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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Minor Civs
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by Citizen Nixotic - 8/18/2004 1:38:57 PM

This may have been covered earlier but i didn't have the time to look, What is the difficulty for minor civs on a maso game i know they can cheat to get more ships, 1 planet 3 interceptors in one turn and they just got the shield tech (omega pack) but how do you figure difficulty, i tend to use them to get techs to catch up in maso games. But again how do you figure dificulty.

                
#1  by Citizen NewfyScotian - 8/18/2004 2:36:20 PM

Actually once I figured out how to beat the AI with diplomacy they are all fairly easy. The Dregin and the korx seem to be the most agressive in my games.

I have found that the minor AI bargain almost as hard with the alexians being the easist traders.

The AI never complain if you park offensive ships outside thier planets and they seem to avoid starting a war with anyone.

                          
#2  by Citizen nullspace - 8/19/2004 2:41:03 PM

That's a good question. I don't think minors get the production bonuses that majors do on maso. Even when the minor has as many planets as a major, they seem to fall far behind. Apparenty they're not allowed to do planetary invasions, since "allow minors to invade planets" is an option in the scenario editor.

                
#3  by Citizen NewfyScotian - 8/20/2004 11:50:46 AM

Even when the minor has as many planets as a major, they seem to fall far behind.


You can help adjust that during a game by having several trade routes to the AI minors. I think that they tend to buy things then instead of build. This allows them to research more than normal.

                          
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