by Citizen Jazzlvr - 4/22/2003 8:05:54 PM
1. You can't use ctrl-n to recreate the map; it crashes to the desktop: repeatable.
2. Once you've installed the beta, you can't get back to the original political party choices without a complete delete and reinstall. Even a simple uninstall and reinstall will leave the choices as the first several (before the box scrolls) political parties from the beta: repeatable. This one's annoying because I'd installed all the mods from the library (long time) and now I've got to do it all over again...
| |
|
#1
by Citizen Jazzlvr - 4/22/2003 8:15:00 PM
#2 above seems to be related to bigshot3754's Party Pack from the Library; experiments continue.
| |
|
Still had an instance of dual transport production at the beginning of the game.
| |
|
CTD at first election.
debug.err
Debug Message: AIAltarian: Set Colony Social
Debug Message: Preparing to save game.
Debug Message: Deleting previous save game.
Debug Message: No Data\SaveGames\AutoSave\*.* files in current directory.
Debug Message: Save Game.
Debug Message: Unable to open file gfx/PolPartyLogos/Populists_Large.pcx
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\DISKDATA.CPP at line 119.
Debug Message: Unable to open Bitmap file: gfx/PolPartyLogos/Populists_Large.pcx
Debug Message: Unable to open file gfx/PolPartyLogos/Populists_Large.pcx
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\DISKDATA.CPP at line 119.
Debug Message: Unable to open Bitmap file: gfx/PolPartyLogos/Populists_Large.pcx
Debug Message: Unable to open file gfx/PolPartyLogos/Federalists_Small.pcx
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\DISKDATA.CPP at line 119.
Debug Message: Unable to open Bitmap file: gfx/PolPartyLogos/Federalists_Small.pcx
Debug Message: Unable to open file gfx/PolPartyLogos/Populists_Small.pcx
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\DISKDATA.CPP at line 119.
Debug Message: Unable to open Bitmap file: gfx/PolPartyLogos/Populists_Small.pcx
Debug Message: Unable to open file gfx/PolPartyLogos/WarParty_Small.pcx
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\DISKDATA.CPP at line 119.
Debug Message: Unable to open Bitmap file: gfx/PolPartyLogos/WarParty_Small.pcx
Debug Message: Unable to open file gfx/PolPartyLogos/Pacifists_Small.pcx
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\DISKDATA.CPP at line 119.
Debug Message: Unable to open Bitmap file: gfx/PolPartyLogos/Pacifists_Small.pcx
Debug Message: Unable to open file gfx/PolPartyLogos/Technologists_Small.pcx
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\DISKDATA.CPP at line 119.
Debug Message: Unable to open Bitmap file: gfx/PolPartyLogos/Technologists_Small.pcx
Debug Message: Unable to open file gfx/PolPartyLogos/Mercantile_Small.pcx
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\DISKDATA.CPP at line 119.
Debug Message: Unable to open Bitmap file: gfx/PolPartyLogos/Mercantile_Small.pcx
Debug Message: Unable to open file gfx/PolPartyLogos/Misc04_Small.pcx
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\DISKDATA.CPP at line 119.
Debug Message: Unable to open Bitmap file: gfx/PolPartyLogos/Misc04_Small.pcx
Debug Message: Unable to open file gfx/PolPartyLogos/Misc01_Small.pcx
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\DISKDATA.CPP at line 119.
