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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Research anomolies...
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by Citizen MojoJojoUK - 4/10/2003 8:43:58 AM

OK, this is a new expansion stage strategy I've been thinking with.

Military to 100%. Spending up till you're just making a profit, remembering to take advantage of the early game high morale to put your taxes up.

Go for the most time extensive techs. Get a scout quickly, and put your survey ship on auto survey as quickly as possible.

The idea is to get as many of the 25% bonus's to database as possible, and use those to do your research instead of wasting any money.

This is obviously for trading techs after you come out of the expansion stage, and then researching what you actually want the normal way.

Is this a good idea?



                  
#1  by Citizen Nirvana_CN - 4/10/2003 8:54:47 AM

Aye it is, i do this a lot, i trade things to the AI to fund my research, normall when the year end comes up im doing 60%+ of all research

I save the Research anomalies for the important techs, such as Advanced trade (A Gold mine for selling it on) and the Battleship, Dreadnaught etc.



          Posted via Stardock Central
#2  by Citizen matso - 4/12/2003 7:07:32 PM

.. of course, you would really hate having a computer survey ship slurping down all those nice anomalies just when you are getting ready to finally take a crack at them.




                 Posted via Stardock Central
#3  by Citizen Tomgi - 4/14/2003 10:36:45 AM

What do you mean save research anomolies? How do you do that? Once you've been there it's gone and as far as I know there's no way to tell beforehand what it will give you.



        Posted via Stardock Central
#4  by Citizen Comet94 - 11/28/2003 5:16:30 PM

I've tried everything, and I just cant get my planets to do ANY research....HELP!!!

#5  by Citizen Primus Ordines Aaberg - 11/29/2003 7:14:56 AM

Comet94 ....do you mean ANY research (as in 0) or just not as much as you want ?

Are you using the sliders on your Domestic screen to divide spending between military, improvements and research ?

Have you build research labs (zero gravity research tech required) ?

Some of the ressources are research boosters.


                        
#6  by Citizen LDiCesare - 12/1/2003 4:40:52 AM

I tried this a while ago but the problem is you'd really want to park a survey ship near each anomaly and wait for a juicy tech to be available. For instance, wait for battleship to become available as it is long to research. And that becomes expensive in terms of ships, the ai steals the anomalies, and there are none left when you need them most.
So it didn't work for me, but it's worth trying. Probably on a huge galaxy with rare stars it would work better.

                      
#7  by Citizen Hermann the Lombard - 12/2/2003 7:22:31 PM

I have occasionally parked a survey ship next to a potential research anomaly while finishing a cheap tech in order to try for +25% on an expensive tech. Then I may select the expensive tech instead of the cheaper tech I had expected to go for, pop the anomaly, and if I get the bonus I'll continue the tech. I'm also watching like a (star?)hawk for alien survey ships.

Speaking of starhawks, by the time I have the tech, there are no anomalies left (much less for rangers!) I think it would be nice if some random anomalies popped up from time to time just so there would be a use for the abilities (and some reason to keep patrolling).

                  
#8  by Veteran CaptainBizarre - 12/2/2003 8:34:15 PM

I do the same thing, Hermann. I also tend to run my survey ship(s) manually for quite a while. At least until I've explored the areas around my systems and picked up a few weapons/defense/HP bonuses.

Anomalies do re-spawn in the late game, but they are much less common.

End transmission.



                       Posted via Stardock Central
#9  by Citizen Hermann the Lombard - 12/2/2003 10:42:04 PM

Anomalies do re-spawn in the late game, but they are much less common.


Thanks, CB. I thought I had it happen in one game, but never saw it again, so I thought I had missed something during my early searching.

                  
#10  by Veteran citahellion - 12/3/2003 2:22:37 PM

That's what you get for winning too quickly...

                    
#11  by Citizen Gert Meyer - 12/3/2003 9:22:36 PM

As far as I can tell the research works similar to the social projects in that you can research one tech for a while then change to another and the go back to the previous tech and continue from where you left off.

So what I do when I come across a research anomaly while researching some cheap tech is to just switch to the most expensive one I have available and then switch back afterwards. Of course you need to remember which one you're "anomaly researching" for the best effect.



                 Posted via Stardock Central
#12  by Citizen PJ_ - 12/3/2003 10:01:45 PM

Wouldn't you automatically get the best effect if you sorted the list by cost and picked the one at the bottom every time? Unless you were already more than 75% done with the most expensive one, that is.

Don't you just hate it when your auto-surveying ship finds a research anomaly when you weren't paying attention and winds up getting a 25% bonus to a tech that was already on "Next turn"? I know I do.



