Galactic Civilization

Create account
Login
Downloads
NewsGroup
Community
Purchase
Galactic Forum
Strategies
Mods
Empires
Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Governments
  Search:   
Go to Bottom         Go to Bottom
by Citizen C0664 - 10/29/2003 11:08:00 AM

Hello

I just finished (and won) my first game, nice to be here even if you're around 2600 players listed before me.

One of the only thing that I did'nt change during my game was the Government... because I did'nt know the real effects. The threads about are few, old and quite vague.

May someone help?

C+

PS: excuse my poor english

                  
#1  by Citizen C0664 - 10/29/2003 11:11:46 AM

I was wrong,... you're only 1600 before me

Wish me luck (or the force if you do belive in)

                  
#2  by Citizen LDiCesare - 10/29/2003 11:38:43 AM

There are 4 governments, but actually 2 types of government:
Imperial (what you start with) and the rest.
Under imperial, you produce little but are always in power.
Under other governments, every 2 years, there are elections that you may lose if your people's morale is low enough (less than 60% as a rule of thumb). If you lose, you lose the benefit from your political party and get a malus instead of the bonus. Specifics depend on the party.
However, other Governments (Repuiblic, then Democracy and Federation) allow you to produce much more than the lower form.
Be warned that production comes at a price: Production costs money, so a better government will cost you more money if you keep the same spendingds rate.
For instance, you are in Republic, 100% spendings, 100% research and need 10 turns to research tech X, while making + 200BC/turn. If you switch to Republic, you may need only 6 turns but make -100BC/turn, in which case you'll want to lower your spendings to, say 80%, which would yield a research achived in 8 turns at +0BC/turn. (all randomly made up figures)
It is always a no brainer when you are in Republic to switch to a higher form of government.

                      
#3  by Citizen C0664 - 10/29/2003 11:50:39 AM

Thanks ADC

The result is the same that I saw other places: there is'nt real aventages in changing governments
As I read it the only thing to do is to change in republic and forget this part of the game for the rest of the game. Very sad We all know other games where the government change everything (with adventages and penalties) an I was very exited by this section in galciv (with the representation of the senate, etc).

Am I missing something?

                  
#4  by Veteran Maxtipherous - 10/29/2003 1:26:48 PM

yes there is a strong advantage to higher governments. While you may have to adjust your spending down, your production and reasearch is actually higher. In LDiCesare's example net research dropped from 10 turns to 8 turns. On your highest production planets the difference is greater.

I have seen posts of people winning on imperial, and I have forgotten to advance my government many times and won, but there *is* a strong difference.

Cheers!


                      
#5  by Citizen CypherPax - 10/29/2003 3:53:19 PM

I think it may have been harder to maintain morale in earlier versions of the game. Any old timers care to confirm? For a long time, there was a stickied morale thread, but once I learned the game - I've never had a morale problem.

There is still a strategic element to governments and the techs are worth a ton in trade and you can often beat the militistic AIs to Star Democracy & Federation and maintain an advantage. Also, in a well-balanced game, the government tech becomes a must have...

I would agree that there is little value in trading down to a lower form of government. I have noticed it's slightly harder to maintain morale as you move up... and if you're evil and in danger from the Fundies, it might be worth considering - though I've never lost a planet to the Fundies and I've played many evil games.

Good question,

Cypher



                         Posted via Stardock Central
#6  by Citizen CortesMaltose - 10/29/2003 9:11:09 PM

It would be logical that there the higher forms of government have a bigger downside, especially if you are waging a war.

For example, the morale should decrease slightly during a war, depending on the form of government.

                    
#7  by Veteran vincible - 10/29/2003 9:53:54 PM

Yeah, I don't really like the government system the way it is--there's no strategy in government choice and no harm in moving to a higher form. By contrast Civ did things nicely.

                        
#8  by Citizen Stydracos - 10/30/2003 2:08:19 AM

Must admit even moo2 had a nice government system. Though as it is I'm not unhappy.

It would be nice however to say as an example, suffer losses in say espionage as you progress through the more decentralized governments.

I see an Imperial Government as militarily powerful and controlled... ie Loyality and Military Production. Where as a republic as freer more inclined to build social monuments (social production) and trade more etc It would be nice if the game could reflect something similar.



                         Posted via Stardock Central
#9  by Citizen C0664 - 10/30/2003 2:51:38 AM

Thanks for the replies.
It is true that in civ the choice of the government reflect your particular way of winning (anti militaristic, etc) and it should be the same here.
For myself I think that I will change my gov only when everything is under control, just to win more quickly when arrives the end...

(does anyone know what this men is doing?)

                  
#10  by Veteran vincible - 10/30/2003 4:50:04 PM

Stydracos, I forget... how did MOO2 handle governments?

