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Masochistic diffuculty: Starting AI has huge Production?
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by Citizen Kalon - 5/11/2003 3:11:28 AM
As a relatively experienced player, one thing has really got my attention - it has to do with my latest Masochistic game (Gigantic, loose clusters, uncommon habitable planets) with all AI on default alignment and "Incredible" intelligence:
I start the game and notice one thing immediately out of place - Production. Using the little Production wheel as a guide, I see that the AI has HUGE production over mine, usually 2x to 3x mine. This is before a turn has taken place, before anything has happened. Thinking it to be a mis-calculation, I play a few turns, and see that the gap is actually correct - they have a massive production advantage over me.
My question is thus: Do the AIs have a better starting position in the harder difficulty levels? I.e. better home planet facilities, or population, or other benefit? Because, as far as I remember, the AI start with exactly the same as the humans, with one key difference - they know in advance where all the yellow suns are (we lowly humies need to get Stellar Cartography).
Is this still true? Or on these insane difficulty levels do we start in an even worse position? I struggled to win my last game (that wasn't Ctrl-N'ed) that I didn't stuff up at some point.
Cheers
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#3
by Citizen Kalon - 5/11/2003 5:23:24 AM
AIL.ST - thanks for the detailed info - it makes a bit of sense. I am sure I saw FrogBoy state that somewhere, but their only other advantage was the stars being mapped out, or knowing where your ships were, that sort of thing.
Ralegh - Yeah it is hard, for once - after whooping the AI butt at each level (it just takes time and one, two, or thirteen restarts!) of difficulty, I need a real challenge - at first I thought Genius was it, but it too fell by the wayside... The main problem is that there is no middle ground - I can't survive with the AI so far ahead that they a) are always ahead on tech; b) thus don't want to trade; c) ALWAYS have the monopoly over trade goods (like the essential Gravity Accelerators) like 2 YEARS before I even get the tech that ALLOWS them...; d) have a HUGE armada of higher-class ships (Battle Cruisers to my Corvettes) and thus wage war on me, a war I can't even buy off (because there are no techs/trade goods I have that they don't)!
Oh well. Just have to keep trying.
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Australian and proud of it.
Link
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Kalon,
You need to get used to the fact that you would be far behind in most every category for the early game due to their incredible bonuses. But once you survive the early game and consolidate, the tables can be turned.
Read the masochistic strategies thread that Ralegh just bumped for some tips on beating this level.
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#5
by Citizen Fifth - 5/11/2003 10:04:19 AM
Kal,
for my masochistic games I focus on
1/ getting ALL the planets around me, whatever it takes
2/ be sure to be the one that gets Gravity accelerators and Eyes of the Universe
3/ don't fall too far behind on military strength : build only Corvettes and anti-matter missiles, they get you the best military for your money
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