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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Succession game
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#50  by Diplomat Technician - 6/16/2004 1:21:07 PM

I would not mind learning how to win on a smallet map.

                          
#51  by Veteran Icho Tolot - 6/23/2004 1:14:16 PM

*bump*

So far we have the following players:
Me (good)
VoT (good)
Gunner (good)
Naqmir (evil)
Exar (?)
Tech (?)
cactoblasta (?)

Enybody else? what team?

The Diplos forum looks like a good place, since we can add the saves to the "turn reports", that will save trouble with emails

                          
#52  by Veteran Grand_Admiral_Thrawn - 6/23/2004 1:19:54 PM

I am just guessing, but that Tech will play good, which gives us 4 people. Cacto and Exar also play good. So we have 6 good and 1 evil. I am willing to play evil for the balance. Besides, those +45% PQ bonuses are fun.

                      
#53  by Citizen Naqmir - 6/23/2004 1:31:59 PM

1 evil


Come on all you evils out there.





                            
#54  by Citizen Slothrop Master of V-2s - 6/23/2004 1:33:22 PM

Oh! Me! Me! Me! Let me!

                        
#55  by Veteran Icho Tolot - 6/23/2004 1:35:34 PM

Thats two for evil and 6 (max for one team) for good

Come on evil players! join us

                          
#56  by Citizen Slothrop Master of V-2s - 6/23/2004 1:37:24 PM

Me! Me! Pick me! (waves frantically) (says BAH!)

                        
#57  by Citizen Naqmir - 6/23/2004 1:38:53 PM

Welcome Slothrop!Glad to have you.Lets see, maybe I can get a few members of the former GoD to play.

                            
#58  by Veteran Grand_Admiral_Thrawn - 6/23/2004 2:01:32 PM

I don't know if Loth would be interested anymore, but he would be valuable to you.

                      
#59  by Citizen Slothrop Master of V-2s - 6/23/2004 2:06:16 PM

Welcome Slothrop!Glad to have you.


Oh boy! Boy oh boy! Boy oh boy oh boy! (bounces around)

                        
#60  by Veteran Grand_Admiral_Thrawn - 6/23/2004 2:06:35 PM

Idea: Attila just mentioned that he isn't sure partially because of his mods. I really don't know what I have that fits in either. So could we get a complete Data set with the mods added in for us to download in the Embassy? That way we don't have to mess with our own, or try to figure out what is installed. Is there some way to get a clean data set somewhere? If there is, I'll go do this if we get an official mod list.

                      
#61  by Veteran Icho Tolot - 6/23/2004 2:28:26 PM

So could we get a complete Data set with the mods added in for us to download in the Embassy?


That was the main Idea, we decide a mod set and I will post it there.

I don't know about you but I've all my mod files in the mod folder, so if you like i can send you my "clear" data folder

                          
#62  by Citizen Slothrop Master of V-2s - 6/23/2004 2:37:25 PM

(Sloth wonders when he will have GalcivWriter v2.0.0 officially released, which will transparently handle this mod management and file juggling )

                        
#63  by Veteran Grand_Admiral_Thrawn - 6/23/2004 2:43:00 PM

That would be nice Slothrop.

If you have a clear data set Icho, sure I'd like it. And then once we decide on mods, I think we decided a few already, I can add them to it, and post it. Try sending it here first: jasonkauf@hotmail.com Email

                      
#64  by Veteran Icho Tolot - 6/23/2004 3:01:07 PM

Mail sent.

When the Omega Pack will be released (its alignment free), we may add it. Depands on the players

                          
#65  by Citizen Lord Exar Kuun - 6/23/2004 3:07:16 PM

If you have a clear data set Icho, sure I'd like it. And then once we decide on mods, I think we decided a few already, I can add them to it, and post it.


I'm going to write a prog to sort all the mod probs out tommorrow. I will play as evil on my LORD EXAR account - only fitting I feel. I am suggesting no mods as a standard to keep the playing field level. Otherwise players may have to play mods they are unfamiliar with and that will create an imbalance that is easily avoided.

#66  by Citizen Naqmir - 6/23/2004 3:11:24 PM

Like Attila I usee alot of mods.If I have some that we decide not to use what do I do about them?

                            
#67  by Citizen Lordadmiral Atlan - 6/23/2004 3:13:25 PM

Copy your folder to a save place and make it a basic set.

Well if "both Exars" join in i may play evil too

                    
#68  by Veteran Grand_Admiral_Thrawn - 6/23/2004 3:21:51 PM

So we have an Evil Icho too.

So do we want no mods besides the Ancients party, just to keep it level?

                      
#69  by Veteran Icho Tolot - 6/23/2004 3:24:39 PM

A long time has passed since my last modless game. I (both) will go with the majority.

                          
#70  by Citizen Lord Exar Kuun - 6/23/2004 3:34:45 PM

If I have some that we decide not to use what do I do about them?


I am writing a program to fix any mod probs that will also protect your original set of mods - no worries in other words Once I have it working fully it will just be a case of clicking on one prog to start and one prog when you're finished

#71  by Citizen Naqmir - 6/23/2004 3:36:36 PM

Cool.Thanx Exar.

                            
#72  by Citizen _Attila_ - 6/23/2004 3:48:51 PM

Cool.Thanx Exar


you wrong...
should be ...Cool. Thanx. Lord Exar

Cheers mate!

                        
#73  by Citizen Naqmir - 6/23/2004 4:05:35 PM

I stand corrected. Thanx Lord Exar.

                            
#74  by Veteran Grand_Admiral_Thrawn - 6/23/2004 4:16:23 PM

Shouldn't you just have to rename your main set of Data to something where it wouldn't get damaged?

And also, succession game thread up in the Embassy!

                      
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