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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


JavaScout's Galactic Civilizations Database 1.01.029
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#25  by Veteran Za H - 4/1/2003 9:17:03 PM

Javascout:

That might be a good idea. I'll send copies of my tech tree to the library and see what they think about it.

      
#26  by Citizen gweminence - 4/2/2003 2:20:06 AM

IE 6.0



        Posted via Stardock Central
#27  by Veteran LordTheRon - 4/2/2003 6:41:50 AM

Yeah Za H, ask Brad if he can up it in the library. I'm sure, like the rest of us, he'll find that it's a very good quality techtree.

         
#28  by Citizen strollen - 4/2/2003 9:19:31 PM

JavaScout

Terrific service you have done for the community. Thanks a lot.

One question, I notice some of the techs like High Density metals give a +10 to economy but the game research tree doesn't say they do. Which is correct?

#29  by Ambassador JavaScout - 4/2/2003 10:53:44 PM

My site is created directly from the data files.
Barring a bug in the program the site should be correct.

High Density Metals has a Production Ability. This gives +10% to production.

         
#30  by Ambassador JavaScout - 4/2/2003 10:54:38 PM

gweminence look to the right hand side there is additional menu's.


         
#31  by Veteran Branko - 4/3/2003 6:36:03 AM

I noticed that some numbers on the Database aren't quite accurate.
For instance: A Galactic Monument adds 10% to the economy and 33 to the influence (prestige) of the planet where it was built.
It does however add 10% to the overall influence skill of the empire.

The Galactic Stock exchange adds 25% to the economy and influence of the planet where it was built but ALSO 25% to the overall empire economy.

This distincion isn't present on the website yet but can be quite important.



          Posted via Stardock Central
#32  by Citizen Scott Jensen - 4/3/2003 2:03:50 PM

JavaScout,

Thanks. Your and Za H's tech trees are sure a welcomed thing for this game.

I would though really appreciate a tech tree for just the starbase modules. I was using yours until there was a point where figuring out where to go next with research for the modules wasn't apparent. I then went back to just blindly reseach tech until something would pop up. I think some links are not in your tech tree since after blindly researching stuff, techs showed up (sorry, I don't recall what they were) that did allow me to build tech for modules. And, yes, I did thoroughly search your tech tree when I was lost then. I have it printed off and the nine pages all nicely laid out next to my computer.

      
#33  by Ambassador JavaScout - 4/3/2003 3:29:09 PM

Scott_Jensen
Take a look at the quick reference.
It lists the starbase modules and the tech required to build them. (Some module also require a previous module to be build the quick reference lists those also)

         
#34  by Ambassador JavaScout - 4/3/2003 9:08:52 PM

Biggy Boy you are right in the it is not immediately obvious which bonuses apply civ wide. I will see what I can do to make the civ wide bonuses stand out.
It usually does state it in the description.



          Posted via Stardock Central
#35  by Citizen Scott Jensen - 4/4/2003 2:47:54 AM

JavaScout,

It doesn't always make it too clear which is sector-only and which is civ-wide for the starbase modules either. Sometimes it does, but other times (i.e., Stellar Wake and Foreigh Relations Center) it doesn't. A little help here would be appreciated.

      
#36  by Veteran Branko - 4/4/2003 8:50:04 AM

Javascout, I've noticed that in the wonders.imp file it lists the separate changes quite clearly.
The first few items are planet-only and the last one is empire-wide.

Maybe that helps. I've been considering changing the descriptions to list this information too but that might spoil a bit of the atmosphere of the game.



          Posted via Stardock Central
#37  by Veteran Branko - 4/4/2003 8:52:35 AM

Oh and before I forget: I love your techtree! I use it a lot, I really appreciate the links to the appropriate pages in it

Thanks!



          Posted via Stardock Central
#38  by Citizen vernefrax - 4/4/2003 12:50:21 PM

JavaScout,

Excellent work! This kind of fan-based support can only improve the quality of the game.

      
#39  by Ambassador JavaScout - 4/4/2003 8:03:28 PM

Tech tree updated.
Split out the Ability bonus which is civ wide from the other planet wide bonuses on the improvements (Trade Goods and Wonders).



          Posted via Stardock Central
#40  by Citizen MadMaz - 4/9/2003 4:40:32 PM

If anybody would like a PDA version of JavaScout's web page, let me know and I'll try to post it somewhere. Some navigation pages were added, the frame-like behavior was removed and there was some formatting changed to make it clearer on the small screen. I use it constantly and would have a hard time playing without it. This assumes of course that it's OK with JavaScout that I use it. (I emailed you about a week ago, but no response.)

btw, I'm using a pocketpc which has 240x320 color resolution. I'm not sure how good it will look on a palm. It's about 4.2 megs (3 megs compressed) and doesn't include the tech tree, word documents, etc.



                 Posted via Stardock Central
#41  by Citizen zergfest - 4/9/2003 5:48:34 PM

MadMaz, a PocketPC version would be awesome. I would definitely like a copy. I'm constantly Alt-Tabbing between the game and JavaScout's web page.



                  
#42  by Citizen MadMaz - 4/10/2003 11:36:30 PM

OK, I'm just waiting on a response for JavaScout. Anybody have any suggestions on a place I can put it?



                 Posted via Stardock Central
#43  by Citizen aeol - 4/11/2003 1:28:18 AM

MadMaz, contact me at lazybastard@fastmail.fm Email

#44  by Veteran Za H - 4/11/2003 7:39:24 PM

Has anyone noticed that technology costs can sometimes be much higher than what is listed in Javascout's database? I have consistently been paying +20-50% over the listed cost for my past few games in fact. I don't feel this is an inherent problem with the databse however, as I have noticed this research penalty is heaviest as I allocate a larger percentage of my spending towards research. Is there an undocumented diminishing returns penalty for research perhaps?

      
#45  by Citizen zergfest - 4/11/2003 10:02:32 PM

I would tend to agree with you but I'm not sure.

                  
#46  by Citizen TheRealChronus - 4/12/2003 4:39:50 PM

Hi JavaScout,

Nice work!

Under the Evil Research list there is one called Galactic Domination Philosophy. What does it do?

Thanks!

                  
#47  by Veteran Librarian - 4/13/2003 3:14:24 PM

Any chance of "key technologies and improvements" list for each victory type?

Cultural comes naturally in 2-3 hours on small universe on mid-level difficulty, but I cannot even get close to a tech victory in 2-3 hours on beginner. I have the feeling I am missing something obvious.

The PDA idea above is a great one. This game screams for PDA support.

       
#48  by Citizen MadMaz - 4/15/2003 10:22:12 PM

I guess Javascout is either dead or so engrossed in the game that he cannot respond. Hopefully the latter. If that guy who volunteered the space can get back to me, I'll post the PDA version as soon as I can.



                 Posted via Stardock Central
#49  by Ambassador JavaScout - 4/16/2003 1:48:12 PM

I am here. Just very busy at work. Go ahead with the pda version.

         
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