I would like to report that Galciv 1 is now officially dead. It has been dead for a while now. Who agrees with me?
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#1
by Citizen Anguille - 2/5/2008 5:18:21 AM
Why is it dead?
I do not agree
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Its not totally dead I found it and have told all my friends about it trying to get more players
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Most people have gone to GalCiv2 but not all
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#8
by Citizen Anguille - 4/1/2008 9:59:55 AM
GalCiv2 is not better...it's just different...
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#10
by Citizen Jourin - 11/25/2008 11:56:46 PM
Hey I actually like Gal Civ 1 better - less micro management. I just wish they would fix the anomoly bug.
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#11
by Citizen Alsan - 12/12/2008 9:34:43 AM
Hi there!
I also think that GalCiv2 is not better, just different.
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#12
by Citizen Nokazon - 12/23/2008 4:46:59 AM
Yea,it is really looks like everyone gone here.Yesterday I posted a thread,regarding to AI behavior,but no one responded.So sad.
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I think it's safe to say the forum and quite possibly the community is dead, but the game itself works fine and is just as fun as ever, so I'd say it is not dead in the least.
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#15
by Citizen Jourin - 1/24/2009 11:32:37 PM
I just got done with a Galciv 2 game and went back to Galciv 1. I like it better. The graphics in Galciv 2 may be better, but Galciv 1 is just more fun!
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I saw Gal Civ II in stores during Xmas and it looked great. But I figured I would need to know Gal Civ I first so picked it up. This is a great game and I am posting my scores to the Metaverse even though all my random searches of other players haven't found a single score posted since 2007 (though I know there are others still posting scores). I would say this site is still live albeit on life support. If dead, there's no way they'd pay for the upkeep.
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#19
by Citizen Will726 - 8/10/2009 9:46:31 PM
I just installed it today (upgrading computers), so it definitely is not dead.
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Not dead 4 me either. Unfortunately, GalCiv still will not allow new scores to load again!
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#21
by Citizen aeligos - 12/28/2009 12:46:07 PM
I'm completely new to GalCiv, beginning Dec 2009 with GalCiv 1 naturally...
It's not an easy game as I'm used to those FPS-type games, but I'm sticking to it and learning to "think" as I play (for a change) and not just blow things up.
[Message Edited]
[Message Edited]
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Aeligos, take a look at the links I provided recently in the "Guide for beginners" thread.
Being newish to the game, those should be helpful.
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#23
by Citizen aeligos - 12/29/2009 1:19:44 PM
Thank you much Beastmaster... now if I can only figure out how to keep the game from crashing to desktop.
I notice this happens whether I load the game from Start menu and from Impulse Now, but it's more frequent with the latter. I'll take a look at the forums for the fix-er-uppers regarding crashes.
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The forum is not dead for me either, but it is a bit slow. I am always behind the times. Seems I wait four years after a game hits the streets to play it, but once I dive in, I am unable to quit. One of my top 5 favorites of all time is Reach for the Stars, which I played on the Apple IIgs (1989?). Picking up to Gal Civ back in Sep., 2009, was an easy choice, and I have done almost no other gaming since. At first, even on the easiest levels, I survived less than half the time. Lots of superb info and links on the forum here helped pull it all together. Today, I just made the first page on Metaverse, as #25. Like Dragonshrike, I was immediately awarded a medal for being in the top 25 and also for being a former #3 player! I'll never play long enough to actually go that far. In all of my games now, I never fight. Just start out as high as possible in trade and diplomacy, try to keep everyone happy, hope they don't take one of my 3-5 planets early on, take in tons of $$$ in trade, use the money to buy up all player starbases with resources, which means a huge amount of influence is spread, then turn several starbases into death-star cultural bombs. If one of them moved into a sector won't flip a planet, two will. Quickest 60K level win took 3 hours, average game time is now about 4-5 hours. Dragonshrike, congrats on being so high up the ladder.
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