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Well it might be in the general forum, but it belongs here.
Speed +1
Diplomacy +50%
Luck +25%
Federalists (+20% econonmy)
Speed really does make a difference. It's actually unbalancing. In the early game, duh, get more star systems. In the late game, dance around the enemy, drawing them further from home space, which you quash. That's the unbalancing bit. Speed also helps get those constructors and frieghters out early, smoothing relations and grabbing resources.
Economy. I've never had a problem building mid-late game wonders ahead of the AI. Increasing social/military building only costs you more money. Money, on the other hand, is quite useful in abundance, especially with the new starbase economics!
-Smack
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I must be doing something wrong , I go for a jack of all trades approach. |
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Nothing really wrong with that. Any bonus can come in handy in the right situation. Having said that, I like speed and PQ, and diplomacy (though I sometimes turn down the diplomacy if I'm feeling guilty about overexploiting the AIs). I tend not to bother with things like morale and economy which I can get anyway later on by building resource bases, though economy is useful in the early stages before you have a trade income.
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Trust me the easiest way to win is trogh hjave lots of money so u can get all of the tade items and wonders first and eventually u will be a supreem overlord, so take
+2 trade route 6points
+10% pop growth 1 pint
+20% diplomacy 2 Point
+Bravery or creativiy 1point
and merchantile
the only real disadvantage is u have to keep peace with eveeryone long enoguh to have enogh money fund a war
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