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new in 1.11
i really don't like it
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The minors will only spread so much unless someone give them more planets. Just colonize everything else and you should beable to simply overwhelm the minor later.
The only minor races that are really trouble except under the most unusual circumstances are the Dark Arnor, Dreginol, Calor, Venge, and the I-League.
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I wouldn't worry about Scotty - even on 1.11 - because they can't win - only you or a major can. They might snag a few nice stars from you but I usually ignore them and go after the majors with culture bombing. I think the more powerful minors in 1.11 are cool but actually make the game a little harder for majors and thus a little easier for humans. For example, if you attack all the majors with terror stars you can win while having less stars or planets than some minor. Win, baby, win.
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Hmmm . . . maybe I said that wrong. If you focus on taking out all the majors, then surviving minors don't really matter. But, I suppose, if a minor takes you out then you lose huh? I mostly take out the terrorists (venge? calor? dmer? - the ones with halloween masks), prepare for the draginol, and really don't have experience with dark lords. But Scotty has always seemed pretty harmless.
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Oh yes, this has been my latest annoyance. The new major minor status has really befuddled my tactics. In the long run it's a better off thing for human players, but in the short run it can really screw up an early game, or has forced me to to go a-waring a lot sooner than I'd like.
There's also the matter that not everyone is on the big board, so it's harder to keep track of the bouncing balls. Now I understand why they made the change, before they were a little too pushovery, but I wouldn't mind a little toning down. The way they originally had it, with minors limited to starting sector, is right in theme but wrong in specifics. They should be minor, be somehow less interested than the majors.
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Well, look at the UN Security Council, where some of the permanent members are *substantially* less powerful than some of the non-members.
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dmer? - the ones with halloween masks |
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Fat Bastard empire uses this symbol, in case you were wondering!
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Yes, Theoden. That's the symbol. If anyone goes to talk to a minor and sees a halloween mask, like Fat Bastard uses, don't trust that minor. Extract the maximum cash and send in the combat transports. That's one time that one can't afford to be passive or pacifist. After one has a few planets poisoned, one figures that out.
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If you look at the Dmer's diplomacy page (where it gives their description), your advisor tells you to destroy them. I think they're the only minor that says that.
I take great pleasure in tech whoring them until I get my Combat Transport over there (it only takes one...I don't let them sit around for long).
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I think they're the only minor that says that. |
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I think they say that with other minors with halloween masks too. I can't quite remember their names but can anyone recall a name like Calor or a name like Venge or Verge or similar? Halloween mask (or an advisor recommending you destroy them) = combat transport ASAP. After you biff them, there is a pop-up that tells you that you have ridded the universe of a terrorist threat (or something close to that).
Otherwise, I like to keep the minors alive on maso until I have extracted all the techs and cash I can. The new minor on maso may be your only cash cow but since the majors like to gobble them up, parking a combat transport nearby and then beating the major AI transport to the invasion when it becomes inevitable is another option.
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#16
by Citizen laserjet - 11/17/2003 1:03:32 PM
it is me.
.desabilage of scottlingas would be the first measures
.if you want to get rid of them and conqurer their planets then
.destroy any star bases or frieghters and imdeiatly settle with peace.
. then do the same with the planets .capture one and settle with peace.
.repeate for the other planets
.or you can just bribe the other races (don't ally with them)to send an attack force ,only trade the attack for any good ships
.use only dreadnougts or ships better
thats all i can say as i am a complete loser
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#17
by Citizen laserjet - 11/17/2003 1:07:24 PM
don't ally with them as you end up losing some ships and trading the good ships could mean the end of defences and then planets
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#18
by Citizen laserjet - 11/17/2003 1:08:38 PM
this also means you go into a war you didn't want to
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#21
by Citizen steelypip - 12/22/2003 3:07:33 PM
yeah, i remember a game when the I-league dominated the galaxy pretty much, with a military might peaking around 4000, I had to build a lot of ships, force the alexians to give me around 300,000 bc each turn for 50 turns and then crush them by buying ships. It still took a while though
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