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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Incomming Message... from StarFleet
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#1025  by Citizen dsjdsj - 12/20/2004 11:15:22 PM

Thaks J.T.Qwerk, so the ai traded most of the techs? I rarely trade at all and almost only with the altarians. So that's how everyone got the megaphasers so early, before I even got battle axes? I only research the medical, industrial and info techs that can boost my research and economy and I chose technologists and with ultra research bonus. For some reason I'm still behind in tech by very much. And If you trade, dosen't that make you not unique when everyone has all of your techs? And how can the AI build so fast? when I built my first constructor they had 4, they got their economic capital long before me and they had battle crusiers to attack me when I barely got 1 battle axe. don't those things take like 30 turns to build? thanks.

         
#1026  by Diplomat Blue_Steel - 12/20/2004 11:32:35 PM

if you don't reade techs you're only slkowing them down in getting them.. they will eventually get them... so I always swap for what i can get .. sames me reseaching them...
speaking of which I only research yellow and green techs early on only yellow... then greeen then blue.. then i go for the high up techs

depending on the level of AI youy set they get didderent bonuses which you the player don't know about..

If you have enough money you can buy things instead of waiting for them to be built..

Hope these little tips help you in your ventures... for more read the forums.. especialy the stratagy forum.. and dont forget to ask questions.. usually someone can answer them for you..



                          
#1027  by Citizen FleetOfDarkness - 12/21/2004 12:13:28 AM

Hint: trade techs to AI for freighters that are close to AI worlds in order to start trades routes sooner.

How do you know where freighters or enemy worlds are?
Easy, use the diplomacy screen. If you right click on the planets or ships in the AI's list, it will show their locations on a pop up minimap!

         
#1028  by Diplomat Blue_Steel - 12/21/2004 1:29:08 AM

How do you know where freighters or enemy worlds are?Easy, use the diplomacy screen. If you right click on the planets or ships in the AI's list, it will show their locations on a pop up minimap!


I never new that...

Guess you can teach an old Fleet Admiral new tricks

Thanks PhasersOnStun

                          
#1029  by Veteran Cosmic Fox - 12/21/2004 2:16:30 AM

I liked the one in the Centurians thread the best! I could not sleep and this was great to find! (To much Feringi coffee)

I never knew that either I will try it out!
[Message Edited]

                      
#1030  by Diplomat Peace Phoenix - 12/21/2004 3:30:12 AM

I put my spending at 50 percent and left the social military and research spending bars alone. A few years later into the game I've got 30000 in my treasury

You shouldn't have so much money in your treasury. Instead:
- put spending at 100% as long as your treasury isn't négative
- be sure to change governement. Imperial isn't very nice for productivity
- build improvements on your planets that increase research or production (anything that have a cost lesser than 3 is OK)
- build and enhance starbase on galactic resource.
- research tech that increase productivity via governement (diplomacy, star democray, star federation) or increase research

The rule of thumb: if you are making lots of money with 100% spending, then you aren't making good use of your BC.


                          
#1031  by Citizen FleetOfDarkness - 12/21/2004 3:42:47 AM

Yup Starfleet Manuals have a lot of useful info.

Good advice Peace Phoenix.

BTW

Red Alert!!! Red Alert!!! Red Alert!!!

Locking phasers! Fire! Romul...er...Korx destroyed!

         
#1032  by Diplomat Peace Phoenix - 12/21/2004 3:50:15 AM

I rarely trade at all and almost only with the altarians.

Wrong choice: having a tradable tech (that is not associated with Trad goods or wonder you want to build, or associated with diplomacy bonus) and entering diplomatic round allow you to get lots of techs, if no one knows your techs: each AI will offer you different tech for yours. And you can use tech gained from exchange in exchange with other AI. The snow ball effect with some techs can be pretty amazing

An important thing is to keep the AI at an equally level of tech, to ensure they can fight each other and that this fight will last

And If you trade, dosen't that make you not unique when everyone has all of your techs?

