#25
by Veteran Za H - 4/1/2003 9:17:03 PM
Javascout:
That might be a good idea. I'll send copies of my tech tree to the library and see what they think about it.
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IE 6.0
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Yeah Za H, ask Brad if he can up it in the library. I'm sure, like the rest of us, he'll find that it's a very good quality techtree.
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#28
by Citizen strollen - 4/2/2003 9:19:31 PM
JavaScout
Terrific service you have done for the community. Thanks a lot.
One question, I notice some of the techs like High Density metals give a +10 to economy but the game research tree doesn't say they do. Which is correct?
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#29
by Ambassador JavaScout - 4/2/2003 10:53:44 PM
My site is created directly from the data files.
Barring a bug in the program the site should be correct.
High Density Metals has a Production Ability. This gives +10% to production.
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#30
by Ambassador JavaScout - 4/2/2003 10:54:38 PM
gweminence look to the right hand side there is additional menu's.
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#31
by Veteran Branko - 4/3/2003 6:36:03 AM
I noticed that some numbers on the Database aren't quite accurate.
For instance: A Galactic Monument adds 10% to the economy and 33 to the influence (prestige) of the planet where it was built.
It does however add 10% to the overall influence skill of the empire.
The Galactic Stock exchange adds 25% to the economy and influence of the planet where it was built but ALSO 25% to the overall empire economy.
This distincion isn't present on the website yet but can be quite important.
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JavaScout,
Thanks. Your and Za H's tech trees are sure a welcomed thing for this game.
I would though really appreciate a tech tree for just the starbase modules. I was using yours until there was a point where figuring out where to go next with research for the modules wasn't apparent. I then went back to just blindly reseach tech until something would pop up. I think some links are not in your tech tree since after blindly researching stuff, techs showed up (sorry, I don't recall what they were) that did allow me to build tech for modules. And, yes, I did thoroughly search your tech tree when I was lost then. I have it printed off and the nine pages all nicely laid out next to my computer.
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#33
by Ambassador JavaScout - 4/3/2003 3:29:09 PM
Scott_Jensen
Take a look at the quick reference.
It lists the starbase modules and the tech required to build them. (Some module also require a previous module to be build the quick reference lists those also)
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#34
by Ambassador JavaScout - 4/3/2003 9:08:52 PM
Biggy Boy you are right in the it is not immediately obvious which bonuses apply civ wide. I will see what I can do to make the civ wide bonuses stand out.
It usually does state it in the description.
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JavaScout,
It doesn't always make it too clear which is sector-only and which is civ-wide for the starbase modules either. Sometimes it does, but other times (i.e., Stellar Wake and Foreigh Relations Center) it doesn't. A little help here would be appreciated.
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#36
by Veteran Branko - 4/4/2003 8:50:04 AM
Javascout, I've noticed that in the wonders.imp file it lists the separate changes quite clearly.
The first few items are planet-only and the last one is empire-wide.
Maybe that helps. I've been considering changing the descriptions to list this information too but that might spoil a bit of the atmosphere of the game.
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#38
by Citizen vernefrax - 4/4/2003 12:50:21 PM
JavaScout,
Excellent work! This kind of fan-based support can only improve the quality of the game.
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#39
by Ambassador JavaScout - 4/4/2003 8:03:28 PM
Tech tree updated.
Split out the Ability bonus which is civ wide from the other planet wide bonuses on the improvements (Trade Goods and Wonders).
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#43
by Citizen aeol - 4/11/2003 1:28:18 AM
MadMaz, contact me at Email
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#44
by Veteran Za H - 4/11/2003 7:39:24 PM
Has anyone noticed that technology costs can sometimes be much higher than what is listed in Javascout's database? I have consistently been paying +20-50% over the listed cost for my past few games in fact. I don't feel this is an inherent problem with the databse however, as I have noticed this research penalty is heaviest as I allocate a larger percentage of my spending towards research. Is there an undocumented diminishing returns penalty for research perhaps?
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Hi JavaScout,
Nice work!
Under the Evil Research list there is one called Galactic Domination Philosophy. What does it do?
Thanks!
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#47
by Veteran Librarian - 4/13/2003 3:14:24 PM
Any chance of "key technologies and improvements" list for each victory type?
Cultural comes naturally in 2-3 hours on small universe on mid-level difficulty, but I cannot even get close to a tech victory in 2-3 hours on beginner. I have the feeling I am missing something obvious.
The PDA idea above is a great one. This game screams for PDA support.
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#49
by Ambassador JavaScout - 4/16/2003 1:48:12 PM
I am here. Just very busy at work. Go ahead with the pda version.
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