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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Raven's Claw (The Galactic Guardians Empire Thread)
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#13275  by Citizen Weyrleader - 6/10/2004 6:01:31 PM

Oh, Boom! for GoJ

                            
#13276  by Citizen Evil Druid - 6/10/2004 6:08:08 PM

Yes, but it delay your production of wonders and allows the AI to sometimes snatch from under you


How, If my economy is not running at 100% yet then there is no extra production. Once my ecomomy can sustain 100 spending only then do I need extra capacity.

                          
#13277  by Citizen Weyrleader - 6/10/2004 7:27:22 PM

How, If my economy is not running at 100% yet then there is no extra production. Once my ecomomy can sustain 100 spending only then do I need extra capacity


Well, lets see. If you have a production capability of 100 and you run at 50% you have a production of 50. If you raise the production to 200 and still run at 50% you have a production of 100. I am not sure that this is how it works, but if the percent capacity is multiplied times the capacity, you should be able to product more for the same amount of money

                            
#13278  by Citizen Naqmir - 6/10/2004 7:32:55 PM

It increases the maximum amount of production you are capable of having, not the amount of production you can currently sustain.So if you compacity was 100 and you were currently able to use 50 of it,and your production is raised to 200, you would still only be able to use 50.

                            
#13279  by Citizen Evil Druid - 6/10/2004 8:02:40 PM

I just did an experiment to see what number changed when I changed goverments.

My ability to spend bc did go up as predicted.

imp 547

Rep 673

dem 755

Credits spent.

What also happen which I did not expect is my tax revenue went up. Trade income was uneffected.

imp 255

rep 300

dem 341.

So this would indicate I should change goverment as soon as available not because of production increase but for increase tax revenue.

                          
#13280  by Veteran Gerakken - 6/10/2004 8:26:41 PM

Looks like I am a little late on the production question, but I can lend a second opinion. Tax revenue does go up, but the amount you can spend does as well. If you are not able to spend at full capacity already, you might think your income went down because your spending slider will still be were you left it (like 80% yielding a 20 bc profit early in the game), but you will see the income seem to drop. It did not. Check the numbers before and after the switch. You'll just see that the new, advanced form of government is very good at spending the extra money money. (Darn Congressional pork.)

                      
#13281  by Citizen Evil Druid - 6/10/2004 8:50:34 PM

but you will see the income seem to drop


Exactly what happened which made me wonder if I should be changing goverment. You confirm my conclusion that it just appeared that that had happened. Changing goverment is the correct move.

                          
#13282  by Citizen bonscott - 6/10/2004 9:28:44 PM

Another BOOM for the Legions of Darkness.

Governments - I definately try to change right away, assuming I remember. I have also run the numbers and even though you may need to adjust your spending slider down to make the same amount of profit, if you look at what you are spending, it usually a whole lot more. An easy way to see is look at the current production in turns or your research. You may see the current research item now take less turns for example (because the new Gov't is putting more into it).

                    
#13283  by Citizen quiksilverhg - 6/10/2004 10:12:40 PM

My early game consists of a rush to colonize followed by an immediate rush to get GSE (Galactic Stock Exchange). I usually trade for diplomacy because the comp. gives it out dirt cheap and I can focus more on the direct line to get my production up, and then pray that the computer gets advanced trade before I run out of techs to trade them in which case I usually have to scramble to either find another race to trade with or to research some techs to trade them ASAP.

Edit: Oh, and the relevant part of that was that I change to republic ASAP since it has made a small difference in research sometimes, doesn't always seem to. And it usually takes 1-2 turns off of fusion power plants or manufacturing centers so I can get enough production power to get out that GSE in like 4-5 turns when I get it.
[Message Edited]

                      
#13284  by Citizen Weyrleader - 6/10/2004 10:19:42 PM

Boom! for GoJ and goodnight

                            
#13285  by Veteran Theoden of Rohan - 6/10/2004 11:16:42 PM

Dull Thud

I'm sleeeeeeepy. Nighty-night.

Zzzzzzzzzzzzzz

                          
#13286  by Veteran Theoden of Rohan - 6/10/2004 11:19:37 PM

http://altmeta.galciv.org/rawempire.php Link

These numbers are just unbelievable!!

Okay, now goodnight!

                          
#13287  by Citizen _Attila_ - 6/11/2004 8:18:26 AM

immediate rush to get GSE


i find it quite not important part... obviously if you get it, its cool, early in the game it does give me boost of 30-50% on spending slider...

