#25
by Veteran Dark Rain - 5/1/2004 1:02:20 AM
Oh, right. I hadn't noticed.
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#28
by Veteran Dark Rain - 5/1/2004 3:53:36 AM
Yes, I thought too that it would make a great colony ship ^_^. After I played around with adding some more ships I'm thinking it might be more interesting to make them an alternate Terran graphic ship set.
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Nice work.
Now I just need to figure how to do somethinkg like that, without base from another game, caus i do not know any that yould provide me with the designs i think about.
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#32
by Veteran Dark Rain - 5/2/2004 10:03:37 AM
I won't be able to work on it for a couple of days. I'm going to spend 3-4 days at my gf place after my last final exam today.It *shouldn't* take too much time to make, about 2-3 days. I don't know.
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#33
by Citizen Yuri1971 - 5/5/2004 7:21:02 AM
Must be superb to create a separate models for all the kinds of Colony Ships and Freighters. I would use it to implement new conceptual ships like mines, small and extra small invasion transports, extra long range sensors, bombers, interceptors etc.
[Message Edited]
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hey dark rain: can you tell me why the palette files i tried to import don't look the same? when use the sprite editor, the ship looks like a brown blob.
here is what they look like before i open them with your pal program and after:
Link
do i need a program other than irfanview to make pal files?
[Message Edited]
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#36
by Veteran Dark Rain - 6/4/2004 12:38:10 PM
Mmmm it's hard to tell, I've never used irfanview. I'll download it and take a look because I don't really know what could've gone wrong.
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#37
by Veteran Dark Rain - 6/4/2004 12:53:36 PM
It worked perfectly for me. Here's how I did it :
1-I opened an image and went into Image->Decrease Color Depth. I picked 256 colors(8 BPP) and I checked Floyd-Steinberd dithering.
2-After that, Image->Palette->Export Palette and I saved it as a .PAL file.
3- I opened the Palette Editor and create a new .PAL_ file with File->New. I used the setting "Import a .pal file ..." and browsed for the .PAL file I create in IrfanView. I clicked ok and it gave me the same colors as in IrFanview.
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#40
by Veteran Dark Rain - 6/19/2004 10:21:29 AM
Heh, yeah I know. I hacked the file format and sat on them for about 10 months hoping someone else would do it. The reverse engineering was the fun part, writting the tools was mostly grunt work ^_^.
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#41
by Citizen Yuri1971 - 6/29/2004 11:17:16 AM
Dark Rain, is it possible to create a new ship model (not to replce an existing one)?
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Dark Rain, is it possible to create a new ship model (not to replce an existing one)? |
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Yes Yuri you can. It's an awesome tool!
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#43
by Citizen Yuri1971 - 7/2/2004 11:43:51 AM
Anybody (who's not professional artist) tried to create a new model just by modifying an existing one? I mean, if I want to create a new ship (advanced transport, for example), how can I create a model for it that is similar to the model of existing transport and based on it?
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#44
by Veteran Dark Rain - 7/8/2004 2:23:15 AM
Update to version 1.5 .As usual, you can get it from : graphix.galciv.org
An encoding bug has been fixed, I'm not too sure how it slipped past me for so long since it was a fairly big encoding error. I'm pretty sure it was there from the start but I still have suspicions it was introduced in version 1.4 .Anyways it's working now, thanks to Horst.
Remember folks, if you don't report bugs, I can't fix 'hem!
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#45
by Veteran Dark Rain - 7/8/2004 2:26:14 AM
Yuri : Well I'm not a profesional artist but I'm not exactly a newbie either. For me, getting really good looking ships is really hard without having 3d models to render into the final result.
Of course, nothing stop you from trying to get a more old school look, since it's "easier" without 3d models (which would be interesting IMHO). I'm thinking of the look starships had in old SNES games and such.
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#46
by Veteran Dark Rain - 7/8/2004 3:00:40 AM
Edit : yes, the bug was something I introduced in the last version, I just checked, sorry for that!
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#48
by Citizen jalpna - 9/20/2004 3:04:44 AM
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Hey I was wondering, how do you get your own graphics model into the galciv writer? I've edited a ship in the game, and now I'd like to get it into the game. I've made all new ship data for my new ship I want in the game, but I can't get it to save to the correct kind of file so that I can load it into the galciv writer. I'm usig MGI PhotoSuite as the program to edit the way the ship looks, but I just can't seem to get it into the galciv writer!! Any help is welcome.
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