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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Raven's Claw (The Galactic Guardians Empire Thread)
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#12850  by Citizen quiksilverhg - 6/3/2004 9:20:49 PM

This post claimed in the name of the Justice doing galactic guardians
[Message Edited]

                      
#12851  by Citizen Naqmir - 6/3/2004 9:21:01 PM

It's a team effort and all contributions count


Indeed.Play for fun and kill a few Yor while your at it.
Is there somewhere that says what all the good and evil bonuses are?


The evil bonuses are the early planet bonuses and trade goods, And the Slave girls are great.Breakfast in bed,household chores,massages,and many more.The good have better relations.Maybe a few more.This should sum it up better than i did.http://www.galciv.com/forum.asp?BID=GS&id=142805#143717 Link
[Message Edited]

                            
#12852  by Citizen littlewotts_ - 6/3/2004 9:45:31 PM

Is there somewhere that says what all the good and evil bonuses are?


Try this link as well. http://webpages.charter.net/trevorpowdrell/ Link

                          
#12853  by Citizen Weyrleader - 6/3/2004 10:32:14 PM

I go home for dinner and a short game (BOOM!) and there are three pages of posts

Congrats to LW for moving up 3 sponts. I move up 1 finally with this game. I still need one more game to get my 100 wins.

Good night all - I need sleep!

                            
#12854  by Citizen Naqmir - 6/3/2004 11:23:46 PM

BOOM!! and BOOM!! Off to bed for me. Night all

[Message Edited]

                            
#12855  by Citizen littlewotts_ - 6/3/2004 11:28:10 PM

WAAAAAHOOOOOOO!!!!!!! FLAMES WIN!!! FLAMES WIN!!!!

                          
#12856  by Citizen littlewotts_ - 6/3/2004 11:30:32 PM

Oh, yeah...BOOM!!

                          
#12857  by Citizen quiksilverhg - 6/3/2004 11:56:58 PM

Boom!

Holy Jebus I had to fight for that one. the Korx had 5 planets which made them majorly dominant the whole game, and I had to keep bribing them, then as the tables started to look like I could talk them into allying I got a good alignment message which I took. Then my relations with the drengin, drath, korx, and yor [the most powerful races with 3-5 planets each] rapidly deteriorated, I kept bribing the heck out of them, then I'd get the 'ah, more presents message and have to wait. Then by the time I could bribe again they sank back down. It took me over 100,000 BC and probably about a year and a half to get them to all be close. Never had so much trouble getting the alliances before.

In the relations department I think the evils have an advantage because they have all the people they want to ally with the same alignment, whereas I had to fight tooth and claw to get those guys to like me, ('specially the stupid drengin)

Any ways I coulda done that any easier? I had all my trade routes to the korx except one to the drengin, and even those didn't seem to help my relations much.

Oh well, it all worked out in the end.

                      
#12858  by Citizen quiksilverhg - 6/3/2004 11:57:40 PM

Nice, I managed to move up another place that game, watch out the rest of page 2 I'm coming, although it looks like the hill gets steeper from here on out. I'm up for the challenge though.

                      
#12859  by Citizen littlewotts_ - 6/4/2004 12:00:05 AM

hill gets steeper from here on out


Yeah, I played 6 games last weekend and one today, and I've only moved up about 2 places.

                          
#12860  by Citizen Major Dallas - 6/4/2004 12:08:59 AM

Not making much of a dent in the GvE circles


Hey Quik, you're one of a select handful of active contributors for the Guardians of Justice right now, so believe me when I say that every point and every game is counting plenty! (Encourages me just to know that you are plugging away at it when you can!) And don't forget--this is just a friendly competition between us Guardian brothers, and like you it is spurring all of us on to greater and greater accomplishments in the Meta!

                          
#12861  by Citizen loopcub - 6/4/2004 2:37:16 AM

I must ask how do you get a pure evil game.
I can make lots of evil Choices and I still get only chaotic evil games why?

                        
#12862  by Citizen Moser_Alchemist - 6/4/2004 2:44:37 AM

I can make lots of evil Choices and I still get only chaotic evil games why


Some choices are "more evil" than others. The same holds true for trying to get a pure good game. Many of the common events only change your morality by 1-5 points. It seems the events that involve BCs can be as high as 1O points. You usaully need 5-10 events to even get close to a "pure" morality.

