I recently came back from a almost year-long hiatus from playing this game. Seems quite a bit has changed. For one, events dont happen anywhere near as much, but no matter. The real question is this; the last TWO games I played, these wierd 'space sharks' appeared very early, destroying various defensive ships, and my starbases. I had not the techs needed to destroy him at this time. Is there any particular trigger to these sharks, or was I just unlucky?
Great... seems that when the AI opens said green rock anomalies, the sharks prefer to harass me over them. Oh well, I can power through. Its not THAT bad, just gotta focus more on station defense...
There are a few mods in the library that will help get rid of those sharks. I think there is a new AMM missle, and a few early ships that can cause some pretty serious damage.
Or just remove the following file from your "Galciv/data" folder (remembering to make a backup first) > Expansion01Anom.ANOMALY . This will remove the spaceshark anomaly. You may still get the UP vote though.
The other option is to open "galciv/data/monster.ship" and change the hitpoints and defense to 1. Making it very easy to destroy.
Good idea on the editing of the spaceshark monster.ship file. I made mine have 20hp's and 2atk/2def. I can't tell you how many times I had to restart the game because one of those buggers wandered into my territory and just "camped" my planets destroying everything that cropped up. I don;t play for highscores so in the last one I just enabled cheats... dropped in a few battleships... went sharkin'... and then decommed them but this is a better alternative. thx.
Copy everything above and paste into a ship file. (Open with notepad or similar)
It may cause issues with previous savegames like any other mod can.
The idea is an old nuclear missle bolted onto a hyperdrive engine. Doesn't really unbalance the game, the AI uses them in addition to the normal ships.
They can also be used to supply a decent baseline income in the early stages by selling them on, I usually get around 300 credits at 10 credits a month for 30 months.