I guess that for me I would get greater value from a succession game that went against the regular style of play.
Most people know that trading techs, culture bombing and map size of large/huge/gigantic are the key to winning a MASO game. I find now that a MASO game played this way is much easier to beat than a military game played even on Normal.
So why not try beating MASO in a way no one tries to do?
Setup might be:
Pick a party without diplomacy/social/trade and no other picks for that.
medium game abundant/tight
MASO
No trading of techs for techs or Influence points.
No Culture bombing. ie: no flipping planets
Build culture star bases only in your own sector to prevent your planets from flipping.
No Bribing.
Everything else is fair game including terror stars and freighter trade.
I think that this would be very hard to beat because it would be a military game only.
Surely with enough people trying to beat that game it could be done? I would join a team trying to beat that. Then at the end post the walkthru.
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Culture bombing is actually one of the slowest ways to win in AP. Alpha strikes and alliance victories tend to be easier.
Surely with enough people trying to beat that game it could be done? |
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I don't think teams of players are likely to play any better than a single player. I might be able to win a game as you describe if I got off to a good enough start... but tech trading's my favourite bit. Why don't you try a game like that yourself and tell us if it's any fun?
No trading of techs for techs or Influence points. |
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I no longer bother about influence points. Would I be allowed to buy techs with cash? Buy freighters with techs? Or starbases? Or buy up their combat ships and transports and use them to invade their own worlds?
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Try declaring war on every race when you meet them... |
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You mean you don't?
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All the Aliens I meet, I rejoice at the chance of making a new friend "Evil One".
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I think eliminating tech trading would be the only thing necessary to make it difficult. I think tech trading for other techs is the most important part to winning a maso. I think without that I would have lost every game so far. Eliminating trading as well would be overkill. Maybe if you said trading only with minors so that you can't use it to boost relations would be fair. Maybe also say no bribing AIs with techs to improve relations.
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I am just trying to come up with different options for the game. What would be the point in playing a succession game when everyone knows how to beat it?
It just seems to me there is only the one way to win or at the least only one quick way to get your 60K. That is to trade techs, bribe, and then buy the alliance win after Jan 2190.
I guess I just would like to see a succession game that is different than the ordinary MASO game. Make it more of a challenge.
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I really don't need tech trading to win, I don't really do it. But I would have a serious time of it with no trade and no bribing.
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Ok, Icho, if you and everyone else doesn't mind waiting about 2 weeks, I'll have something that will be perfect to use, but it won't be ready until then. Would that be all right, or do you want to try to use the threads from the RB secession games?
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Icho, if you and everyone else doesn't mind waiting about 2 weeks, I'll have something that will be perfect to use, but it won't be ready until then |
| Interesting, what do you have in mind?
-How about a large abundant scattered maso?
-If we all agree we can play without tech trade
-Any other mods you like to use? (exept of the Halut Pack 2.0, The AncientsPP, Nidaros Event Pack)
-What PP you'd prefer to play?
-Would you give me a clean feedback if and in which team you'd like to play(G/E/N?)
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Well, again if you want to make this really hard, a Gig Abundant Scattered.
For mods, I use a mini colonizer that used 100 pop. But I'd like at least one of those colony ships.
I've been using the Sneaky Diplomtas, but I thought we wanted one without diplomacy, so thats out. Unless I'm wrong, the Ancients have a trade bonus, so that is not really worth while. I'd prefer the Federalists if Diplomacy and Trade are ruled out.
On the chat area, sorry Icho, I can't give you any more information, just that it will be ready in two weeks. I'd like to give you more but I'm sworn to secrecy. It will do quite the job, but it just needs more time. And I'd like to practice strategy for this game before I play it anyway.
No tech trade is fine with me.
Lastly, put me on the good team.
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But I'd like at least one of those colony ships. |
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The LR Colony ship can contain 2mil persons, it comes with war dirve and its a bit better then the original one.
I'm unsure about no diplo and trade (but, I don't like the idea)
So thats two for the good side (VoT and me)
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Yeah, I don't really like it either.
If we do the Gigantic/Abundant/Scattered, shouldn't that be hard enough, and we can put Diplomacy and Trade back in? And then put Tech Trade back, but leave out bribes?
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Gigantic Abundant? Wouldn't that take forever? Surely a Large or Medium Abundant would be even more challenging, as you have to confront the enemy sooner.
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It should be a chanllange, but i don't want to make this too overruled.
Well, Matthew depands on your point of view, i normally find smaller maps less challanging, but thats my point here.
I'd only played few Gig games, cause they sooner or later make even my box extremly slow, but would be interesting to play one.
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On the chat area, sorry Icho, I can't give you any more information, just that it will be ready in two weeks. I'd like to give you more but I'm sworn to secrecy. It will do quite the job, but it just needs more time. |
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Ok, send me an email as soon as posible (I would like to do some preperations too)
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What about this kind of challenge?
Gigantic, tight, never ally (so impossible to have an alliance win), never use offensively TS.
AND trying to win a cultural victory (gigantic tight means lots of empty space)
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Ouch. Now that sounds nasty. And interesting.
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Gigantic, tight, never ally (so impossible to have an alliance win), never use offensively TS.
AND trying to win a cultural victory (gigantic tight means lots of empty space)
Ouch. Now that sounds nasty. And interesting |
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Seconded
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Gigantic, tight, never ally (so impossible to have an alliance win), never use offensively TS.AND trying to win a cultural victory (gigantic tight means lots of empty space) |
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That sounds like half the games I ever played - although I switched off cultural victory and made sure every single planet flipped to me.
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I just won a Small/Abundant/Tight with Culture Stars, but I've never tried it on that magnitude.
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Lets see:
Gigantic / Abundant / ???
No tech trader
No Alliance
No TS alpha strikes
Bribes will be allowed, (but not more then 500bc total Tribut?)
how this sounds?
And the questions:
What AI alignments?
What additional mods? (perhaps the Omega Pack will be ready till we start the game)
What PP!
And of cauee: WO ELSE WANT TO PLAY???
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I will have to watch, my old clunker is not capable of anything larger than medium and that is slow.
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