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#1
by Citizen vmxa - 4/10/2003 7:32:52 PM
Ok, I wil bite, what do you mean getting people on the planet?
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The tax-rate penalties seems a bit on the teeny-weeny side... is that value cumulative with the rest, or is it applied directly to the final morale score?
i.e. If you boosted a morale resource up to 68%, would it effectively allow you to set your taxes to 80%?
Is there a separate hit for changing the tax-rate, or just one for the current rate only?
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#4
by Citizen Hronk - 4/11/2003 1:13:11 AM
What's the "bonus" column for planet class mean?
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#5
by Citizen Calin2 - 4/11/2003 1:33:10 AM
I don't suppose you'd give the formulaes for morale and income, right?
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#6
by Citizen Wargear - 4/11/2003 2:31:11 AM
the bonus is what is add to the base....in his example it is just redundant information.
example
class 15 planet = morale of 89%.
class 16 planet = morale of 96%
96
- 89
_____
= 7
7 is listed as bonus...just meaning that is the difference from that class planet compared to class 15 planet.
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What else does planet class directly affect? Does planet class directly influence pop growth, tax base, construction/research? By what %?
Confirm or Deny:
I know that when planet class is improved, the amount is rounded down, i.e. 16*1.1=17.6, a 16 planet class becomes 17 not 18 with a 10% improvement. But it appears to me that the remainder is kept in future calculations, when the planet is subsequently improved, i.e. that class 16 turns into a 17 with the first 10% but a 19 on the second 10% (i.e.16*1.1=17.6, 17.6*1.1=19.36).
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Alf, if that's the case then it doesn't add up from what I can recall.
I take PQ +15%, colonize a class 16 world and get PQ of 18 (lovely!). I build soil enhancement (+10%) and go to 20. I build the next +10% (habitat improvement^, can't remember), and go to PQ 22 (as I recall, I'll double check tonight , if my wife lets me ).
Under what you propose, we're fine for the first improvement, but for the second your formula should give 16*(1.35)=21.6, so I should be showing a PQ 21. If my memory is correct and I got a 22, then it does appear that the bonuses stack, and as I gather from the threads here that seems to be the cas with other bonuses. Although perhaps not according to the formula I've proposed, any other ideas out there?
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Am i right in thinking i can just extrapolote these figures? I use the +15%PQ trait, and regularly have planets in excess of class 26?
Or are planets over 26 pointless and thus the Last improvement on high class planetsis useless?
Cheers
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#11
by Citizen waright - 4/11/2003 11:33:54 AM
Great information, you have given about 7 or so very informitave posts like this with good detail (maybe more or less.. dunno) any way we can get running list of these in the section "encyclopedia" as you post them in the forums?
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#12
by Citizen waright - 4/11/2003 11:35:15 AM
or just add it onto the "Galactic Civilizations Unoffical FAQ" in there plz
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Perfect I wont ditch the 15%PQ Godsend then
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Can the production be posted up like this too plaese? Would be nice to see how thats affected by planet size
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#18
by Veteran Za H - 4/15/2003 12:09:08 PM
Any chance we can see the original formulas for those morale modifiers above? The tax penalty is clearly tax rate squared, but the others are hard to determine without enough data points, and the base morale from planet class isn't a linear progression for sure. It's not impossible to obtain a class 82 planet, so it would be nice to know the underlying formula too.
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#19
by Citizen Bob Smith - 4/15/2003 2:25:05 PM
I would be interested in knowing the lower planet percentages too. Sometimes there aren't enough 15+s to go around. It seems in that case the morale is really horrible to start with (like 1% on a 12 or 13) but corrects itself over time.
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#20
by Citizen Rojonia - 4/15/2003 3:53:42 PM
What is the population level corresponding to "1" in the "pop penalty" list? It is this figure which is squared to get the tax rate penalty. And what population level correspondsto "10", beyond which the penalty is apparently constant? These are rather critical to an understanding of the model.
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