Does anyone have any tips for mission 6?? The one where u first meet torian and the only way to win is either conquer them using military force or by cutural means..
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Before I can get my culture up, they declare war on me and they've got alot of gd ships.
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Can anyone help me with the above??
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base = starbase?? how do u raise the defense of a starbase??
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If you send a constructor to an existing starbase, you can add a new module to it. These modules fall into five different categories, one of which is defense.
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any other tips from anyone?
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any other tips from anyone? |
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Check the strategies thread by pushing the button on the left.
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Has the economical capital been disabled?? i can't seem to build that..
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Has the economical capital been disabled?? i can't seem to build that.. |
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Have you the Trade technology?
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when the mission starts, you can't reseach trade..
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when the mission starts, you can't reseach trade.. |
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Trade has a pre-requisite, Diplomacy.
If you cannot build freighters, then you don't have the Trade tech. If it's not in the list, then Diplomacy should be.
(One of these days, maybe I'll run through the scenarios... )
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#15
by Citizen Jasamcarl - 1/16/2005 11:58:16 PM
Does anyone have any more specific advise on this scenario. Base construction was obvious..it was alluded to in the mission briefing. The problem is, atleast on challenging, that the Torians already seem to have constructers on the way at the very beginning of the game, presumably through rush build. They seem to start off with enough funds to also 'surge' with the military units after going for the constructer rush.
So any suggestions as to my build order from someone who has beaten this on challenging or higher?
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Once the torian declare war on you...they'll keep attacking your starbases even thought u've maximize your starbase defence.
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I just blew the living crap out of the Torians before they had a chance. I suggest getting as many planets as you can to maximize production and income, then start getting the research for good ships. Corvetes ussually do the trick, but only if corvetes will beat the ships he's using. Then just start taking over his planets, and he'll suffer. And thats how I did it, but I'm not very good so I don't know if my tactics will work for you.
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#23
by Citizen cybrbeast - 4/16/2005 4:54:23 PM
I'm also still stuck in this mission. Have tried a number of different approaches. Sometimes I start really good. But my moral always plummets once they start destabilizing me. I'm playing on challenging.
What are the best start bonuses for this mission? Should I put money into destabilizing them?
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Hi!
A bit late, but it may help someone.
I usually play on "genius" AI level, but for this one mission I lowered it on intelligent, as Torians usually get insanely high econ out of nowhere (or at least I can't read the numbers from espionage).
This mission is IMO unballanced. Torians get tech advantage (Advanced Trade), that soon turns into econ advantage too (Galactic Stock Exchange IIRC), so in the first attempt I quit after seeing first torian battleships, while I've been struggling to research frigates.
My second attempt was driven with the thought "If they cheat so I'll do the same". I went with colonizers after yellow planets and repeated (reloaded) colonization until I got a PQ boosting event. Even that was not enough to match their econ, but then I noticed a purple sun below my homeworld sector. It had influence 100 and 4 planets PQ-12 and one PQ-13. So I reloaded a quite early savegame and went after those planets with the same "reload" tactics. It took me about half an hour to settle there, but then I got 5 more planets producing lots of money and influence. Even that was not enough to made torians' planets defect. I needed to invade one of their sistems to lower ther influence production. Therafter one had defected, but game ended because I won by dominating 90% of uni for 1 year.
IMO those higher # Altarian Prophecy missions are seriously unballanced for more than intelligent opponents, as they got too big advantages - lots and better planets close, more galactic resources, no minor civs to sell them tech to get more money, and, despite being a team, Altarians wanting warship tech for insanely high prices. (end rant)
BR, Iztok
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