But later on its doesnt make any difference, i have games where not having GCE and my spending on 100% Taxes somewhere in 30s and i still make a profit of 500-800 bc per turn (with no military)...

Question: on the new map Do you tyr to get every planet is possible to grab (just not being greedy), or you stick to 3-4 planets and get your game running faster, then with 6-7 planets where it is quite slow start plus there is a very big tendency of loosing all the Trade Goods and wonders?
P.S. I am talking about Huge or Gigantic maps!
[Message Edited]

                        
#13288  by Citizen _Attila_ - 6/11/2004 8:28:35 AM

Ladies (..hmm...), sorry just Gentelmen!
I'd like to announce that Galactic Guardians now have past the 14 million point... Actual... score at 13.25 GTM is 14,064,338!

Hip-hip Hoooray!
Hip-hip Hoooray!
Hip-hip ....

                        
#13289  by Citizen Genghis Hank - 6/11/2004 9:21:23 AM

Help, the forces that would rewrite history are trying to silence the Historian! Exercise your rights to a free press! Restore my ability to post to the GalCiv boards!

                          
#13290  by Citizen Genghis Hank - 6/11/2004 9:22:00 AM

Ahh, better now. Couldn't post before. Had to close IE and start again.

                          
#13291  by Citizen Weyrleader - 6/11/2004 11:59:46 AM

Ahh, better now. Couldn't post before. Had to close IE and start again.


I find this annoying Yor trick quite often, especially if I open the metavers from the main menu. I can never post when I do that. At other time I also have to close IE and restart it.

                            
#13292  by Citizen loopcub - 6/11/2004 12:44:38 PM

I am sorry that I have not got any new games subimtted. There is construction going on at my house so there is not much time for games.
[Message Edited]

                        
#13293  by Citizen Weyrleader - 6/11/2004 12:47:39 PM

I am sorry that I have not got any new games.


That's ok, Loopcup, the GoJ have limited evil to 1 trade route, err, game per day

                            
#13294  by Citizen bonscott - 6/11/2004 12:48:53 PM

Atilla,

I also find the GSE nice, but not a key to victory. I only get it about half the time and even without it I'm still cranking out 500+ bc per turn easy. I don't think I ever get to 2190 with less then 15,000 bc.

As for number of planets, that's a hard one for me. Instinct says to capture as many as possible. But as many others have noticed, rushing for 6-8 will really bog down the economy early and also put you behind in the tech race. 3-4 really is the optimal empire size.

If there are 6 or so nearby I actually do try to get them all. Or at least get any juicy PQ 18+ that might be nearby. If an AI is right next door I'll attempt to get all the yellows between us and let the "back end" systems slide and if somone else eventually gets them then so be it. I don't worry about minors, they can have all they want and I'll sometimes let them have a system that might provide a "buffer" zone.

I've learned that influence isn't that big a deal and I've won games where Sol sector was the only one under my influence. Key here is that if there are 2 or more yellows in a sector then you must get them all or let the AI have them all. If you get just 1, you'll probably lose it to a flip soon enough. This assumes the minimalist strat similar to Mags since you won't build any starbases. I can't even remember the last time I build a constructor!

                    
#13295  by Citizen Weyrleader - 6/11/2004 1:10:42 PM

I concure with bonscott. I have never gotten GSE and miss most of the early wonders. Occasionally I get Eyes of the Universe, but usually start with Harmony Crystals, then Virtual modules, robots, etc. I trade for all the TGs. Money once it starts flowing is generally not a problem. My last game finished with 60,000 bc.

                            
#13296  by Citizen Genghis Hank - 6/11/2004 1:22:04 PM

That's ok, Loopcup, the GoJ have limited evil to 1 trade route, err, game per day


Hmmm, time to propost to the UP that the GoJ have been exploiting the Metaverse and should share 3% of their Mpoints with the other UP members.

                          
#13297  by Citizen Weyrleader - 6/11/2004 1:25:28 PM

should share 3% of their Mpoints with the other UP members


At least its not 50% which I saw in my last game

                            
#13298  by Citizen Weyrleader - 6/11/2004 1:26:23 PM

This blatant inflation

                            
#13299  by Citizen Weyrleader - 6/11/2004 1:26:45 PM

One more and it mine

                            
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