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Opening strats, and empire traits question.,
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I've had great success recently with the populists (+20morale/+20diplo) and the following picks:
+50% diplo
+10% influence
+10% pop growth
+10% morale
+5% pq
I've also used +1 speed in the past, that's a very nice pick to have early game. I almost always play with +50% diplomacy though, otherwise no one wants to trade anything.
To keep your economy increasing late game it helps to have the +5%pq pick and to get to the terraformer first, This is usually easy as the AI is more interested in the tech for dreadnoughts and avatars than a rockin' economy. The extra 15% pq boost lets you turn those lowly pq11's into pq17s hell, you can colonize anything in the double digits and get reasonable results at that point.
[Message Edited]
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#6
by Citizen Dracil - 4/18/2004 11:13:47 PM
Tech-wise, I try to trade for it instead of researching it if I'm behind. Usually the AI likes to go for certain techs (military), and if you research enough of the other techs, you should be able to trade the techs with each of them. Supplement with a bit of cash, or try to squeeze some money out of them if possible. I also have a printout from Java Scout's site of all the research costs of tech, and when possible, I try to to give them techs with a lower total research cost than the techs I'm getting from them. This means they have to spend more time researching.
If possible, trade with minors first, since they tend to give better deals (especially with the military techs). Also, try to hold off giving them diplomatic techs if possible so you can get better deals.
However, in general, if you can get a higher population graph, you will do fine in the long-run. Build corvettes, and later, Anti-matter missiles if you need to boost your military rating and stay around the middle. It's a paper army, but they'll still keep away. You can also incite the strongest race to go to war with several other races. This will help slow them down. It might also help them be less aggressive towards you.
Later, when you do get enough tech, you can buy off those starbases. But it'll cost a lot (especially those with like 20+% mining). Something like thousands of gc and a bunch of techs.
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