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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Terror Stars
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by Citizen Dark Lord Nathan - 4/11/2004 8:26:00 PM

What techs do you need to get Terror Stars,and does the UP have to vote to allow them?

                  
#1  by Citizen Lothmorg the Black - 4/11/2004 9:24:35 PM

Communication Theory
Nano Electronics
Industrial Theory
Nano-Metal Composition
Weapons Theory
Phasers
Instant Communication
Advanced Engineering
Tri Strontium Alloy
1D Phasing
Large Scale Building
Artificial Satellites
Artificial Planets
Terror Star

I believe that is all.

          
#2  by Citizen Lothmorg the Black - 4/11/2004 9:25:17 PM

And no, you don't need a vote to allow them, but they CAN vote to disallow them.

          
#3  by Citizen Dark Lord Nathan - 4/11/2004 10:34:37 PM

Thank you Lothmorg

                  
#4  by Citizen Lothmorg the Black - 4/12/2004 12:28:15 AM

Thank you Lothmorg


You're welcome. Anytime.
---
Have you considered joining the Galactic Guardians?

          
#5  by Citizen AeonOfTime - 4/15/2004 6:39:38 AM

What happens if you already have a Terror Star when the UP disallows them? Is the whole base destroyed, or just the terror star part removed?

                  
#6  by Citizen littlewotts_ - 4/15/2004 12:38:45 PM

What happens if you already have a Terror Star when the UP disallows them? Is the whole base destroyed, or just the terror star part removed?


It won't move. You can still build them, but they don't go anywhere or attack.

                          
#7  by Veteran Lord_StarPilot - 4/18/2004 9:16:09 PM

But you could always just leave the UP then. I wonder if the Terror Stars will start moving then?

                    
#8  by Citizen KEmperor - 4/20/2004 9:43:10 AM

Yes, leaving the UP will allow you to use your terror stars, but ONLY do that if you are going right for the victory. The loss of trade will kill your economy!

                      
#9  by Veteran Lord_StarPilot - 4/21/2004 2:48:14 AM

You can still trade with minors if you leave the UP.

                    
#10  by Citizen Cosmin3l - 7/7/2004 5:19:12 PM

how many trade routs can u have vith the minors? I'm just curios ... I was never in pozition to leave the UP I'm alwais in majority cause I trade stuff for influence....

#11  by Veteran Icho Tolot - 7/7/2004 6:57:51 PM

the maximum amount of trade routs is 10(from your side), you can set them as you prefer

                          
#12  by Citizen NewfyScotian - 7/8/2004 6:37:53 AM

the maximum amount of trade routs is 10(from your side),


The longer the trade route is between the trading planets the more money that will be made.

In the begining of a game when I get the trade technology I will typically trade with close AI but at the same time send a Freighter out to the furthest point of the map. Once the frieghter gets there I would shut down the trade route that makes the least amount of cash.

Trading tech or cash for a frieghter will also help getting a traderoute started from across the map.

                          
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