I need better info on how to deal with the individual races:
What do they like and hate
What are their strengths/weaknesses
The torians in particular are killing me on normal intelligence, and anything below that is too easy what am i missing?
My last loss was in the end game, but even heavy trade did not save me in the end.
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#1
by Citizen Kalon - 5/11/2003 9:05:27 PM
Smok-n-joe - the personalities are half-dependent an what they are set to at the establishment of the game and half on what their position is. Something to really blow your mind is that they also seem (in my case , at least) to change with difficulty, although I think you should lay off Masochistic for a while.
As a general rule though, Drengins are warlike and demand tribute from all around them, Torians have a good economy and slightly flawed war views, Yor get pissed off at you easily and sit at mid-level military might, Arceans are slow-but-steady growth and are quite temperamental, often perceiving you as a threat sooner than other races, and Altarians go for huge growth and SEEM friendly but often stab you in the back.
Not exactly the most helpful, precise or even correct guide, but its a rough idea of how they are going to kill you.
Happy Hunting!
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If each AI is unique, and I think it is, It would be neat to have guidelines on how to interact with each. Then you could vary your game according to what AI is strongest in a particular game. Anyone?
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I think you're supposed to work out that bit out yourself, that's why it's called a strategy game .
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I just suck up to the sstrongest and when they begin to lose I kill them
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#6
by Citizen Vynd - 5/13/2003 12:12:33 AM
I know that Frogboy has commented that the Arceans have a starbase focused AI.
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My point is they (the programmers) spent lots of time coding the AIs and I like to play againtst the weaknesses...not for advantage as much as to see how they react..
Even with high spying you don't find out much background on the AIs (just stats from what I have seen) It would be cool if the reports gave more political, social, historical things from the back story that you could use. The other thing that spying should give you is more of those AI traits I mentioned in the original post. All its done ror me so far is keep those bad random race events away.
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I know this, they all like credits, find a way to pay them before the war starts and war is less likely. Once in a war its a loosing proposition (to pay then I mean).
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