                        
#11  by Veteran citahellion - 10/30/2003 6:58:05 PM

The primary in-game benefit of the different types of government is that as you move up the ladder, each rung adds 20% to your economic capabilities; so Star Federation is 60% better then Imperialism.

Personally I find it very frustrating to have 100% spending and still be making something like 100bc a turn.... I want to USE that money, not bank it. I push for Star Democracy pretty quickly, and am always annoyed when an alien beats me to the next government level.

and this guy is wearing a party hat and blowing on a party streamer thing. I forget what it's really called.

                    
#12  by Veteran vincible - 10/30/2003 8:05:09 PM

omg, how could I forget? The joy of playing a Telepathic race with a Unification government... the joy of wiping out enormous fleets of 99 AI ships with one well-armed Doom Star... I'm getting a serious itch to go find and play MOO2.

                        
#13  by Citizen Jexal - 10/30/2003 10:26:23 PM

I have one point and one question: first it's terror star and you're right nothing beat that and my question is: Why do you have your spending at 100%? I do just fine 50% spending so I am raking in anywhere from 200-2500 bc a month once I get settled so to speak.
Your fellow player,
Jaxel


[Message Edited]
                       Posted via Stardock Central
#14  by Diplomat Arturus Magi - 10/31/2003 2:41:10 AM

I have one point and one question: first it's terror star


He's talking about MoO2, where the largest is called Doom Star (comes from the tech Titan Construction, IIRC. The default class name for the first Doom Star outfit is usually Excalibur, in my experience).



       Posted via Stardock Central
#15  by Citizen C0664 - 10/31/2003 2:48:37 AM

and this guy is wearing a party hat and blowing on a party streamer thing.


My imagination goes much farther than that...

C+

                  
#16  by Citizen LDiCesare - 10/31/2003 8:31:18 AM

Jexal, using spendings of less than 100% menas you produce less than you could. In particular in the early phases of the game, it means you let the ai produce ships twice as fast as you can, thus letting them settle many more stars that would have belonged to you.

                      
#17  by Citizen Jexal - 10/31/2003 8:49:39 PM

Hey LDiCesare,
I have a horrible memory for that type of thing so if I put it at 100% it will stay at 100% the entire game and I like having an income of 200 or higher bc thank you .
Your fellow player,
Jaxel



                       Posted via Stardock Central
#18  by Citizen Stydracos - 11/1/2003 10:34:49 AM

Sorry Vincible about the late reply, good that you remembered though .

I just found the whole assimation methods and feel of the governments added allot to the moo2 game.

It would be interesting to see something similar in GalCiv where you choose a system of government that can advance down a separate path. Again while nice I can make do with the current system .



                         Posted via Stardock Central
#19  by Citizen LDiCesare - 11/1/2003 3:36:05 PM

I have a horrible memory for that type of thing so if I put it at 100% it will stay at 100% the entire game and I like having an income of 200 or higher bc thank you


But what do you do with all that money? Rush-buy? You will actually lose money. Anyway, it's better to keep production at a level where you don't go in the red.

                      
#20  by Citizen Jexal - 11/1/2003 7:13:41 PM

Hey LDiCesare,
I use the extra money for leases and when ressions event happened it nice to have alot of bc already coming in. So that's what I use the extra bc for.
Your fellow player,
Jaxel



                       Posted via Stardock Central
#21  by Citizen Primus Ordines Aaberg - 11/2/2003 5:04:33 AM

Hi Jexal,

Just want to make sure that you know: The leases/rush buying is more expensive than simply producing whatever you need (and also i believe it drags down your score - not sure though)

                        
#22  by Citizen Jexal - 11/2/2003 9:24:56 AM

Hey Aaberg,
I don't use leases much now a days, I only use a lease in the begginning of the colony rush and when I need some ship or improvement fast.
So that's why I use leases.
Your fellow player,
Jaxel



                       Posted via Stardock Central
#23  by Veteran vincible - 11/2/2003 4:39:22 PM

Yeah, the nice thing about MOO2 is that all the races really felt different--the game played out completely differently depending on your starting picks. Galciv isn't even close in that regard.

                        
#24  by Citizen C0664 - 11/3/2003 7:14:14 AM

Just want to make sure that you know: The leases/rush buying is more expensive than simply producing whatever you need (and also i believe it drags down your score - not sure though)


Is there anyone who can onfirm this?

C+

                  
<<   (1) 2   ->   >> 
   Page 1 of 2   

Go to Top    Go Back to Message Board    Go to Top
To be able to post something you have to become a member
Click here!



Copyright 1995-2024 Stardock Corporation. All rights reservered.
Site created by Pixtudio and Stardock, designed by Pixtudio.