When using a transport to launch an invasion of an enemy system, I can't help but notice that the enemy population (AKA "taxpayers") *ALL* fight to the death!!! You can use information warfare, which can can convert 20-40% of the unhappy population, but other than they ALL fight to the death.
That doesn't make ANY sense!!! In reality if there are 15 billion taxpayers on a planet, you shouldn't have to kill all or nearly all 15 billion of them to take the planet. You should have to destroy the military, and garrison the planet. Understandably morale would be an issue, but if you manage things properly you should be able to get the system to be a productive part of your empire (like in Civilization 1-3).
GalCiv doesn't seem to allow this. Does anyone else seem to thing this is a glaring omission?
Realistically, if the enemy population were facing strong attacker's influence, low morale, and they are out-numbered and out-gunned, they would REASONABLLY surrender, not *ALL* fight to the death!!!
Hopefully, there is something I'm missing!!! Please let me know if there is a way to use your military to take over a planet, without killing EVERYONE!!! (or nearly, assuming you're using information warefare)
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Yeah these aliens have a very strange kind of fighting wars
I liked this feature in MOO2.
This feature was discussed several times but never implemented. You should know that there are only limited development ressouces and a game should not be too complex. Thus you need to focus. Maybe they will improve GC2 at this point.
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Aliens indeed got suicidal tendencies.
I was surprised too but maybe itīs the reason why humans and aliens simply canīt live together...
Itīs weird though, but I can live with this.
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Very strange though that the aliens would be willing to join another civilization if their influence was high enough...
Very very very VERY VERY strange..., TOTALLY WEIRD
It also affects the balance of the game, since conquering a planet is far less advantageous if everyone is DEAD!!!
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@Chipperoo:
In my present game I now came to the point struggling with the perfect balance of morale and income for the reasons exactly as you told.
But I thought building colony ships is only suitable for colonizing uncolonized planets, and when one plans to "transfer" population you have to build transports. True ? And another question, am I right that transports carry up to 1,000 pop and battle transports up to 5,000 ?
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But I thought building colony ships is only suitable for colonizing uncolonized planets, and when one plans to "transfer" population you have to build transports. True ? |
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Not quite. Colony ship is a one shot ship used to move an unlimited amount between a system and a planet (you must target a planet) not owned by an other race
Transport are reusable ships that allow you to move a limited number of people betwen a system and another , owned by any race (including your)
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Transport are reusable ships that allow you to move a limited number of people betwen a system and another , owned by any race (including your) |
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i.e. when moving my transport to another system I invade their system = all inhabited planets. The remaining soldiers after the fight then represent the own population which is split over all formerly inhabited planets of that system. And moreover that means there are not systems inhabited by more than one race !?!
So if I take 1,000 people in a transport and move them to a star system with two inhabited planet, both of them get additional 500 pop.
īk thatīs clear then for me !
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when moving my transport to another system I invade their system = all inhabited planets |
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Nope, only habited planet. SOrry, I wasn't enough clear.
that means there are not systems inhabited by more than one race !?! |
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In galciv I, system are owned by only one race. So yo better need to grab system first, and colonize planets in your system after
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when moving my transport to another system I invade their system = all inhabited planetsNope, only habited planet. SOrry, I wasn't enough clear. |
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Still not understood. Does that mean I have only to fight once, but against their combined defense power ?
Honestly, the game mechanics are indeed somewhat sophisticated... itīs nice that even when you think you understood how the game works, there still might be something you probably missed (thinking of events, at least !)
By the way. Itīs not your fault explaining that clear. I could or should have experienced that on my own, but I won my first game thoroughly by cultural flip-overs... really, every single planet, and thus won the militaristic way cause I set the game win-settings only to it !
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Still not understood. Does that mean I have only to fight once, but against their combined defense power |
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Yes, you don't fight for a planet but for all colonized planets in the whole system.
And I think I have read too fast: I have read "unhabited" instead of "inhabited". Not quite the same meaning
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And I think I have read too fast: I have read "unhabited" instead of "inhabited". Not quite the same meaning |
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Sorry but for that instance you shall suffer eternally in hell
*checking the sharpness of guillotineīs cutting-edge*
Uhmm... no better not - I still might have good use for you
(hope you can take a little joke ! )
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I haven't any problem with joke
Well, the problem is that in french, "in" at the beginning of a word is the equivalent to the english "un" at the beginning of a word
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Ah! Seems you escaped from my wrath.
Jep. Then wait and see when youīre going to read german texts hehe
(but donīt even try to interprete asian letters... )
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