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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Starbases, Trade, and Maintenance
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by Citizen ShinobiKenobi - 2/25/2009 8:30:45 PM

Having read a some, but not all of the starbase posts, I am left with a question. If your starbase carries with it a maintenance cost of 5bc / turn, and it only increases trade revenues when a mini freighter is in its sector, how can it be a worthwhile investment?

It seems to me that more often than not, it's just going to be sitting there generating maintenance cost. Even in a sector where multiple trade lines cross, there's still going to be a lot of down time when the sector is devoid of traffic, and thus your starbase does not generate any additional revenues.

-=SK=-

#1  by Citizen Tregonsee - 3/23/2009 8:11:32 AM

However, after some of the patches to GC1, the 5bc/turn maint fee went away. Even if it stayed, the starbase is important for three reasons: extending the range of your ships, harvesting resources, and having benefits (with the higher techs) to your planets.

                      
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