Think about advantage in diplomatic term and not military: as long as you have tech they don't know (having not research it yet or gained through trade, spying, tribute, invasion), you have some diplomatic bone for
- making the AI happier (giving tech)
- luring the AI into declaring war against another AI (tech against declaration of war). Divide and conquer is allways nice
- obtaining new techs.

It isn't very productive to research a tech that other allready know ...

And how can the AI build so fast?

They surely use 100% spending rate whenever possible, and adjust repartition between military, social and tech.

There is a basic rule I have found in all 4x games:
- expand like a mad first (ie 100% spending rate and 100% military for colony ships every 3 or 4 turns)
- ensure a solid growth (ie 100% social spending for soil improvement, habitat, banking and entertainment)
- research tech that allow you to fullfill this strategy and keep advantage over the AI
- ensure that money enter correctly (avoiding war, creating trade routes ...)

Once you have entered a building phase, you have rarely time for creating new colonies.

                          
#1033  by Veteran Cosmic Fox - 12/21/2004 9:16:12 AM

Excellent information thanks for adding this to our databanks!

(By the way I am hosting a lot of your Mods at my site I hope you do not mind? We are mirroring all the files at Galciv. )

                      
#1034  by Diplomat Peace Phoenix - 12/21/2004 10:30:24 AM

By the way I am hosting a lot of your Mods

If this remark is directed at me, I found it strange: I have submitted only one mod (sneaky diplomats) and helped with another (research.inc)


                          
#1035  by Citizen dsjdsj - 12/21/2004 11:25:51 AM

And does the ai cheat or get advantages over you? I always wanted to ask this. And is the reason that I don't trade techs made me less advanced than the AI? and if I trade them, I will have no unique techs left and I want to have unique advantages. If I traded genetic mapping, dosen't that make the AI research faster?

         
#1036  by Veteran Cosmic Fox - 12/21/2004 1:47:45 PM

Just a passing comment! I am mirroring all the files in the library and adding some that are not in the library. Courtesy to you I wanted to mention it! (When is the Mace site coming back?)

As far as I know each AI has its own starting our bonus according to the difficulty level. I would not say the AI cheats, but you must overcome the things you need with each game.

Suggestions:

I save my trading mainly for the minors but when the major races want to trade and can do it for a fair price go for it.
I never trade research or major weapons advances unless it is for something real important.
Yes, whatever you can use the AI can as well. Aside from any morality based techs etc.

I find the best thing to do is after your done with colonizing and not met anyone examine your planets. If you have a lot of planets with low production or low planet quality you will want to of course go for these techs first.

Get yourself a copy of the Excel spreadsheet tech tree. This will help you a lot in knowing what to trade with the AI. NeoTech has it online in the Files Library - http://www.neotechgaming.com Link no registration required a service for the community.

It is hard to offer advice just keep reading everyone suggestions and compare play styles pick one that seems to work and run with it. This is a very easy game to play. It is a tough game to master I bet many never do.
[Message Edited]

                      
#1037  by Diplomat Peace Phoenix - 12/21/2004 4:31:17 PM

And is the reason that I don't trade techs made me less advanced than the AI?

Yes. Why research tech when you can get them by exchange?

If I traded genetic mapping, dosen't that make the AI research faster?

If I remember correctly, there is a Wonder associated with this tech. In this case you don't want to trade it until you have build the wonder.

It is just a tradeoff: is the tech you exchange compensated by those you gained? You may want to get tech that allow a new governement, increase your speed, gain license of Trade Goods ...

It needs just experience to know which tech can be safely exchange and when. Tech with diplomacy bonus shouldn't be exchanged to the AI since they give you to have advantages in diplomatic exchange.

and if I trade them, I will have no unique techs left and I want to have unique advantages

There is only 2 thing in this game that can give you unique advantage: Wonder and Trade Goods, if you keep to yourself the associated license. Techs will always be researched sooner or later. So use the advantage when you have it (ie have a tech others don't have) and before loosing it (ie when AI research it and exchange between them)


                          
#1038  by Citizen Wild Wombat - 12/21/2004 4:39:36 PM

Ah yes...we heard the sound of that rusty port nacelle on your old warp clunker from orbit...your approach to the Special Forces Fortress has been monitored closely and all WILL be ready for your arrival...

