Galactic Civilization

Create account
Login
Downloads
NewsGroup
Community
Purchase
Galactic Forum
Strategies
Mods
Empires
Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Raven's Claw (The Galactic Guardians Empire Thread)
  Search:   
Go to Bottom         Go to Bottom
#8850  by Citizen _Attila_ - 4/20/2004 12:26:12 PM

I'm going to go grab some lunch...


Have a nice meal!!

Hello every body! How is it going here?

the website is up-to-date (at least for the moment)!


It looks good! Especially the new shining medal

                        
#8851  by Citizen Evil Druid - 4/20/2004 1:17:49 PM

Hello all, In last nights game decided to buy GSE early to make sure I got it. Went into the red by 6000. The AI's were on me like a buzzards of fresh road kill. By the time I got out of red I was at war with 2 races. There fleets never showed up but I had to give away the kitchen sink to get peace. Fought rest of the game to recover. Game going to take a lot longer then usual so I would have better off not buying the GSE is my conclusion.

                          
#8852  by Citizen Brewskin - 4/20/2004 2:04:16 PM

Howdy Guardians, and assorted random folk.

Yea, ED, I'm finding that trying to get the GSE out first slows down my initial rush. In my current game, it's 2182, and I have a solid tech lead, and am making money at 25% tax and 100% spending. I ended up with 5 planets, instead of the 4 I planned on, found a double 15 next door, as well as a 16, so had to grab them both. Worked out well, I was able to stop military spending completely in Sep, instead of Nov., which gave me a nice jump start. And that seems to be the key, for me at least, a good starting position.

I've carefully monitored morale and income, adjusting each turn to stay at 100% morale on all systems, and keeping spending at a rate that would net me 0, or the lowest possible. So far, no probs from any opponents, most of them are at warm or better, already. I did change the way I traded for freighters, after grabbing 4 from my 2 initial contacts, and using 2 as scouts, I've traded for 1 each from the others, giving me a freighter right at their doorstep, instant trade route!

I'll finish that one up when I get home, sometime after 5 today, but since I also DLed SD here at my shop, and it's an easy day, orders and emails are all caught up, I think I'll try to cram one in here, as well!



                  
#8853  by Citizen Magnumaniac - 4/20/2004 2:18:06 PM

I usually don't have a problem with the GSE - I nearly always have Earth build it after man capital and eco capital. Can usually get it without rush-buying by early 2182.

If you do have to rush-buy it, use the 4th option with the minimum initial cost. The 30 or 40 bc per turn will only hurt you for a few months.
[Message Edited]

                          
#8854  by Citizen Evil Druid - 4/20/2004 2:22:58 PM

I've traded for 1 each from the others, giving me a freighter right at their doorstep, instant trade route!


Is there a trick to getting one right on there door step. I buy them and there half way to no ware. Like is it better to buy the 1st one on there list or the last one. Any tricks.

                          
#8855  by Citizen Evil Druid - 4/20/2004 2:24:42 PM

If you do have to rush-buy it, use the 4th option with the minimum initial cost. The 30 or 40 bc per turn will only hurt you for a few months


Good advise. I paid the whole thing up front.

                          
#8856  by Veteran Disciple777 - 4/20/2004 3:16:59 PM

What is GSE??? Sorry for the dumb question.

      
#8857  by Citizen Evil Druid - 4/20/2004 3:21:31 PM


What is GSE??? Sorry for the dumb question


A wonder, Galactic Stock exchange. I believe it gives 25% to overall economy. Not really a dumb question, I am always trying to figure what people are talking about to when they use initials.

                          
#8858  by Veteran Terl - 4/20/2004 3:22:19 PM

What is GSE???


Galactic Stock Exchange...

                    
#8859  by Citizen bonscott - 4/20/2004 3:43:29 PM

Ok, the number I want to preserve for us is 8675309.

Anyway, I'm trying this buying thing. Started a new game, Populists, +60 diplo, etc. Crippling no less. After my few colony ships and scouts I went 100% research. Was able to trade quite a bit. Following part of the Maso strat. What I don't get is this, how do you guys make enough money to buy things? I usually do well economy wise but if I turn down my spending enough to start hording cash it seems like research and social building queues crawl along.

Also, do you just ignore building starbases or do you buy constructors off the AI as well?

                    
#8860  by Citizen Magnumaniac - 4/20/2004 3:50:05 PM

In short - trade routes. You'll never get enough cash just from taxes. Get the first 2 routes set up as soon as you can, these will make loads of money in time.

As soon as you research a tech that gives you a new route, get it in place. After getting the GSE, I am running at 100% spending for the rest of the game and easily making 500-1000bc per turn by the end.

Oh, and you can't trade for constructors from the AI. I just ignore building SBs altogether.

                          
#8861  by Citizen Evil Druid - 4/20/2004 3:54:07 PM

If you want more cheese, you can do the following: save at the beginning, active cheat code, reveal the map. See where are the juicy planets and AI. Turn cheat code off and reload.Don't forget that on reload, AI get a diplomatic round and ability to rushbuy TG/Wonders.


How come no one mentioned that last part. This piece of cheese has gone bad.

                          
#8862  by Citizen bonscott - 4/20/2004 3:54:49 PM

That's what I was wondering, if you guys ignore building starbases. I do trade a lot and have lots of trade routes and am like you making money like crazy by mid game. But in trying to modify my early game strat I just could see setting military down to 0 because then I wouldn't be able to get any starbases going. Let alone at least a token defense force.

                    
#8863  by Citizen Magnumaniac - 4/20/2004 4:07:52 PM

setting military down to 0 because then I wouldn't be able to get any starbases going. Let alone at least a token defense force


Aah, but that's how the strategy works - by not spending anything on military you can put more into social (thus getting the economy going quicker) and research (establishing tech lead). You then gift techs to the AI to keep relations good, removing the need for any military, thus reducing your maintenance costs (no ships, no shipyards etc), which results in your economy building quicker...etc, etc, etc.