Debug Message: Unable to open Bitmap file: gfx/PolPartyLogos/Misc01_Small.pcx
| |
|
|
#5
by Citizen Jazzlvr - 4/22/2003 9:29:54 PM
CTD on ctrl-n right after start of game:
Stardock SmartException Logging Information
-------------------------------------------
OS Version : Windows XP
Video Card : NVIDIA GeForce4 Ti 4400
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 00407560 01:00006560 C:\Program Files\Galactic Civilizations\galciv.exe
Processor Registers (x86):
EAX:00000001
EBX:00000000
ECX:00000000
EDX:00000002
ESI:000050F4
EDI:0012C784
CS:EIP:001B:00407560
SS:ESP:0023:0012BA08 EBP:0012BA0C
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010202
Current Application Call Stack:
Addr Frame Logical addr Module Name
---------------------------------------------
00407560 0012BA0C 0001:00006560 C:\Program Files\Galactic Civilizations\galciv.exe
0051D2F7 0012BA1C 0001:0011C2F7 C:\Program Files\Galactic Civilizations\galciv.exe
004F649E 0012E5FC 0001:000F549E C:\Program Files\Galactic Civilizations\galciv.exe
004FFA4C 0012FA94 0001:000FEA4C C:\Program Files\Galactic Civilizations\galciv.exe
00526B88 0012FC2C 0001:00125B88 C:\Program Files\Galactic Civilizations\galciv.exe
0051006F 0012FCC4 0001:0010F06F C:\Program Files\Galactic Civilizations\galciv.exe
00570604 0012FCF8 0001:0016F604 C:\Program Files\Galactic Civilizations\galciv.exe
77D67AD7 0012FD24 0001:00026AD7 C:\WINDOWS\system32\USER32.dll
77D6CCD4 0012FD8C 0001:0002BCD4 C:\WINDOWS\system32\USER32.dll
77D45CD6 0012FDBC 0001:00004CD6 C:\WINDOWS\system32\USER32.dll
77D45CF5 0012FDDC 0001:00004CF5 C:\WINDOWS\system32\USER32.dll
5101EA58 0012FE08 0001:0001DA58 C:\WINDOWS\System32\DDRAW.dll
77D67AD7 0012FE34 0001:00026AD7 C:\WINDOWS\system32\USER32.dll
77D6CCD4 0012FE9C 0001:0002BCD4 C:\WINDOWS\system32\USER32.dll
77D44455 0012FEFC 0001:00003455 C:\WINDOWS\system32\USER32.dll
77D44D58 0012FF34 0001:00003D58 C:\WINDOWS\system32\USER32.dll
005AA82A 0012FFC0 0001:001A982A C:\Program Files\Galactic Civilizations\galciv.exe
77E814C7 0012FFF0 0001:000204C7 C:\WINDOWS\system32\kernel32.dll
Debug information for each stardock app follows ....
| |
|
Frogboy
I do not have the gfx/PolPartyLogos directory of any of the files on my hard drive.
JavaCodeToad
| |
|
#7
by Citizen Jazzlvr - 4/22/2003 9:37:34 PM
You can get the same SmartException readout as above if you start a new game, then select "Menu", then "Main Menu", then "Start New Civilization", then "Next", then "Done"...the game will CTD while setting up the new game: repeatable.
| |
|
|
|
Getting error trying to download .004b have .003b
Bob
| |
|
Got the download. Problem was probably server overload. Bob
| |
|
#12
by Citizen Bazuul - 4/23/2003 12:12:25 AM
Can't use mousewheel to scroll economic sliders on economy screen. Mousewheel scrolls faction list instead.
| |
|
#13
by Citizen dikdirk - 4/23/2003 10:17:06 AM
Does mousewheel already work with starbase modules?
| |
|
Right about now I am wondering why I keep experiencing crashes during the game. This happened with the 1st patch and bonus pak and now is still happening with the new 1.02 version, (which by the way, I am appreciative for) but the game experience is nullified when I can't play it for more than twenty minutes before experiencing a crash to the desktop. I have DirectX9, I have the latest SoundBlaster drivers, 1 gig of RAM, ... don't know what else to do... Anyone have any advice?
Starjammer
| |
|
|
#16
by Citizen Zeitgeis - 4/8/2005 3:04:29 PM
The first two or so screens vibrate horizontally pretty wildly -- through selection of enemy screens.
| |
|
|
|