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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


Experienced player please give some advice
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by Citizen Zoshan - 5/4/2003 4:38:21 PM

I just bought the game and played 3 games so far. All 3 normal diff and medium map. I lost the 1st 2 and was 1st in the game i quit becuase the 2nd place empire got that event where they get stronger each day.

I was populists with base picks and 25 to creativity.

My economy got horrible and i had 40 percent tax rate, only 25 percent spending. It seems research costs more as the game goes on. Are there some buildings that do not need to be built on every planet?

Also how can you defend against dreadnaughts when they have that high attack? Battlehammers are good but dont fair to well against dreadnaughts.

                      
#1  by Citizen Zoshan - 5/4/2003 4:39:37 PM

Also is there any way to produce trade goods to make more money?

                      
#2  by Citizen Freddybear - 5/4/2003 4:54:19 PM

There are the special trade goods like Aphrodisiac or Frictionless Clothing that you have to compete to build, or you can sell ships or tech for some quick cash.



        Posted via Stardock Central
#3  by Citizen Ellestar - 5/4/2003 5:23:12 PM

post ¹4 (better read everything)
http://www.galciv.com/browser/msgboard.asp?BoardID=GF&id=53207&cmd=showall#53931 Link

Also try this
http://apolyton.net/forums/showthread.php?s=&threadid=83833&pagenumber=1 Link
http://apolyton.net/forums/showthread.php?s=&threadid=82594 Link


but i think better to build

1)
Soil Enrichment
Habitat Improvement
Entertainment Network
Banking (only on planets with better than average production)

2)
Fusion Plant
Stadium
Manufacturing Center
Banking & other +econ, also depends on production

Then need)
Transporters
Terraforming
Trade Center
Multimedia Center

On ship-building planets)
Shipyard
Advanced Quality Control
Starship Foundry

If you have 100% spending and don't have resources / can't conquer them, then build +research or more advanced +econ buildings.



          Posted via Stardock Central
#4  by Citizen Zoshan - 5/4/2003 10:00:53 PM

Thanks Ellestar!

                      
#5  by Citizen Ellestar - 5/5/2003 5:45:25 AM

I mean if you don't have resources / can't conquer them then:
if you have 100% spending then build +research
if you have less tean 100% spending build more advanced +econ buildings.



          Posted via Stardock Central
#6  by Citizen Popup Target - 5/5/2003 11:43:19 AM

Ellestar: Why banking only on planets with higher production? There's no maintenance fee associated, so I either make them a priority, or one of the first things to build when my social queue is empty, depending on the state of my economy.

                      
#7  by Citizen Ellestar - 5/5/2003 1:02:24 PM

Well they are on the list, but i playing on Gigantic, and so i need to rushbuy wonders/trade goods. So, i'm building +PQ and +Morale, and on planets with better production finishes Banking Center. I just can't waste production on 1/2 of my planets to build Banking Centers everythere. Also, i'm taking +Econ at the start, so it's not that efficient for me.

P.S. By the way it seems that Fusion Power Plant and Manufacturing Center are also inefficient as long as you don't have 100% spending.



          Posted via Stardock Central
#8  by Citizen Coffeedragon - 5/8/2003 9:33:06 AM

"Are there some buildings that do not need to be built on every planet?"

Wrong question. BUILD AS FEW BUILDINGS AS POSSIBLE. They all cost maintenance.

That doesn“t mean you shouldn“t build. But contemplate every Nickel before you spend it. Build only what is clearly useful.

I have not built a lot of Medical Centers so far, to give but one example.

For more good (or perhaps rather slightly evil) strategies I will come up with, visit -and join!- G.R.O.S.S.!

                
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