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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Economy Strategy & Questions
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#25  by Diplomat Ralegh - 11/23/2003 9:34:03 AM

Interesting thread. Guys who are building all the morale boosters for their lower morale worlds should be careful: the cutoff (based on the PQ multiplier) usually means the extra people you can support are effectively worthless. Better to reduce the pop, or allow those planets to have a morale that stops the pop growing. I NEVER build multimedia center, vr center, spin control, secret police etc for morale - I've never seen a planet that made a profit from it.

Going for 100 morale makes a lot of sense when you want the pop to grow: once it reaches its cost-effective maximum, you want to leave it alone (until you increase the PQ).

                      
#26  by Citizen Primus Ordines Aaberg - 11/23/2003 3:56:43 PM

Hi Ralegh,

If you are showing a surplus and want to be able to spend it, higher population (higher morale) is something you need. They will spend and provide you with more taxes. Though i never build VR center either.

Furthermore higher pop. will help your influence. I believe these choices to depend on the type of game you play.


                        
#27  by Veteran Theoden of Rohan - 1/2/2004 4:02:59 PM

bump

And I might add this might be a good candidate for a sticky thread! This information is extremely valuable!

                          
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