|
Take +2 trade route for ur race and reserch ur way straight trade tech and build 3 frighters and send em off the all the HQs of the other races
| |
|
|
|
|
Go straight through the yellow techs to Trade. I like to find a minor to trade with; because they don't expand quickly, they rarely become a threat, so I don't feel the need to go to war and lose my trading capability. Periodically after that, research the trading techs (either +1 route or +10 Trade); maybe every 3-4 other techs. As soon as Banking Centers and such become available, they need to be built on every planet. When I research the Galactic Stock Exchange, I generally push my social spending up to 80% or so until it's built; the bonus is too good to lose.
| |
|
|
Remember, you can also 'capture' trade routes. If you conquer a planet, you gain control of all the trade routes going to and from it (with some exceptions - it doesn't allow you to exceed your normal limit on trade routes, and you won't gain any trade if you're at war with the person the trade was with).
If you can win a war easily enough, do not provoke wars between your enemies and their trading partners, since this will break off their trade prematurely, preventing you from capturing it.
| |
|
|
|