                       Posted via Stardock Central
#13  by Citizen Primus Ordines Aaberg - 12/4/2003 7:07:44 AM

Peter,

I think, the 25% research bonus is calculated as a 25% addition to the research you have already done on a tech. If you haven't done any research on a tech and find a research anomaly, i don't think it helps you at all.

                        
#14  by Citizen Hermann the Lombard - 12/4/2003 11:11:00 AM

Um...can someone confirm or deny this? My impression is that you get a 25% credit toward the current tech even if you have not yet made progress. It wouldn't be that useful a bonus if it works as Aaberg thinks.

As for Peter's question about the most time-intensive tech, that's theoretically true, but if it's the equivalent of evolution control, you may have much higher priorites.

Also, can someone confirm that if you switch techs in mid-stream, you retain your previous progress when you switch back? I think that's true, and I hope that's true. -- HtL

                  
#15  by Citizen LDiCesare - 12/4/2003 11:58:46 AM

The 25% is either 25% of total cost or of remaining cost. I very often have 0 spent on a tech when I go into an anomaly, and the tech screen drops from 4 turns to 3 turns after I get the anomaly. There had been no research invested yet. I sometimes used this (quite a while ago) to get an expensive tech on the way to tech victory pre-researched while I was actually researching something else:
You're researching dreadnought tech, see a wormhole. Stop, switch Research to Near Omniscience. Pop the anomaly. See the cost decrease and rejoice. Switch back to Dreads...

                      
#16  by Citizen Sirian - 12/5/2003 2:08:58 AM

It's definitely 25% of TOTAL cost. I've researched whole techs by picking up four anomalies, without a lick of actual research put in. Make no mistake, saving a couple of anomalies for EvolutionControl can make a big impact. As long as they deliver, instead of being duds. And yes, it's annoying when a surveyor on auto-survey triggers an Unexplained while I am researching Morphing.

This is yet one more reason why huge and gigantic maps are easier: more total anomalies, and fewer the AI's grab because they never, ever, ever build additional surveyors, while I may throw half a dozen starhawks out there in the late game just to mop up.


- Sirian


                        
#17  by Citizen Sirian - 12/5/2003 2:17:17 AM

Oh, and that's one more reason why I'm upset about the tech victory nerf. I had one ubertech game with a massive trading economy on a gigantic map... I saved about seven or eight Unexplained anomalies for the end game, shaved a couple years off the last three techs, plus had 100% break even science spending (my economy was like 10k per turn in trade alone) and I got a tech win in 2206, about fifteen YEARS ahead of my next best tech win. It took major strategy to pull that off, with efficient use of anomalies contributing to my success, and the score I was handed was an insult. Like 15k or something ridiculous. I got mad, reloaded, spammed terror stars, which frankly takes much less skill than what I had accomplished with the tech, and scored 60k, and resubmitted. What a joke. You can see the game in question, it's the only 60k game in my profile. Tell me that ain't broken!

That was a while ago, and I won't touch the tech victory again until they repair it.


- Sirian


                        
#18  by Veteran vincible - 12/5/2003 2:36:00 AM

and fewer the AI's grab because they never, ever, ever build additional surveyors


Also, in many cases, they let the survey ships get blown up in wars, and they never replace them.

I had one ubertech game...


I've never seen anyone, ever, defend Stardock on this.

                        
#19  by Citizen Hermann the Lombard - 12/5/2003 12:59:50 PM

Hmm...I suppose it would be possible to englobe an anomaly to save it for later while protecting it from non-enemy aliens, just like protecting a minor. [Of course when war breaks out my cheap guards usually get shot up, but that's not likely to be done by an alien survey ship...and I usually have *something* with teeth as one of the guards (a single battle cruiser, for example). [Oops. "Englobe?" I was arguing *against* 3-D, for playability reasons. ] -- HtL

                  
#20  by Citizen Primus Ordines Aaberg - 12/10/2003 9:00:44 AM

Seems i was wrong with the research anomoly, sorry for that.

I(as vincible said most people probably do) with you - Sirian - in regards to the nerfed score from Beyond Human victory.

                        
#21  by Citizen Sirian - 12/10/2003 10:09:47 AM

That was a while ago, and I won't touch the tech victory again until they repair it.


I suppose I should clarify this, since I just posted a Beyond Human maso game. I mean to say, I won't touch it as part of normal playing. From a Metaverse perspective, there is no use. A tech win drags down your average and may even cost you points, or at best be worth relatively little -- why bother when the other victory conditions are usually easier to reach anyway?

However, for special challenges, where the fun of the game is the point, and I'm willing to "take the hit" on my Metaverse score to play and record a variant game, I will just have to take the hit.

I'm not going to let the Metaverse stand between me and a great game of GalCiv:

http://sirian.warpcore.org/galciv/opch-tech.html Link




- Sirian


                        
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