                          
#1039  by Citizen dsjdsj - 12/21/2004 5:55:21 PM

but now the AI researches as fast as I am.

         
#1040  by Citizen dsjdsj - 12/21/2004 7:16:22 PM

How can influence the sector that we both started on? we both have 1 planet and what makes them better than me? Does the ai cheat? And now I'm researching as fast as the ai is but all of my research are in the peaceful techs and how can I be safe from aggressive races?

         
#1041  by Diplomat Peace Phoenix - 12/21/2004 7:33:49 PM

Does the ai cheat?

Don't rely on the excuse "the AI cheat" if you are behind them. There are just more efficient and you are learning the game. The AI allready knows how to play it

Just a question, have you remark that in diplomacy screen, color help you to find how to adjust your trades?

how can I be safe from aggressive races

Brutal force isn't the only thing in Galciv. Diplomacy can help you to alter the galaxy: I play at maso without building any offensive ship. And I am not dragged into wars.
Look at the relation (F5) screen. If some are below neutral, they might attack you. You may need to offer spontaneous tribute. Trade routes help to increase relation on the long term. And if the AI want war, try to make them fighting each other.

[Message Edited]

                          
#1042  by Citizen Disciple777 - 12/21/2004 7:59:05 PM

Couple of games more and I shall be in the top 200 list!!!!

                        
#1043  by Diplomat Peace Phoenix - 12/22/2004 3:06:42 AM

When is the Mace site coming back?

What do you exactly mean?


                          
#1044  by Citizen Cetane - 12/22/2004 3:18:35 AM

If you are talking about the Embassy, Its back. I don't know how to do one of those fancy links but here is the address. www.diplomats-empire.com/new-embassy
We would be glad to see you there. I'll buy the first round!

                            
#1045  by Diplomat Peace Phoenix - 12/22/2004 3:32:42 AM

I don't know how to do one of those fancy links

Put the complete URL and this includes the beginning with the protocol (http ...)

[Message Edited]

                          
#1046  by Diplomat Blue_Steel - 12/22/2004 7:26:41 AM

#1038 by Citizen Wild Wombat - 12/21/2004 4:39:36 PM Ah yes...we heard the sound of that rusty port nacelle on your old warp clunker from orbit...your approach to the Special Forces Fortress has been monitored closely and all WILL be ready for your arrival...


Ahhhh.. the SFA's everyone have their poachers licences handy... The SFA's are all an endangered Species.. Shoot to kill ... shoot to kill... and get your own Stuffed Furry Animal...

But do be carefull.. they havn't lasted this long by being pushovers.. we will have a battle on our hands (hopefully) unlike those Centurians to who'm we gave them some of out technology in order for a bit of fun for is...



                          
#1047  by Citizen dsjdsj - 12/22/2004 12:27:07 PM

Just a question, have you remark that in diplomacy screen, color help you to find how to adjust your trades?

what's that?


         
#1048  by Citizen Cetane - 12/22/2004 2:10:18 PM

Just a question, have you remark that in diplomacy screen, color help you to find how to adjust your trades?what's that?


In the diplomacy screen, if the text is yello the AI won't take the trade. If the test is green they will. If the text is blue then youare demanding something from them for nothin in reture. Basically you want to have the text green with as few techs as possible, or with lower ranking techs as compared to what you are asking for. It is very difficult to get techs that allow you to build a new ship from Major AI. Conversley if you get a tech that will allow you to build a new ship before them they will usually give you lots of techs for it.

                            
#1049  by Veteran Cosmic Fox - 12/22/2004 8:37:26 PM

Indeed! That is a very important tip for any newbie!

Another mission complete!

Rank | Player | Game | Score

172 | Desert Fox | 19 | 110215

Settled for an alliance! We are within a mere 160,000 from taking over the 11th spot from Special Forces!! Come on men get some missions submitted!!




[Message Edited]

                      
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