1602 - forgot about that one.... I spend many hours playing it. And it's on my spare bed room PC still. I wish there were more game like it. |
|
1503 is also good (it's actually the sequel)
Civ series
War! Age of Imperialism
GalCiv (of course)
Birth of the Federation
| |
|
CivII - Best game ever.
Still learning GalCiv
| |
|
Eh! Seems I forgot to mention GC, witch is in my top 2, can't decide if it's better than Civ II. But those two are the best, even though MoO2 has the best UI of them all.
| |
|
chess is my fave
| |
|
Fuels Chief - you seem to be playing many of the same games I do. I was a Civ junkie for years, beta tested civ3 and helped with 4 mods got totally burnt out on it. Civ 2 was the best empire game ever!!
I enjoy many types of games, Space Empires is one of my favorites besides Galciv. I like mainly empire building games for strategy gaming and racing games for the most enjoyment. RPG have always been a good time but require to much attention.
NeoTech Games Network Link galciv fansite where friends and players meet. If a game can be Modded it will be at NeoTech as that is what we are about Game Modding and Game News.
[Message Edited]
| |
|
First and Foremost and still on HDD:
- Battle Isle II
- Ufo: Enemy Unknown (Maybe also known as "Defiance")
Others I loved to spend nights on, most of them finished at least on "normal" (no particular order and by far not complete, Iīm just remembering):
- XCOM: Apocalypse (other XComs bored me)
- Battle Isle Series + some Expansion Packs
- HOMM Series (except Part I) + some Expansion Packs
- M.A.X. I
- Civilization Series + some Expansion Packs
- Alpha Centauri + Expansion Pack
- Ascendancy
- Birth of Federation (though it bored me after a short time)
- ...
Plus tons of turn-based classics on C64 and Amiga, even RPGīs like The Bards Tale.
Never liked real-time "strategy". Never !
"You know where to click ? Be Quick" looool
| |
|
|
You got it ! Bardīs Tale is considered one of my all-time classics. I took a brief look into C64 Version of BT1, but then played all on Amiga Version, finished only the first one (part II and III I had to retire - not clever enough for the strange riddles I guess )
State-of-the-uncommon-art HackīnīSlay *smile*
Oh... I forgot to mention another series:
Fallout I + II ! That rocked the ground. Anarcho-style RPG with turn-based strategic moves (fighting / lock-picking).
| |
|
|
Iīve to pretend I donīt know Wasteland nor Restricted Area. Yes shame on me !
Sadly itīs common to have butchered german versions... anyhow there has been a slight shifting in the officialīs opinion over the past years when to cut a game for our market. Still weird... some titles containing a bunch of violent impressions are free to obtain, others not
| |
|
|
...or if your screen suddenly goes blank and a text is displayed "A werewolf gnaws on a corpse..." (instead of a movie or pic)and then the game resumes, or the screen just goes blank and the game crashes... (Phantasmagoria). |
|
ROFL !
Yeah I can understand you pretty well... thatīs the reason why I recently bought the US Version of Resident Evil 4 and not the PAL one. Itīs got nice guts flying around but not too exaggerated... however I thought... they NEVER release THAT Game uncut in Germany... I was right, in some extent... they took out some bonus games as well as they cut a few cut-scenes (Nomen est Omen loool )
But Test-Drive is indexed ? Das verdient nen extra Tusch liebe Leute ! Ist ja nur Hammer !
| |
|
|
I appreciate your invitation, but donīt want to take action yet.
Besides Mr. Spook already asked me to join theirīs, right at his first reply to my introduction - seems to be competition here collecting newbies.
Whatīs the special functions and advantages of Empires anyway, except for just competing against each other ? Special hints, Bonus material or more ?
Naja, die Jungs von der Prüfstelle haben halt Ihre Vorgaben, und die haben sich ja vor 2-3 Jahren auch noch mal geändert. Ich denke aber schon dass die mittlerweile wissen was die zu tun haben, obwohl ich nicht immer deren Meinung bin aber sicherlich häufiger als unsere 14-Jährigen kleinen Compi-Helden.
Apropos Compi:
Ich koofīmir heut nen neuen
Dann kann ich auch mal endlich die "neueren" PC-Games anspielen die n bisken mehr Leistung benötigen und bin auch schon gewappnet für GCII
[Message Edited]
| |
|
|
Mine even came to itīs limits with Fallout2... And going out with my office laptop isnīt ever the best solution.
Concerning empires: Letīs handle this in the other topic (think about the subject of this topic and how it evolved now... )
| |
|
|
No I did not. But I know what you mean. But as Iīve been told, it ainīt got the quality as itīs predessors.
| |
|
|
|
|
Hello all old-timers!
Was thinking my question should probably go into a separate thread but I don't think you guys will mind.
Which of your turn-based strategy favourites have really impressed u with respect to AI?
I'm going to replay GC but are there other TBS strat games that have outstanding AI?
| |
|
|
Hello Ray,
as you know the AI always reacts to the same pattern in every game, in that case you quickly find methods to exploit itīs "weaknesses". In most cases a harder difficulty results in an advantage for the AI by having more items right at the beginning (which you have to research or build at first), and there will be a more advantageous multiply factor for the different calculations.
As for that instance I recommend you to test "Battle Isle II", which does not follow this rule since there is only one difficulty level. Surely you will find out rather soon how the AI reacts in common depending on the situation given. Anyhow, since there is a lot of military stuff the AI MAY always react different. If you do a mistake, the AI will let you see it. Fortunately the maps are default and you can learn if you screwed.
Of course, you need to like those kind of strategy games, itīs quite chess-like...
| |
|
I know I've played either Battle Isle or Battle Isle 2 (and History Line IIRC) from Bluebyte and I did enjoy it.
Like you said, it's like a chess/puzzle game. I seem to recall that on some maps, you need to make a particular move with a particular unit to crack that map.
Yeah, "artificial intelligenge" is rather limited at the moment so my expectations aren't that high.
I had a lot of fun recently with Romance of the Three Kingdoms IX from Koei (only available in Chinese and Japanese). When I started, I chose max difficulty (opponent gets x3 firepower) and was delighted when I was crushed within 5 turns. But after playing for a while, I'm able to cope comfortably with this level by learning the AI's patterns.
As long as the AI of a strat game is able to mount some kind of a coordinated attack on me and threaten to clean me out, I'm happy.
| |
|
|
|