Hail Admirals, tacticians and mercenaries;
I am seek information on invasions tactics. Specifically, invading plants with large populations / defense, invasion fleet combinations, fighter escorts, counter attacks, and any other information relevant to succesful military operations.
Spikeman258
"Hit First!, Hit Hard!, Keep on Hitting!"
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There are a lots of ways to proceed. Me? If it is going to take more than a couple two or three combat trasnports, I go for a terror star as the most cost-effective approach. Hmmm . . . sounds more like an accountant than a fleet admiral, doesn't it? .
Good luck Spike.
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The way i invade planets with large populations depends on whether or not i need the planet or just want to kill of the AI (terrorstar).
I normally check the AI's stats on the diplomacy screen to see what soldiering bonus the AI has and compare that to my own. Then i try to figure out how many combat transports i need and blast a way.
I normally use cheese-tactics when invading: Alpha-strike and send the AI to war before i attack, to make sure his planets aren't to well defended.
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In addition to the terror star or combat transport alternatives, you can keep the planet intact when you cultute bomb with multiple party palace starbases. So . . . use them all at different times for maximum fun.
I try to culture flip a strong major but maybe alpha strike a weak minor that is no longer useful. To end a game rapidly, you just can't beat a terror star alpha strike.
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Remember that the damages from invasion tactics only happen if you capture the system. You could use Mass Drivers to beat down the population and then finish it up with Traditional Warfare if there's too much. |
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They really should block that exploit. "The big meteorites smashed down, but did no damage because we killed the followup troops!"
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Peter's right, it's the lesser of two evils.
Else we will have 1mil troop mass driver transports wreaking havoc.
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Hmm...OIC!
Of course in context it probably *would* take only one Combat Transport to ruin their planet forever...for that matter, one big rock would do it. It doesn't quite make sense that the alien dreadnoughts pose no threat at all to planets...but for playability reasons--especially since the AI wouldn't know how to use the technique--I guess we are better off the way we are. Perhaps we can envision starships that can't go deep into a gravity well and have to slug it out near the Oort Cloud, then the transports can go deeper into the system, where we can posit short-range defenses that could deflect/destroy mass drivers unless there was sufficient force to overcome those defenses. Yada yada.
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what gamew is this?
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