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Can someone summarize starbase benefits?
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I am just past the early stages of a game where I have colonized many planets and am stating to build up my production. I already have a starbase harvesting a resource, but what benefits are they if there is no resource? Can I deploy one in a sector just to up production on all planets in the sector? By how much?
There has been a thread about setting up many starbases in one sector, so is the benefit cumulative?
Thanks,
Stephen
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#1
by Citizen WasabeXX - 5/12/2003 6:11:44 PM
Starbases also help to increase your influence in the sectors that surround them (and more so if you build culture increasing modules on them).
And yes, Starbases are cumulative in their benefits, but only up to a certain point. I think that currently, with version 1.03, your total production on any planet can only go up to 3x the planets quality before any bonus's start to lose effect. So if the planet quality was 20, and you added up the military, social, and research of the planet, they could add up to 60 before incurring any penalties.
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#2
by Citizen Franco fx - 5/12/2003 10:58:35 PM
When there is no resource you can make the SB a weapon to increase the effectiveness of your fleet in it's area. The ultimate offensive level is the Death Star or whatever they call it. I use them to win cultural victory. Build them near alien planets, add the cultural upgrades and watch the screen turn blue.
I would think that usually they are (with or without resources) a key to winning. I would like to hear if anyone wins without building lots of them.
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