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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


trading techs
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by Citizen david bukalski - 12/18/2003 2:34:38 PM

how do i decide if techs are worth trading...the alien races never offer equal trades its always like i have to give them the everything i have for any stupid tech. then they go and trade the one i gave them amongst themselves like crazy...i feel like im totally out of the loop.

      
#1  by Senator Drengin - 12/18/2003 2:59:30 PM

no easy way of doing it. just go with gut instinct. i always try for at least 200 points from AI's normally 10bc over 20 turns. for Galactic Wonders you should aim for 100bc over 10 turns or better.

LM



                         Posted via Stardock Central
#2  by Citizen david bukalski - 12/18/2003 3:11:33 PM

i dont understand this part


always try for at least 200 points from AI's normally 10bc over 20 turns

      
#3  by Citizen Matthew Downie - 12/18/2003 3:26:23 PM

He's talking about selling techs for cash.

If you want to win as a tech trader, you could use the following techniques:

Give yourself a Diplomacy bonus when creating your race. Reasearch Diplomatic Translators if possible. Do not share them.

Trade techs with everyone you can, except when there's a trade good or galactic wonder you want to build that the tech would allow your rivals to build first. Trading techs for other techs is a good idea. If you can find an AI with techs that the other races don't have, trade for those techs, then trade those techs onto the other races. Do lots of trading in a single turn so the AIs don't get a chance to pass on your trades. Sometimes throwing in a small amount of money is all it takes to get the tech you want. Since a tech trade benefits both of the races involved, the person who trades the most does the best.

(In case you didn't spot this vital fact:) when the text on the diplomacy screen goes green, the offer is one that will be accepted.

The AI assigns a particular value to each tech. (eg 10,000BC). This value is not necessarily proportional to the cost of researching the tech, or the usefulness of the tech. Later techs are worth huge amounts. Techs that create powerful warships are highly valued.

If you swap your techs for cash, you get more money if you ask for x credits per turn for 50 turns than if you just want a lump sum. On Masochistic level, most AIs won't trade significant amounts of cash for a tech, though the Alexians almost always will. On easier difficulties, you can sometimes buy a tech for cash from one AI, and sell it to all the others for a profit.

You can also trade techs for other things, like ships. A quick way of setting up trade routes is to buy freighters off your rivals.




                           Posted via Stardock Central
#4  by Senator Drengin - 12/18/2003 3:28:56 PM

click on the money button on the trade screen and set the sliders for the amount of money you want and the length of time they should pay for it. you will be sucessful if the text stays green.
if you are trading for other techs then the ai's put a different value on the techs than you do. so something like Disruptors is going to cost you a huge amount of techs to get as the ai 'knows' its an important tech.



                         Posted via Stardock Central
#5  by Veteran Maxtipherous - 12/18/2003 10:48:19 PM

david bukalski
the difference between your diplomatic skill will swing the value widely. When you trade look for the phrase in the center box that says something like "your vast diplomatic advantage" or "weak diplomatic skills . . . and it shows"

                      
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