Oi! If anyone lines up for hedonism it will be Seven of Nine and I first...
What Roy needs is a good AI program to make him smarter |
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Now let me think...maybe I could use one from my old washing machine...no...VCR is too complicated....
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I'm not a unit but it's very raw at this stage. Hard to judge with all the usual stuff absent. I haven't been able to play all the way through a game yet either and am only trying small maps. Going on a small map with 9 other civs is not good - the AI seems all over you from day one. I started one game right next to 2 AIs and lost my home world to cultural assimilation before I could get my one starting colony ship to another planet - lost the game in three turns!
This is not a criticism, of course - it is just the issue with a REALLY early beta. I haven't worked out the ship construction stuff yet either; I think I'll turn the difficulty right down, bigger maps with fewer AIs and that should give me a better chance to play around. Anyone else giving it a go?
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ship design is probably a little too busy for me - i don't really care too much how my ships look, so I don't tend to bling - might be good to save some personalised hull designs you can use in games rather than strategy specific ship designs |
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I wasn't one of the people who really screamed for ship design, although I realise many saw it as the logical way forward (especially if Stardock was NOT going the tactical combat route). The tricky bit will be if there is enough variety to really justify "strategy specific" ship builds - like strategy specific starbases - or we will all just end up building standard ships because it turns out there is no real advantage involved. Definately undecided about this one....
not sure about the research screen yet |
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Agreed - sometimes cant be sure what I'm actually researching! (and that's BEFORE taking mind altering drugs)....
am being won over by the planet screen if it is effectively micro-managed, can see now what brad intended, ie you have to evolve your planets with your strategic needs |
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I'm warming to this too - need to play a lot more with all the pieces in place to see if there is an overall change to the feel of play, though. In GC-1 I tend to just set global build lists, which I might alter on my best planet to have that building wonders and trade goods - every other planet tends to build the same list of structures. The thing will be the degree of micro-management vs time taken and overall influence on winning the game.
Generally - I've never been involved in a beta with a game before, so it's really interesting to see it evolve. BTW - anyone checked out Space Empires V, also in beta?? Looks like a similar approach...
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Tech - they also sell by downloading, like Stardock, I rarely see them in the shops here either. I'm sure there is a downloadable demo of SE IV around though - just Google to find it. We wont see an SE V demo for a fair while yet.
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