dial-up): http://www.angelfire.com/extreme4/kiddofspeed/ Link
Made me think, I can tell you

                          
#6355  by Veteran Disciple777 - 4/2/2004 8:51:28 AM

Very sad pictures indeed.

      
#6356  by Citizen Magnumaniac - 4/2/2004 8:55:12 AM

Very sad pictures indeed


Yeah, makes you realise how lucky you are, no matter how bad things can seem at times.

The fact that they suppressed the extent of the problem for so long is frightening.

                          
#6357  by Veteran Disciple777 - 4/2/2004 8:56:14 AM

Wander how many other tragedies have been kept away from the public???

      
#6358  by Citizen Magnumaniac - 4/2/2004 9:14:40 AM

how many other tragedies have been kept away from the public


There are a lot of things happening in those countries that don't have free press, that we will probably never know the truth about.

                          
#6359  by Citizen Greldon - 4/2/2004 10:27:43 AM

Good morning, Guardians! T.G.I.F.

Looks like it was a slow night.

There are a lot of things happening in those countries that don't have free press, that we will probably never know the truth about.
Sad to say, the USA can be included in this statement as well, even though we have a free press.
A free press doesn't guarantee full disclosure.

                          
#6360  by Citizen Major Dallas - 4/2/2004 11:11:22 AM

Good morning, all! Got a couple of learning questions. I've been 'ratcheting up' the difficulty level as I play and re-play the demo (trying to brace myself for the full-blown experience, don't you know!). In the game I've got going right now I took the Yor's last remaining planet but they're still showing up in the diplo screen--even after several turns. How can that be? Did I miss something?

Also, a post from yesterday referenced the game ending in 2190. I knew that the demo ended then, but is that also the time limit ending for a full-blown game (presuming of course that you haven't wrapped it up nicely before then, via any one of the active victory conditions)?

Teach me, O masters of GalCiv!

                          
#6361  by Citizen littlewotts_ - 4/2/2004 11:22:44 AM

The game goes past 2190, but if you finish a game before that, you only score half the points.

                          
#6362  by Citizen Greldon - 4/2/2004 11:23:45 AM

I've got going right now I took the Yor's last remaining planet but they're still showing up in the diplo screen--even after several turns. How can that be? Did I miss something?


Speak to them via the diplo screen and see if they actually have any planets....sometimes they'll colonize a low PQ planet right when you think you've eliminated them. Or sometimes it takes the game 2 or 3 turns to recalc.

Also, a post from yesterday referenced the game ending in 2190.
2190 is the earliest you can win a game and get maximum point value. Winning sooner reduces the points by 50%. I've played past 2225 before, so I don't know if there's a time limit.



                          
#6363  by Veteran Terl - 4/2/2004 11:24:53 AM

Good morning, all! Got a couple of learning questions. I've been 'ratcheting up' the difficulty level as I play and re-play the demo (trying to brace myself for the full-blown experience, don't you know!). In the game I've got going right now I took the Yor's last remaining planet but they're still showing up in the diplo screen--even after several turns. How can that be? Did I miss something?


This may be due to the demo not being the current version of Galciv.

Also, a post from yesterday referenced the game ending in 2190. I knew that the demo ended then, but is that also the time limit ending for a full-blown game (presuming of course that you haven't wrapped it up nicely before then, via any one of the active victory conditions)?


It is not a time limit in the full game. You play until someone wins. I think, not sure, there is a scoring deduction if you win too fast (not sure if 2190 is that cutoff or not)

DA: Are you getting the retail version? If so, remember to download Stardock Central and get the current updates for the game after you install the game.
[Message Edited]

                    
#6364  by Citizen Major Dallas - 4/2/2004 11:25:29 AM

littlewotts, did I understand you correctly--there's actually a penalty for an early victory?

                          
#6365  by Veteran Terl - 4/2/2004 11:27:02 AM

littlewotts, did I understand you correctly--there's actually a penalty for an early victory?


Yes, despite what you may think

                    
#6366  by Citizen littlewotts_ - 4/2/2004 11:27:39 AM

Yup. 50% like Greldon said.

                          
#6367  by Citizen Major Dallas - 4/2/2004 11:30:44 AM

OK. I understand the early victory penalty issue, now. (Posts passing in the ether, and all that.)

Greldon, I had thought to check on their planet situation via the diplo screen (look folks, he can be taught!), and they have none. Must be hiding out on a Starbase somewhere. Or worse yet, one of the Empires (non-Guardians, of course) are harboring their last remnants. Well, I suppose the only thing left to do is wipe them all out! (Haven't done that yet in the demo version, but that's my goal in the current game.)

Thanks for the help, all.

                          
#6368  by Veteran Disciple777 - 4/2/2004 11:31:12 AM

There is not ime limit that I have found so far and I have played past 2200 many games.

      
#6369  by Veteran Terl - 4/2/2004 11:32:04 AM

Greldon, I had thought to check on their planet situation via the diplo screen (look folks, he can be taught!), and they have none.


I think it is because the demo is not the most current version. In fact it is several updates back, IIRC.

                    
#6370  by Citizen littlewotts_ - 4/2/2004 11:32:12 AM

My first game, the Gigantic Cakewalk, I think I went past 2400.

                          
#6371  by Citizen Magnumaniac - 4/2/2004 11:37:58 AM

I think I went past 2400.


2400!!!! That's over 2500 turns. Surely not!

                          
#6372  by Citizen Greldon - 4/2/2004 11:40:54 AM

I think I went past 2400
The game that wouldn't end!

                          
#6373  by Citizen littlewotts_ - 4/2/2004 11:45:37 AM

That game took me like 2 weeks to play. Of course it was my first, and I'm sure it was an abundant map.

                          
#6374  by Citizen Major Dallas - 4/2/2004 11:58:28 AM

Don't tease littlewotts! That game was where he perfected the infamous "mud-and-tape" offense, whereby his enemies were literally up against the wall! (I'll try to limit my worst puns to Fridays. I promise.)

Update: The Yor are gone. (At least in this game.) You know how resource-based starbases (and maybe free-standing ones as well, I'm not sure) persist for a turn or two after the enemy has been vanquished? I'm wondering if maybe the Yor had a starbase that I didn't know about, and they were still present in the diplo screen because there was that last lingering vestige of them polluting the galaxy? (Just a thought.)

                          
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