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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Major Minor Civs
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by Citizen Jexal - 10/31/2003 10:19:41 PM

Hey it's me again and yeah the title werid but I ran into the Scottlings who had 8 star systems with planets no lower than Class 18 and a military of 580 any ideas on how to deal with this Major Minor civ ?
Your fellow player,
Jaxel

sorry I hit the submit button twice
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                       Posted via Stardock Central
#1  by Veteran Maxtipherous - 11/1/2003 1:57:59 AM

new in 1.11
i really don't like it

                      
#2  by Diplomat Arturus Magi - 11/1/2003 3:03:34 AM

The minors will only spread so much unless someone give them more planets. Just colonize everything else and you should beable to simply overwhelm the minor later.

The only minor races that are really trouble except under the most unusual circumstances are the Dark Arnor, Dreginol, Calor, Venge, and the I-League.



       Posted via Stardock Central
#3  by Citizen Stydracos - 11/1/2003 10:09:19 AM

Very true, also use them too your advantage. Get them to war with other Majors and when you see the time is right, strike.

Your first strike doesn't need to be totally successful I'd have at least enough ships to take the few planets and be able to defend them. You decrease his ability to build ships and increase yours.
I'm not sure but I've never seen a minor use transports either so those planets should be safe from invasion. If you find yourself losing after that try for peace, rearm and strike again.



                         Posted via Stardock Central
#4  by Citizen musicfan55 - 11/2/2003 12:22:58 PM

I wouldn't worry about Scotty - even on 1.11 - because they can't win - only you or a major can. They might snag a few nice stars from you but I usually ignore them and go after the majors with culture bombing. I think the more powerful minors in 1.11 are cool but actually make the game a little harder for majors and thus a little easier for humans. For example, if you attack all the majors with terror stars you can win while having less stars or planets than some minor. Win, baby, win.
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#5  by Citizen musicfan55 - 11/2/2003 4:09:21 PM

Hmmm . . . maybe I said that wrong. If you focus on taking out all the majors, then surviving minors don't really matter. But, I suppose, if a minor takes you out then you lose huh? I mostly take out the terrorists (venge? calor? dmer? - the ones with halloween masks), prepare for the draginol, and really don't have experience with dark lords. But Scotty has always seemed pretty harmless.
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#6  by Citizen Blade0745 - 11/2/2003 6:29:03 PM

I also had the minors majorly competing in my recent game. The reason this makes me uncomfortable is that... why should the minors not be in the Council, when they are bigger & more advanced than some of the majors? I think it is a great idea for the minors to expand a bit, but maybe being a "major" should be defined as being the 6 biggest instead?

              
#7  by Citizen Jexal - 11/2/2003 10:56:27 PM

Hey Blade!,
I think what a major civ is defined by is when you are bootting up Gal Civ and a little bit about stargates and how expensive they and how "only the most powerful civs could build and mantane them". So my guess is that they are referring to the major civs as we know it.
So there's my insight attack it, say it wrong, incorrect. But it's my opinon.
Your fellow player,
Jaxel



                       Posted via Stardock Central
#8  by Citizen Slatz_Grobnik - 11/3/2003 12:59:42 AM

Oh yes, this has been my latest annoyance. The new major minor status has really befuddled my tactics. In the long run it's a better off thing for human players, but in the short run it can really screw up an early game, or has forced me to to go a-waring a lot sooner than I'd like.

There's also the matter that not everyone is on the big board, so it's harder to keep track of the bouncing balls. Now I understand why they made the change, before they were a little too pushovery, but I wouldn't mind a little toning down. The way they originally had it, with minors limited to starting sector, is right in theme but wrong in specifics. They should be minor, be somehow less interested than the majors.



                   Posted via Stardock Central
#9  by Citizen Hermann the Lombard - 11/3/2003 12:16:23 PM

>

Well, look at the UN Security Council, where some of the permanent members are *substantially* less powerful than some of the non-members.

                  
#10  by Veteran Theoden of Rohan - 11/3/2003 3:41:00 PM

dmer? - the ones with halloween masks


Fat Bastard empire uses this symbol, in case you were wondering!

                          
#11  by Citizen musicfan55 - 11/3/2003 10:18:53 PM

Yes, Theoden. That's the symbol. If anyone goes to talk to a minor and sees a halloween mask, like Fat Bastard uses, don't trust that minor. Extract the maximum cash and send in the combat transports. That's one time that one can't afford to be passive or pacifist. After one has a few planets poisoned, one figures that out.

                          
#12  by Citizen LDiCesare - 11/4/2003 8:04:34 AM

Actually, I never figured out the halloween mask thing, but decided that all minors were a threat so I tend to kill them all (except Alex/Scott/Carinoids) and haven't been poisoned since.

                      
#13  by Veteran Theoden of Rohan - 11/4/2003 11:33:06 AM

If you look at the Dmer's diplomacy page (where it gives their description), your advisor tells you to destroy them. I think they're the only minor that says that.

I take great pleasure in tech whoring them until I get my Combat Transport over there (it only takes one...I don't let them sit around for long).

                          
#14  by Citizen musicfan55 - 11/4/2003 2:31:09 PM

I think they're the only minor that says that.


I think they say that with other minors with halloween masks too. I can't quite remember their names but can anyone recall a name like Calor or a name like Venge or Verge or similar? Halloween mask (or an advisor recommending you destroy them) = combat transport ASAP. After you biff them, there is a pop-up that tells you that you have ridded the universe of a terrorist threat (or something close to that).

Otherwise, I like to keep the minors alive on maso until I have extracted all the techs and cash I can. The new minor on maso may be your only cash cow but since the majors like to gobble them up, parking a combat transport nearby and then beating the major AI transport to the invasion when it becomes inevitable is another option.

                          
#15  by Citizen LDiCesare - 11/5/2003 4:17:47 AM

On maso, I feel it's better to drain the minor of all their money immediately because I once saw the Drengin do it before I had a chance to. I couldn't take anything from the minor (except their planet).

                      
#16  by Citizen laserjet - 11/17/2003 1:03:32 PM

it is me.
.desabilage of scottlingas would be the first measures

.if you want to get rid of them and conqurer their planets then

.destroy any star bases or frieghters and imdeiatly settle with peace.

. then do the same with the planets .capture one and settle with peace.

.repeate for the other planets

.or you can just bribe the other races (don't ally with them)to send an attack force ,only trade the attack for any good ships

.use only dreadnougts or ships better

thats all i can say as i am a complete loser


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#17  by Citizen laserjet - 11/17/2003 1:07:24 PM

don't ally with them as you end up losing some ships and trading the good ships could mean the end of defences and then planets

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#18  by Citizen laserjet - 11/17/2003 1:08:38 PM

this also means you go into a war you didn't want to

        
#19  by Citizen Jexal - 11/17/2003 9:38:08 PM

Hey laserjet,
If your strategies refer to minor civs ( the minor civs don't build starbases) No offence all right .
Your fellow player,
Jaxel



                       Posted via Stardock Central
#20  by Citizen AILST - 11/17/2003 10:15:09 PM

In my last game the I-League was cruising around in Excaliburs and they had war with any major... Noone could build a ship without it becoming destroyed... Hell was that a long game to achieve tech victory with 14% Spend rating because I couldn't trade!

                    
#21  by Citizen steelypip - 12/22/2003 3:07:33 PM

yeah, i remember a game when the I-league dominated the galaxy pretty much, with a military might peaking around 4000, I had to build a lot of ships, force the alexians to give me around 300,000 bc each turn for 50 turns and then crush them by buying ships. It still took a while though


      
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