If you find a nice fully improved AI starbase on a resource - they'll trade it for some good techs.

                          
#8864  by Citizen littlewotts_ - 4/20/2004 4:11:59 PM

I do build contructors, simply to up grade the SBs I buy from the AI and the TS-AS at the end. Maybe some culture flipping as well.

                          
#8865  by Citizen Brewskin - 4/20/2004 4:12:17 PM

Jenny, Jenny, yer the girl for me.....

Bon, after getting your early ships(2 scouts/2 Colony ships), military stays at 0 for the rest of the game, no SBs. I then set 100% research until I've gotten the basics, using MM's suggested choices. Then it's 50/50 research/Social, occasionally cranking Social to 100% for a TG or wonder, and tech whoring like a madman. By 2182 or so you should be able to set spending at 100% and start building up the bankroll. The only thing I spent money on was as sweeteners for trades, and on the final turn to settle up the wars.

As for a defense force, last game I never owned a combat vessel, this game I got so far ahead tech wise that I picked up a few BAs just to fill out a trade or two.

                  
#8866  by Citizen Magnumaniac - 4/20/2004 4:26:08 PM

and on the final turn to settle up the wars.


Strategy addendum: I have now noticed (by forgetting to do it once) that stopping the wars isn't necessary if you ally with everyone at the same time. The game ends before any of them have a chance to ask you to join them in their war against another AI.

                          
#8867  by Citizen Brewskin - 4/20/2004 5:10:54 PM

Ahhh, back at home, another day done!

Interesting, MM, it had seemed to me that making the galaxy a peaceful place might help with bringing relations to the Friendly stage, if not, that sure frees up some bucks, though I'm not sure what I'll spend them on.



                  
#8868  by Citizen Greldon - 4/20/2004 5:32:38 PM

Hi everybody. I had a minute to drop in so I caught up in the thread. Thankfully it wasn’t twenty pages.

Magnum: Great job you’re doing helping everyone out. Good advice, keep it up! You’re a credit to the empire and we’re lucky to have you on our side.

Everyone is doing a great job…..we’ll probably hit seven million in a few days. Truly awesome!

Gotta go…catch ya later.

For Honor and Justice!


                          
#8869  by Citizen Evil Druid - 4/20/2004 6:19:43 PM

No one answered my frieghter question. I hate when I end up with one 10 turns away from any planet. I usually buy the one at the bottom of the AI's list thinking it would be the last one built so likely closest to a planet.

                          
#8870  by Citizen Major Dallas - 4/20/2004 6:20:24 PM

Popping in...

bip!

That last game was interesting. Intended to go for an alliance victory, but got too far behind the Altarians to pull it off. Then their influence sectors ended up surrounding me (I started in the middle this time, for the challenge of it), and at that point I knew that I wouldn't be able to pull off a culture-flipping/military victory either. Then lo and behold both the Yor and the Drengin up and quit, leaving me with their remaining systems. I 'nibbled' away at the influence lead for a while (63% to 33%, in favor of the Altarians) until I noticed that they had moved from 'hostile' to 'friendly'. Traded what little I had to bring them up to 'close', allied with them and the two other remaining majors, and snuck away with a 'victory'!

My wife was surprised to hear that I was playing with different settings this last game (large/abundant/scattered), but it simply points out how varied this game can be!

Now I gotta give MagMan's maso strategy a shot (albeit, not yet up to maso!). Oh, and I keep creeping up in the Metaverse--how ensconced at #313! I never expect to hit the 'high ranks' simply because I lack the time to put in those numbers of games, but it's still fun to watch!

...popping out!

                          
#8871  by Citizen Magnumaniac - 4/20/2004 7:05:56 PM

No one answered my frieghter question.


Only way to be sure is to get one that's in orbit. Failing that, station a scout in the middle of an AIs planet cluster and watch for freighters leaving or approaching their planets (helps if you have Eyes of the Universe). Adds to the micro-management either way, but in the early game you need to be checking for trades every 2 or 3 turns anyway, so just add a freighter check into your routine.

                          
#8872  by Citizen Magnumaniac - 4/20/2004 7:10:57 PM

how ensconced at #313


WTG Major D. Looks like you're progressing nicely - another fine addition to the Guardian's roster.

You don't need to crank the games out to hit the top 25, a steady submission rate will get you there - it will just take a bit longer. Just check out Theoden's profile.

                          
#8873  by Citizen Evil Druid - 4/20/2004 7:20:24 PM

in the early game you need to be checking for trades every 2 or 3 turns anyway, so just add a freighter check into your routine


Thanks. If you notice it was just built it has to be there still. I have also learned to watch for the 1st AI that gets Advanced trade and trade for it right away to make sure you have a shot at GSE. Don't want to give them a head start.

                          
#8874  by Citizen Naqmir - 4/20/2004 7:50:30 PM

You don't need to crank the games out to hit the top 25, a steady submission rate will get you there - it will just take a bit longer


If you look at my profile i havent cranked out games either. It alos helps in the Magnum, Greldon, and Loth are all getting only 3k for games where i'm getting about 9-10k a game. So it shouldn't take much longer really they will have to submit 3-4 games to keep up with your one.

                            
<<   <-   350 351 352 353 354 (355) 356 357 358 359 360   ->   >> 
   Page 355 of 794   

Go to Top    Go Back to Message Board    Go to Top
To be able to post something you have to become a member
Click here!



Copyright 1995-2025 Stardock Corporation. All rights reservered.
Site created by Pixtudio and Stardock, designed by Pixtudio.