                            
#12863  by Veteran Gerakken - 6/4/2004 3:11:06 AM

Get a +49 PQ evil pick on the worms or the life force drainer event and watch the alignment drop. Used to be 10 points was a severe drop. I have seen a 20 point alignment drop while playing AP in one hit. Went from 50 to 30 in one shot. Now that's a fast dive into evil. Perhaps you newer Guardians need to take a lesson from the evil GROSS play book. To paraphrase it a bit: The worms ain't worth it. If it comes down to a decent planet or the worms, they are history. Plus all the rage for playing rare planets does mean less events. Pair that with a fast game where there is little time for spontaneous events to occur outside of colonization and it is no wonder some of you cannot enjoy the full benefits of being evil. Take your time, smell the roses. Roast the Yor a little slower. The joy of a terror star blast is but fleeting. The pleasure of a long and costly war with horrific invasions is much more enjoyable (if it is going one way against the aliens, of course).

                      
#12864  by Citizen Magnumaniac - 6/4/2004 6:00:33 AM

Plus all the rage for playing rare planets does mean less events.


That seems to be the key in AP, as you seem to get less "random" events.

I've switched from playing huge with rare/uncommon to large with common/abundant to get the extra colonisation events needed to hit PE.

Your morality (as seen in the domestic screen / stats / society view) needs to be 10 or less for PE.

                          
#12865  by Citizen damoose - 6/4/2004 6:54:11 AM

Nobody understands. We're not really evil, just pragmatic. Oh, and well intentioned, too!


Hummm... From something I currently reading... I'll translate to 'verse.

Only those of good alignment can truly plumb the depths of evil... for only they have the strength of conviction.

LUNCH!

                      
#12866  by Citizen Magnumaniac - 6/4/2004 6:59:16 AM

Only those of good alignment can truly plumb the depths of evil... for only they have the strength of conviction.


The strength of conviction to park a terror star next to their ally's homeworld, blow 100 billion innocent souls out of existence without warning, and then be hypocritical enough to call themselves "pure good".

                          
#12867  by Citizen Weyrleader - 6/4/2004 7:13:03 AM

The strength of conviction to park a terror star next to their ally's homeworld, blow 100 billion innocent souls out of existence without warning, and then be hypocritical enough to call themselves "pure good".


We always give them an opportunity to repent and join the Guardians, but they always refuse. Thus it is only just that they be eliminated. This is GOOD!
[Message Edited]

                            
#12868  by Citizen damoose - 6/4/2004 7:23:41 AM

The strength of conviction to park a terror star next to their ally's homeworld, blow 100 billion innocent souls out of existence without warning, and then be hypocritical enough to call themselves "pure good".


See... you do understand... I've alsways maintained 'true' evil wears a blue face. Mwhahahahahahah!

                      
#12869  by Veteran Theoden of Rohan - 6/4/2004 8:57:34 AM

Dull Thud

Only those of good alignment can truly plumb the depths of evil... for only they have the strength of conviction.


This is very philisophical! Three cheers for our resident guru, damoose!



That was a pretty fun game. I invaded the Drengin very early since they were Cool to me and they were just irritating me. Then I invaded the Yor. About two turns later, the Fundamentalists appeared and eliminated the Drath and Arceans. I immediately traded them Aphro, Grav Accel, and Frict. Cloth. for 100BC/20 turns and began cranking out Constructors about every 2 turns. The Korx flipped to me about 5 or 6 turns before I Greldonized (TM) the galaxy.

The Fundies are what really make playing Good worthwhile!

                          
#12870  by Citizen quiksilverhg - 6/4/2004 9:05:13 AM

So it turns out my lifting/working buddy has some "errands" to run, so perhaps I can squeeze in another game for the forces of justice before we go in to work.

                      
#12871  by Veteran Theoden of Rohan - 6/4/2004 9:06:35 AM

So it turns out my lifting/working buddy has some "errands" to run, so perhaps I can squeeze in another game for the forces of justice before we go in to work.




                          
#12872  by Citizen Genghis Hank - 6/4/2004 9:07:23 AM

The Fundies are what really make playing Good worthwhile!


They can be fun for evil too. 2 of my last 3 games they appeared, and both times they took out at least one opponent while leaving me untouched. It's great when Evil can get Good to do the work for us.

                          
#12873  by Veteran Theoden of Rohan - 6/4/2004 9:11:18 AM

Hi GH!

Everytime I've played Evil and the Fundies appeared, they usually take several of my systems. I'm pretty weird about my systems and I don't like to lose any of them during a game. That's pretty much why I don't play evil very much.

Hmmm...think I'll slip out quietly and play another game this morning!

See everybody in a little while after I've submitted!

                          
#12874  by Citizen damoose - 6/4/2004 9:26:21 AM

Three cheers for our resident guru, damoose!


Thanks Theoden...

[insert bowing smiley here]

Oh... and did I mention... I'm hungry... LUNCH!

See it's all about being blue.

                      
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